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Col. Faulkner

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Everything posted by Col. Faulkner

  1. Col. Faulkner

    chopper chainguns and shilka

    This rather begs the question of why they would even choose to include a multi-barrelled SPAAG if the engine doesn't support it properly. Pending some sort of correction, I guess you could say that some dopey Sahrani conscript just mis-understood the meaning of "1 in 4 tracer" Â Â
  2. Col. Faulkner

    SJB Weapons Pack

    That's interesting. Now I may be able to add 3x more detail to my own crappo gun models! Â Â I suppose a lot of the polys now go to making smooth-looking iron sights. Is the 3D iron sights view actually taken from the pilot LOD or is there a separate additional "iron sights" model?
  3. Col. Faulkner

    SJB Weapons Pack

    Hopefully it doesn't say HECKLOR either Looking good mate, the OFP pack was awsome, surely this will be to HOCKLER Is it 4,600 triangles or 4,600 misc. polys for the HK 416? I already thought I was pushing the envelope with 2,000 or so triangles!
  4. According to the "Inspectorate of Armaments pamphlet MP 165 A Brief history of the Bren Light Machine Gun" in my collection; The ZB vz. 26 is an ancestor of the British Bren Mk. I - itself a descendant from Vaclav Holek's vz. 24 Praga. Holek (gun designer at Zbrojovaka Brno) collaborated with the British Royal Small Arms Factory and the Inspectorate of Armaments and what was later the "Bren gun" slowly evolved during the first half of the 1930s. There were at least 4 prototype ZGB gun models trialled: ZGB Model 1 of 1930, Models 2 & 3 in 1933 and ZGB Model 4 in 1934. The gun the British conducted large troop trials with, and eventually bought Empire-wide manufacturing licenses for was the ZGB vz. 34 Model 4 Type 2. It is almost identical to what the British manufactured as the Bren Mk. I although the British Bren Mk. I was further developed from the ZGB vz. 34 by armourers at Enfield before production. The first British Bren Mk. I guns came out of the Enfield factory in September 1937. It's arguable that the Czech guns' place in history is due in large part to the manufacturing contracts sold to the British Empire forces. The Czech vz. 37 also came very close to being adopted by the British as a GPMG in the 1950s (the Belgian FN MAG 58 was actually finally chosen). Regarding the BESA; I also have in my collection a letter dated July 1938 which invites some senior British officers to a firing-range demonstration of the 15mm BESA ("which has recently been approved by the War Office").
  5. Col. Faulkner

    International Sahrani Force

    I don't know about that. As an extreme example, in WW2 the first British commando units were officially called "SS" (for "Special Service")! You can imagine how "popular" that title was among the men! Â Insignia of "signals troop SS Brigade" Ok, derail over, back to fantasy UN/NATO stuff...
  6. Col. Faulkner

    BMD-1 Airborne Fighting Vehicle

    Yay! I always liked these! All we need now are some "desant" for the OPFOR.
  7. Col. Faulkner

    Helping Hand's Stuff

    @Nephilim, I know all this theory. It's rather hard trying to work out what exactly is possible with normal mapping, though. In any case, I think even the new "Masada" weapon is still far too "detailed" for use.
  8. Col. Faulkner

    Helping Hand's Stuff

    Except that its internals are copied from the Armalite AR-180, circa 1963 Â
  9. Col. Faulkner

    Can some one teach me to mod?

    In any case it's largely academic since there are no Arma modding tools out yet (yes, OK, I know it is technically possible to do some half-finished things already). In the meantime you could do some more general research on 3D modelling, mapping and how to use graphics tools to create textures.
  10. How did you do the pierced barrel jacket on this? Are the holes transparent textures or are they done in the model?
  11. Col. Faulkner

    Helping Hand's Stuff

    Is [almost] 14,000 triangles an OK size for an ArmA weapon?
  12. Col. Faulkner

    Magnification in TOW Optics

    30x!? But that'd give me negative FPS in ArmA!
  13. Col. Faulkner

    Can some one teach me to mod?

    Other already-established modding teams have the same modern British stuff already planned, anyway. If you just want to play with British equipment then you just need to wait a bit. There are already ArmA soldier models "reskinned" to look like they are wearing British DP combat suits and you can even get some SA80 and LSW models (you can find them on this forum). With the default ArmA M16s you can even pretend they are UKSF (sort of)
  14. Col. Faulkner

    Tank combat simulation

    Apart from the several hit by "friendly" 120mm DU rounds and [most likely] a Hellfire missile in GW1, you mean?
  15. Col. Faulkner

    Can some one teach me to mod?

    What sort of tank? What sort of helicopter? Â edit: I concur on the fact that it takes a long time. It's a hell of a lot of work for what you finally end up with, although it is good to see something you've made working in the game.
  16. Col. Faulkner

    Reskin ideas

    Shouldn't that be "POLICIA"? They speak Spanish on Sahrani, don't they?
  17. Col. Faulkner

    My new Desert & DPM Troops

    I concur that the British do use lightweight knee (and elbow) pads in 2-colour Dessy DPM with light tan straps. The ones on these figures look just fine to me. I'd also suggest that if you are going to throw your toys out of the pram and go to pieces like this on receiving criticism then you'll not flourish on here.
  18. Col. Faulkner

    Subs - Mini Subs & Scuba

    Errr...that thing in the picture isn't X-1, that's shaped more like an Italian siluri a lenta corsa or a British "Chariot".
  19. Col. Faulkner

    Lost-World Returns

    A "speargun"? Do you realise how big these things were? You'd need one at least this big:
  20. Col. Faulkner

    Hold fire

    Maybe you lack "natural authority"
  21. Col. Faulkner

    Resident Evil: Cold Blooded Killers

    What is "Resident Evil", is that the same as "Doom"?
  22. Col. Faulkner

    Weight impact

    It wouldn't make it a Role Playing Game. It'd make it a more realistic wargame.
  23. Col. Faulkner

    FM-92a STINGER

    Very little damage most likely, although there are anecdotal reports of Stinger missiles tracking (by accident) on ground vehicles. In the real world, however, you'd probably get your balls chewed for firing a $30,000 dollar missile at a vehicle, when an AT4 costs about $2,000 Â Mind you, the other way around, anti-tank weapons have been fired at aircraft in history - witness the "surface to air" 84mm carl gustav rounds fired at Argie aeroplanes in the Falklands war (and the RPGs used as SAMs by various "armies") edit: Anecdotal reports of real world Stinger missiles tracking vehicles, I mean.
  24. Col. Faulkner

    Wacht am Rhein

    I'd advise you to be prepared for a considerable amount of  scorn over your decision to force players to take on the persona of a Nazi. I know this from experience of trying to do a mod that planned to allow people to play as Provisional IRA (ye gods, the hassles, ridicule, acrimony and calumny we had over that! ). Good luck with your mod, though.
  25. Col. Faulkner

    Wacht am Rhein

    I do hope that a "Waffen SS tank commander" will not be the only player option offered for the campaign.
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