Col. Faulkner
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Everything posted by Col. Faulkner
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Needed: Incoming mortar sound.
Col. Faulkner replied to Praetor's topic in ARMA - ADDONS & MODS: DISCUSSION
I recall seeing newsreel film of the fighting in Oosterbeek (Arnhem) in 1944. The scene shows a group of German POWs being held in the tennis court of a hotel that the British Paras were using as their HQ. The hotel grounds get stonked by Jerry mortars and all the German POWs in the makeshift stockade dive for the deck...all except one guy who just continues to stand there unconcernedly. -
Yes, but in the real world the leaf (battle) GL sight is used in conjunction with the M16 front sight. The modelled ones don't work in quite the same way.
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The Cutts compensator would also make the gun tend to "pull away" somewhat, but apparently it was found that the advantages it imparted weren't worth the expense or the weight and it was discarded from the M1A1 variant. Most of the variants used by the British retained it though. Despite this, because of the recoil and the possibility of wasting ammo (significant when you only have 20 round stick mags - they fit into ammo pouches), in the 1940 British Army user manual for the Thompson it says: "...single round firing should be employed whenever possible. Bursts should be reserved for extreme emergencies, and when used, should be of 2 or 3 rounds only." Interestingly as the war goes on (I have the British Tommy gun manuals from 1940, 1942 and 1944) they change their mind and say that auto fire should be used by default (but still only in 2 to 3 round bursts). I presume that they were institutionally becoming more used to the weapon and how it tended to be employed in the field by experienced users. The manuals also say that "with skill" you could be accurate with it at "up to 50 yards"! Wow! Â
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Or you could use a new system entirely. Beginners start as a .22 and move up the scale through 9mm, 5.56mm, 7.62mm until you get to 120mm APFSDS. Then you could literally say "we have men of good calibre in our clan" Â (I kill myself sometimes...) Â
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It'll have to be done with user actions - there's no other way.
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I confirm this (I just tested it too). Only headshots are "deflected". You can shoot someone in the leg or arm or body and the appropriate part has a "blood texture" applied, but not the head. Perhaps you should file it as a bug, either in the software or the documentation.
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You wouldn't have 3 barrels (you'd have horrendous problems with ammo count if you tried it that way). You'd have 3 different complete models ("straight", "bent left", "bent right") that you would swap with an action menu selection. You wouldn't get the "bending" animated though - you'd make a menu selection and the end would instantly and magically bend, but at least you would have the salient attribute of the Corner Shot device  (ie. it "bends" at the end). I'll see if I can dig out the old Op. Flashpoint submachine gun I did a while ago and send you the scripting. It is perfectly feasible to do though
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I haven't tried it out myself (I find the telescope views always choke my fps to death in the game) but I'd be very surprised if the mil-dots are anything other than pure decoration on the BIS rifles.
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That may actually be possible by removing the cross hair graphics for everything except the grenades then switching the cross hair feature  "on".
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To be "correct" the short range markers on the leaf would be at the bottom and the longer ranges nearer the top. To aim you would move the foresight. I don't think they work like that, do they? They are actually inverted and you aim using the ramps on the leaf alone, don't you?  But, like I said, it's still a vast improvement over nothing (although to be sure, just a little practise is generally enough to get the hang of how the projected grenades fly. I don't profess to be  "elite" but I can reliably drop them where I want them now, even without sights.)
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Those are definite improvements but neither are very accurate simulations of how the real sight works though (or are they)?
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I haven't studied ArmA's weapons configurations in any detail yet, but I believe that it is very close to the original OFP scheme. That being so it would be possible to create an ArmA gun that you can "bend" like a Corner Shot. It would require several models which with the aid of scripting you can change around via the action menu. I made myself a British submachine gun with a folding stock using this idea for OFP, for example. I don't know if you could do the video monitor thing, though. Maybe someone else can help out there. edit: Actually with the new "3D sights views" I think you maybe could get some kind of "view around the corner" working. It'd be an interesting thingy to try to make (but the AI couldn't use it of course and I have no idea if it could be made MP compatible). And, no, I'm not voluntering to do it - I have too much other mod stuff planned as it is already.
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Kool-aid is an American soft drink. "Kool-aid drinkers" is a reference to the followers of Rev. Jim Jones' whacko "People's Temple" cult who committed mass-suicide in 1973 by drinking poisoned Kool-aid. Calling someone a "Kool-aid drinker" here is implying that they are a brainwashed follower of some kind of "BIS/Arma cult".
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WW2 Aircrafts and tanks!
Col. Faulkner replied to jaan665's topic in ARMA - ADDONS & MODS: DISCUSSION
Nah, in my mission they'll be parked along the dispersal and the boys'll drive along the runway at night and blow them away. I may well include this Bf 109 (if you finish it) but I also have some Italian planes planned for it. To be sung to the tune of "Lilli Marlene": "Drive onto an airfield, thirty planes ahead. Belching ammuniton and filling them with lead ..." Â Â -
If changing a mag on the move was something trivial to add (I like the "while at a walking pace only" suggestion) then I'd support it in the spirit of enabling as flexible a simulation as possible (it is physically possible to do IRL - however ill- advised - so it's good to be able to do it in the sim). But I suspect that it isn't trivial to add, and for all that it would really add, isn't worth the bother. Rather than this, I'd much prefer to see more "weapon specific" handling and reloading anims (eg. hold and reload a belt fed light machine gun appropriately, and not as if it was an M16).
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Brazilian Army soldier retexture
Col. Faulkner replied to charlis's topic in ARMA - ADDONS & MODS: DISCUSSION
Have you managed to work out if it's your textures or something in the config (can you "reconfig" a standard BIS model, for example, without changing its textures to make it appear in the editor menus as a Brazilian soldier)? I looked at your config but it seems OK to me from a quick look. I'd like to help more but I'm only starting myself to discover how all this works in ArmA now. -
WW2 Aircrafts and tanks!
Col. Faulkner replied to jaan665's topic in ARMA - ADDONS & MODS: DISCUSSION
It appears to be a Bf 109 E - although the wings look a bit strange from this angle - a totally different airframe from later Bf 109 models It looks nice though (and it'll be a great ground target for the "L" Det SAS lads that I'm making ) -
Wouldn't BIS then have to do a whole set of new animations to support this, though (ie. all of the current "moving" anims plus the "reloading" arm movements)?
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Just curious; does the "Library" viewer use any of the "Buldozer" technology?
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Anyway, I think DieAngel's original question was concisely answered. BIS didn't add females to ArmA for reasons of "project scope" (or "resources and time" as another respondent summed it up). There were women civilians in OFP right from the start and BIS had no moral compunction about allowing that evil b*****d Guba to murder his girlfriend Angelina on screen in the CWC campaign! BTW Am I the only one who thinks that the woman reporter character in ArmA looks really horrible compared to the soldier figures?
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The German edition of ArmA came with a money off coupon for one of them (I suspect that the "declassified military combat game pad" waffle is just marketing nonsense though).
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Yes, I understand the concept now after watching the second of Dslyecxi's videos. It looks really great! Kudos to BIS for adding this.
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What exactly is meant by "freeaim ironsights"?
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That weapon is clearly firing small, low powered .22 LR rounds, not 5.56 mm NATO, so it's no surprise that he can hold it steady.
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The one that always makes me laugh is how an officer will get shot, carefully put away his binoculars and only then topple over. Cracks me up every time that one! Â