Col. Faulkner
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Everything posted by Col. Faulkner
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I saw it lying among the rubbish on the little island.
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Try loading a 30 rnd box magazine into the SAW and see how funny that looks!
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They get the British "Daily Express" paper on Sahrani (if that's weird/odd - for the tourists or expats I 'spose):
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Changing supersonic snap to a whizzzz...
Col. Faulkner replied to tophe's topic in ARMA - ADDONS & MODS: DISCUSSION
I remember the first time I did that - a quarter of a century ago in the cadets with my "buddys" firing WW2 era .303 rifles and Bren guns. In Britain we called it the "Butts", and the target pasters were the "Butt party" -
It was good right up to the point where "You take a weapon and kill the remaining guards in the base". That's so corny he'd be better escaping in a combine harvester.
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Yes, kind of a cross between an Alpha-jet and a Tucano. edit: Eek, I never noticed there are two different planes there! It's all their fault for using tiny teeny widdle titles...
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What are these things? The modern Phillipine armed forces are probably not well known here. The "sia" is presumably some kind of COIN aircraft, is it? The "simba" is an IFV or APC or "tank" or armoured bread delivery van or something?
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They're being a bit harsh. That truck is coming along nicely. Not ready for release by any means but still decent enough. Why not ask Faust to work on this for your mod as a learning experience, anyway? The Blitz chassis could be used as a basis for interesting variants too (eg. with a flak gun mounted on the back) as well as that half-track variant with the Blitz cab and bed (the name slips my mind). Trucks are also useful for lots of basic missions: "You are a Wehrmacht Heer Oberfeldzwiebel in a truck convoy transporting Nazi-looted art treasures (among which is the "Fallen Madonna with big boobies" by van Klomp). Unknown to the Nazi brass, you and your mates plan to steal the treasure for yourselves and secrete it all in a hidden cache for recovery after the war. First you have to get away from your SS guards and the marauding US Army Air Force and escape with the trucks..." Â "You are a US Army sergeant who, together with your buddies, plan to go behind enemy lines to rob a bank in which is hidden 14 million (1944) dollars worth of gold bars. You first need to find and steal some Kraut trucks in which to transport your loot..." Â Â "You are a Sahrani Maquis fighter led by a British S.O.E agent or Jedburgh team (of course) and a Nazi convoy is your target. Unbeknownst to you the trucks are driven by renegade yanks and the trucks are scraping their axles on the road due to their load of gold bars (or deserting Germans with a load of looted treasures). The mission then consists of the Maquis fighters fighting each other over the gold..." Â
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Changing supersonic snap to a whizzzz...
Col. Faulkner replied to tophe's topic in ARMA - ADDONS & MODS: DISCUSSION
You are wrong. Rifle bullets have been supersonic since the 19th century. -
Abs: They are all in various states of completion, but I tend to work over the models extensively before I am satisfied with them enough to start the next procedures. This is one of the reasons why I planned it in phases, with modest but achievable goals for each phase. Sander: At various times and in various theatres they carried smatchet, kukri, machete and various styles of "trench knife" with brass-knuckles grips. I'll include all of these eventually, especially so if I can work out some way to make them usable in-game. For "phase 1", though, I'll restrict it to the three types shown here. ArmaVidz: The latest update is a W.I.P. picture of my 3D model of the Machine Carbine, Silenced, De Lisle (clicky) This model represents the 17 pre-production prototypes that were extensively field-trialled by Commandos and S.O.E. from mid-1943. The weapons proved to be excellent for quietly neutralising sentries during Commando raids and for assassinations by S.O.E. The 1943 prototypes were hand-made by De Lisle at Ford's Dagenham factory in London using parts from condemned .303 service rifles (eg. a surviving example is built on the action of an S.M.L.E. Mk III dating from 1910 - and this 3D model represents that particular example). The suppressors were built around spare Thompson Sub-machine gun barrels, and 7-round M1911 Colt pistol magazines were used. The 1943 prototype differed in several respects from the (more-commonly known) production model, the first examples of which left the Sterling factory only in August 1944.
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Probably not what you really want, but I'm working on a 2" mortar.
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by the U.S. most feared weapon
Col. Faulkner replied to an_enlarged_stomach's topic in ARMA - GENERAL
"The deadliest weapon in the world is an SLA marine and his rifle!" -
Rifles as Secondary Weapon
Col. Faulkner replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
Is it worth submitting this as an enhancement request to BIS, I wonder? They did increase the number of inventory slots in response to "community prompting". A feature like this would open up lots of interesting new options. -
LLBrig 31 Addon Thread
Col. Faulkner replied to Al Simmons's topic in ARMA - ADDONS & MODS: DISCUSSION
The AW series are a development of the PM (designated L96 in British service...only). It deliciously tickles my sense of irony that the Germans are now using British-designed rifles! Â -
Army of the Czecho-Slovak republic
Col. Faulkner replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
That last post makes hardly any sense at all, sorry. -
I'd go with the advice offered above. Try first getting the untextured model in-game (into the hands of a man). That'll narrow down the possible culprit a bit.
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Rifles as Secondary Weapon
Col. Faulkner replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
Greg, you could always start a new thread in the offtopic bit. It might be fun to dissect these other games a bit. -
Army of the Czecho-Slovak republic
Col. Faulkner replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
I'm not sure what you mean by "enjoy" here. Do you mean that the Germans occupied some of the Czech bunkers (in the West and later against the Red Army)? -
Rifles as Secondary Weapon
Col. Faulkner replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
I know where you're heading with this but I dunno the answer as yet. I intend to look into this too before very long as a way of having more "weapon holding anims". In the meantime you could look for some of the "two rifles" schemes that were released for OFP - they might be easily converted for use in ArmA. Edit: Sorry, I didn't notice that others have suggested this already (great minds think alike! ) Having two weapons opens up lots of useful possibilities and the arguments about when/where/by whom it is done are not really relevant to the thread topic. however, I must say that the notion of WW2 combat infantrymen (not snipers) carrying both an M1 rifle and a Tommy gun is hilarious..more please    I might have to disabuse this by posting an itemised list of the typical bollox they had to carry if this goes on much more. -
Nonsense! Can you detail two men in your section to attack and clear the landing and stairs in a building? Can the ArmA AI retards actually assault a building at all? Do they exhibit even elementary knowledge of fieldcraft? Sometimes I get so aggravated by that "One...engage man!" poop-shit that I shoot the little dumb-fucks myself when they jump up to execute Corporal AI-Microcephalic's orders.
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Like I said. yomin Yomies!
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Interesting new textures. May I be boring and ask how this is actually done in the real-world? Do you need special permission to kludge up your mouse-gun with krylon? I recall once we got our enormous gonads chewed for just using non- approved oil on our SLRs (Cpl. Tevie made us do it..honest! )
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The Australian Defence Force Armoury
Col. Faulkner replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
Is "Styer" a common oztraylean nickname for "Steyr" (that fine Austrian arms manufacturer that has made quality instruments of violent death since the 1860s)? -
AI sandbag-bugfix "addon" v1.1
Col. Faulkner replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
It'd be good if they could also fire around the piles of rubbish (the ones with the washing machines) and the derelict cars. Real soldiers would avoid obvious cover like that of course but it'd be good in a game. -
Ah, Ok. I admit that I never got much past the screenshots on your website. The BIS "zombie faces" are strangely compelling. They look like zombies, soldiers after serious combat hell (in a real war), and any random passerby in downtown Amsterdam on a weekend. (ye gods I hate it here) It probably won't interest you to know that "yomin'" where I come from in Scotland means "extremely decrepit and smelly". The connection of "decrepit and smelly" with zombies was what compelled me to ask.