Col. Faulkner
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Everything posted by Col. Faulkner
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3rd Infantry Division Units
Col. Faulkner replied to pauliesss's topic in ARMA - ADDONS & MODS: COMPLETE
Why all the useless babbling about the "camo"? He explicitly says "They are not authentic...". -
I'll take that as a compliment then. Â Btw, what happens when someone walks by and sees/hears you yelling "Number two, go go go!" and other strange antics at your computer? Â Bah...if anyone says anything then I just show them my "war face", then reapply my camouflage face paint, adjust my webbing and get back to the game!
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But in real life you can feel the weight of a grenade in your hand, and accurately judge the muscle power you need to use to throw it wherever you want it. There's none of that kinaesthesia in a PC game, so some kind of "aiming cheat" is not unreasonable for hand grenades. I think the best one I saw was in "Rainbow Six Lockdown" where it would draw a "ghost trajectory" for your grenade before you "threw" it. That said, a little practice will have you lobbing bombs accurately enough (although there is no really fine control possible in the power put into the throwing action in the game)
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Voice control is also highly recommended (using an application like "Shoot", for example), otherwise "controlling your squad" can often become a bit like playing the piano and a bit tedious. So much simpler to just shout at the dopey little buggers! "Number five, go prone [you dumbass]!!!"
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"Disruptive" as in "breaking up the shape and outline", but if it's not possible to do it properly without the tools then just forget it. Thanks for considering it anyway.
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"Disruptive" as in "breaking up the shape and outline", but if it's not possible to do it properly without the tools then just forget it. Thanks for considering it anyway.
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FDFmod & Invasion44 combined project
Col. Faulkner replied to GrimErazer's topic in ARMA - ADDONS & MODS: DISCUSSION
Does this mean that "Invasion44" is not doing "invasion" material for ArmA? -
I downloaded your first "alpha". I liked the new uniform textures a lot but was a bit disappointed that you didn't give the N. Sahrani troops disruptive patterned camouflage covers for their helmets. This would be a good opportunity to correct this annoying oversight on the part of the BIS texturers, and other contributors to the thread liked the idea too. I'd like to ask you again if you'd maybe consider doing it for us. Â Edit: I do realise you did it for some of them, but the one with the disruptive pattern has it only at the front; it should really be a cloth cover that hides the entire bowl.
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I downloaded your first "alpha". I liked the new uniform textures a lot but was a bit disappointed that you didn't give the N. Sahrani troops disruptive patterned camouflage covers for their helmets. This would be a good opportunity to correct this annoying oversight on the part of the BIS texturers, and other contributors to the thread liked the idea too. I'd like to ask you again if you'd maybe consider doing it for us. Â Edit: I do realise you did it for some of them, but the one with the disruptive pattern has it only at the front; it should really be a cloth cover that hides the entire bowl.
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The weapons BIS made for the game offer a decent and representative cross-section, within the constraints they were probably working under (there is evidence to suggest that they were pushed for time before release). They have already promised some new weapons for the "505 release". If the addon makers are as prolific as they were in Operation Flashpoint, all of the guns you list - and many, many more - will appear in due course.
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UK, and over 160 other countries.
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I like your N. Sahrani retextures even more now! Please release them all!
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I like your N. Sahrani retextures even more now! Please release them all!
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Deflection for AT weapons?
Col. Faulkner replied to ThePredator's topic in ARMA - ADDONS & MODS: DISCUSSION
I doubt if it's a statistical thing, I think a ricochet is pretty much a certainty if the angle of incidence of the arriving penetrator (the sabot "dart") is large enough. I doubt if that would be a concept that you could actually model in ArmA, though. -
Cold War Rearmed Discussion
Col. Faulkner replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
But the bad spelling is in character! Remember this from the CWC campaign (paraphrased)? Armstrong: "I spy with my little eye something beginning with ...G" Fowley: "Jeep!" Â Â- 1061 replies
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Authentic sound & weapon Mod
Col. Faulkner replied to ThePredator's topic in ARMA - ADDONS & MODS: DISCUSSION
If it still uses the old OFP scheme then "reloadTime" determines the cyclic rate of fire. To quickly convert a "rounds per minute" value into the "reloadTime" value you can use the following formula: 60/[rounds per minute] = [reloadTime value] eg. For a weapon that has a cyclic rate of 800 rounds per minute: 60/800 = 0.075 therefore; reloadTime=0.07500 -
Authentic sound & weapon Mod
Col. Faulkner replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE
If it still uses the old OFP scheme then "reloadTime" determines the cyclic rate of fire. To quickly convert a "rounds per minute" value into the "reloadTime" value you can use the following formula: 60/[rounds per minute] = [reloadTime value] eg. For a weapon that has a cyclic rate of 800 rounds per minute: 60/800 = 0.075 therefore; reloadTime=0.07500 -
Army of the Czecho-Slovak republic
Col. Faulkner replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Well I don't want to hijack this thread (and I will get back on topic at the end of this post) but I'm planning initially to do British Army Commando raiders (like this brave fellow) and Long Range Desert Group with some appropriate missions to go with them. I suppose I'll also have to get into "island making" too for these. Ultimately I want to also do some representative British infantry addon sets from WW2 date until the mid-1980s (the "Project UKF" people already have present day British stuff well-covered). I hope the modelling tools won't be too long in coming! In the meantime I can practise with 3D max and Photoshop like the Czech/Slovak mod guys. Back on topic; as a Bren gun afficionado (and even a "professional user" of one for a while) I'll be chuffed if the Czech/Slovak mod guys (among all their other stuff) will be releasing models of the zb 26 or the zgb! Â Â Â (sorry for the thread derail at the start) -
Yes, they look very good. I'd been waiting for someone to improve the textures of the N. Sahranis! I think the N. Sahrani troops as textured by BIS are supposed to be wearing the modern Russian "NATO" camouflage pattern, although the texturing of it on the models is not particularly good. I do like the alternative "Soviet khaki" colour scheme you have done, though, and I'd definitely want to download and use units dressed like this! [i'm sure, however, that some party-pooper will complain that they look too "1970s"] Whichever scheme wins the "vote", please may I suggest you change the frag' vest to a colour slightly different from the uniform (or even leave it in its original colour)? I'm sure I'm not the only one who thinks that the bare steel tobies they are wearing don't look very "tactical", so I'd also like to suggest that it would also be great if you could add a camouflage cover to the steel helmets, something like this: The paratrooper in this picture has his helmet covered with material in the KLMK "sun bunnies" pattern that was first used in the late 1960s, but if you are going to do it then you could substitute a more modern pattern if you want.
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Yes, they look very good. I'd been waiting for someone to improve the textures of the N. Sahranis! I think the N. Sahrani troops as textured by BIS are supposed to be wearing the modern Russian "NATO" camouflage pattern, although the texturing of it on the models is not particularly good. I do like the alternative "Soviet khaki" colour scheme you have done, though, and I'd definitely want to download and use units dressed like this! [i'm sure, however, that some party-pooper will complain that they look too "1970s"] Whichever scheme wins the "vote", please may I suggest you change the frag' vest to a colour slightly different from the uniform (or even leave it in its original colour)? I'm sure I'm not the only one who thinks that the bare steel tobies they are wearing don't look very "tactical", so I'd also like to suggest that it would also be great if you could add a camouflage cover to the steel helmets, something like this: The paratrooper in this picture has his helmet covered with material in the KLMK "sun bunnies" pattern that was first used in the late 1960s, but if you are going to do it then you could substitute a more modern pattern if you want.
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Army of the Czecho-Slovak republic
Col. Faulkner replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Oh, you ain't seen nothin' yet! Just wait until them modding tools are out! -
Yeah, I thought so!
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Yes, I don't really understand what people are complaining about. When I first installed the thing, the default settings were way above what my pathetic hardware could cope with. Trying to aim, my foresight wavered all over the pace like a drunk trying to hit his front door lock. With much regret I had to turn down all of the graphic settings. It now looks like a pimped up version of OPF but I have no problems with the foresight not going where I intend it to.
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It's an American confederate flag, ignoramus! Â
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It may be my settings or a symptom of this mysterious "HDR" going awry, but I like the dark nights in ArmA. Night actions now have much more of a realistic flavour than they ever did in Flashpoint. For my intended purposes it'll suit me just fine - once someone makes me a "parachute flare" addon (your mileage may vary, of course).