Col. Faulkner
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Everything posted by Col. Faulkner
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The Unsung Vietnam war MOD
Col. Faulkner replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
hand-held!? Yipeee! -
Campania de Malvinas MOD
Col. Faulkner replied to catito14's topic in ARMA - ADDONS & MODS: COMPLETE
It was perhaps terse, but honest, and certainly not the worst I've ever seen here. You are mistaken. I resent the way I'm being singled out for reproach here. -
The Unsung Vietnam war MOD
Col. Faulkner replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Are you implementing it as a hand-held telescope? You're pretty much always wet in the jungle. Whether it's sweat, mist, rain or river water (or all of them at once). It's tough enough just living and moving about in it, never mind trying to fight too. -
Cute! You could also use that in cut scenes of guys doing PT. Even better if you make the carriers say stuff like "Oof, you fat ******!" or "Lay off the doughnuts, lardarse!" Â Â
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173rd Airborne Brigade ACU Units
Col. Faulkner replied to Binkowski's topic in ARMA - ADDONS & MODS: COMPLETE
Just one thing. What are DAPS? Â "Daps" used to be what we called the horrible old Army gym shoes (canvas uppers, rubber soles, odour that would kill a cow - height of fashion back in about 1906). -
The Unsung Vietnam war MOD
Col. Faulkner replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Awww...we wanna see just muzzle flashes and blood trails! -
The Unsung Vietnam war MOD
Col. Faulkner replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Think night vision monocular... So does that mean "no", then? Â A Starlight 'scope would be like a night viz telescope (either hand-held or weapon mounted), not a thing you have up to your eye all the time. That makes it very different in use. ArmA doesn't really support that kind of thing though, unfortunately (unless you've found some wizzardly way of implementing it). I once had the British clone of the Starlight 'scope mounted to the ArmaLite ("M16A1") in the jungle in Belize; useless... bloody useless. Like looking through a telescope at the bottom of the sea and the sight and mount were actually heavier than the rifle was! -
Army green is soooo 1960s.
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LAW 80 was good in its day, though. They were coming in just as I was going out, so to speak. Smaller backblast than the Charlie G (a rocket as opposed to a bloody exploding  arty piece), harder hitting and much lighter (the Carl Gustav with the sight and gunmount fitted felt like you were carrying a Saturn V! ). The off-route LAW 80 A/Tk mine affair (forgotten its name) looked good in the training films too (even though the PIRA had already been home-making things like that for years). I'll get my coat... The figures are very nice. Any plans (in future) to make men in different orders of dress? For example, you occasionally see them in just shorts and vests with body armour and a lid on. Men in berets (especially Parachute Regiment) would be nice too.
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WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
I think there's usually an error log written somewhere, indicating problems in loading models. Dunno where it is or how to access it but others here might know. In any case you'd perhaps be better asking about this in the "ArmA Editing" forum. -
<s>Don't you mean 2 PARA? They appear to have a blue DZ flash.</s> Edit: Scratch that, sorry. It just looked [too] blue in the screenshot in post 1
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Campania de Malvinas MOD
Col. Faulkner replied to catito14's topic in ARMA - ADDONS & MODS: COMPLETE
I didn't "attack" anyone. I gave some useful information about uniform (no flags; your sources are mistaken or else using anachronistic data) and voiced an opinion on the figures that I'm sure many share. If you post stuff here you cannot complain when people honestly say what they think. That I'm not interested in assisting this endeavour is my prerogative. I have my reasons which I don't feel beholden to further explain. I'd have thought they were clear from my earlier post, in any case. Please proceed to "PR" or "WL" me or whatever. I shan't be bothering with this thread any further. -
Campania de Malvinas MOD
Col. Faulkner replied to catito14's topic in ARMA - ADDONS & MODS: COMPLETE
You only wore flags when operating as part of a NATO contingent. On the Falklands they weren't, so they didn't. Not that there'd have been time to apply them even if they  had been. 3 Cdo Bde were recalled in an emergency, and quickly shipped down South, remember. In any case, no insignia (except rank tabs and brassards) was ever worn on the windproofs or the CWW parka. Anyway, from the looks of these, an erroneous flag is the very least of their problems. It has to be said that these are pretty crude, even for OFP figures. -
You have my sympathies, I'm being beaten by exactly the same problem. It's an absolute ball-breaker trying to get custom models to behave properly when articulated in-game!
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Campania de Malvinas MOD
Col. Faulkner replied to catito14's topic in ARMA - ADDONS & MODS: COMPLETE
What did you really expect? Didn't you look at their website? In their forums, the "mod leader" has as a signature (screamed out in capitals) "LAS MALVINAS SON SIEMPRE ARGENTINAS" (BTW massive hypocrisy from "catito" just now) and everything on the site smacks of a distinct lack of impartiality. They asked me to help with British stuff (even asking for my models) but after looking at their website I decided I wanted nothing at all to do with it. And, just for the record, I'd have walked away if it was full of jingoistic "The Falklands are British" crap too. -
Yes, very interesting to see the HEL suppressor on the ArmaLite rifle at 3:10.
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Delayed elements of a panzer division that were equipped with inferior vehicles would be more accurate.
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ArmA Addon request thread
Col. Faulkner replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
I suspect that if they did that then you'd see your AI machine gunners not firing very much. It's apparent that they stand up and fire from the shoulder because it's easier for them to maintain LOS to the target like that (the AI has no idea about proper, realistic firing positions - when "battle" is joined they merely move to achieve LOS then just cabby away at the enemy). -
ArmA Addon request thread
Col. Faulkner replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
...and an IR searchlight while you're at it. -
WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Does it have full interior detail? Or is it just a piece of scenery? -
The Lost Brothers -Isaac and Ishmael Mod
Col. Faulkner replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
I bought myself an electronic keyboard. I can play simple things but the most melodious thing I can produce is when the power unit accidentally  knocks against my central heating radiator.   I really envy you guys with musical talent! Apropos "Isaac and Ishmael": I have a para regiment steel helmet shell I could give you. I haven't unwrapped or textured it yet, but the shape is quite good. It might serve as a good base for making an accurate model on. Let me know by PM if you want this. I also have an authentic German telescopic sight picture for your Mauser sniper rifle. I recall that the "vilas" one is not very good (unless he's revised it in the  intervening time). Also, if you can convince "vilas" to give you the MLOD for his FAL, then I'd be pleased to make the extra bits for the HBAR variant for it. Your Israelis just aren't complete without it. -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
Col. Faulkner replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
WIBNI you could model grapnels and rope ascents for that "Pointe du Hoc" map? That particular operation is famous for the sheer balls the US Army Rangers had for climbing up that cliff (all that British commando training must have rubbed off on them). -
Dunno if it's relevant here but; I recall that the shortest burst you could fire from the MAG/M240/GPMG (when the gun was properly balanced) was actually two rounds. More typical was three rounds. The way we used to train was that the time it took you to say "F**k you!" was how long you had to hold the trigger down to fire three rounds. For 20 rounds the mnemonic was "I'll f**k you if you f**k me!". Oh, them were the days (I feel so old and decrepit now! ). Â Â
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The Polish stuff is apparently a non-licensed copy, similar, but not identical, to "real" Multicam.
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WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
That's a shame, because it looks just fine otherwise. I suppose one could pretend it's a fictional ambidextrous trials model (albeit fired off the wrong shoulder - "crack!" there go my teeth! Â ). I've never played "Counter-Strike".