Col. Faulkner
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Everything posted by Col. Faulkner
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Would it be possible to make a version that doesn't require "ACE"?
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I don't think more photos of kit is going to really help him much. The concept behind a basic unwrap and texture paint isn't too hard, and one you've done just one then it becomes much easier (though no less tedious - UV mapping can be a real drag, I've found). It can appear intimidating, though, if you worry too much about trying to understand some of the technobabble thrown around in the "stuff you are working on" thread, for example. For your very first addons I'd advise just ignoring all that stuff and ploughing ahead with a basic UV unwrap. Choose one of your small arms (has anyone actually released a good SA80 rifle yet?) or something similar that you can get finished reasonably quickly and that you'll be chuffed with once you see it in game. You can always go back and refine it sometime later if you feel the need. Consult this thread for information on how to use the UV mapper tool in Oxygen. If I can get it to work then anyone can. Use this thread to post WIP pics and ask for help. There's plenty of people on here who are more than pleased to help an earnest beginner. Once you see some of your own textures on items in the game it does tend to boost your enthusiasm a bit. I've also been stung on the arse with the problem of having made too many models to realistically finish. The modelling is the easy and fun part, but it's only about 5% or so of the whole process of making an addon.
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It may well be an Aimpoint on the box art but it doesn't look much like any of the models that were around in the time-period that the game is set in (1985). The earliest ones were a very distinctive, angular shape. Red dot sights first came out in about 1975, but they weren't robust enough for military use.
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I'm not quite sure what to make of these. I take it they're meant to be some sort of Sci-Fi futuristic CBRN suit, not a Hazmat suit per se.
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WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Is it a real-world suit or something you designed yourself? -
ArmA Addon request thread
Col. Faulkner replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
I'm pretty sure someone did already make such a thing. Did you try searching the forum for it? -
Well it's certainly not the usual sort of "aircraft" addon! :D You should see if you can get one of the "middle eastern civilian" addons to act as a pilot for it.
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It's the physical painting. I'm just not an artist. ---------- Post added at 09:18 AM ---------- Previous post was at 07:51 AM ---------- Thanks but the respirator I have made is coming along well enough. I've improved it somewhat since those last images were captured. It's a reasonably good model of the S6. I just need to texture it much better.
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Army of the Czecho-Slovak republic
Col. Faulkner replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
The trousers are far too dark - it's as simple as that. Original 1936 trousers are a blue-grey colour (I don't care what you might see on reenactors or on the interweb), nothing like what you have there. -
Who's going to resist buying on the 19th?
Col. Faulkner replied to charliereddog's topic in ARMA 2 & OA - GENERAL
The only thing preventing me getting it is that my PC won't support it, and there's little chance of that situation changing in the foreseeable future. Have fun with ArmA II everyone. P.S. I hates you all with your fancy damn computers! :mad: -
As well as ordinary combat dress there are men wearing the early 1980s NBC IPE. A truly loathsome experience, even in Germany with the worst thing you're facing a canister of CS gas in training. As is obvious I'm really struggling with the texturing. :( [clickable thumbnails]
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Army of the Czecho-Slovak republic
Col. Faulkner replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Did German infantrymen really wear charcoal grey trousers like that? Why didn't you give them the proper 1936 pattern grey trousers (or field grey after 1940)? Never seen infantrymen wearing panzertroops' trousers like that. -
Invasion 1944 - D-Day v1.0 released
Col. Faulkner replied to JdB's topic in ARMA - ADDONS & MODS: COMPLETE
That's authentic. Ankle boots and canvas and leather anklets are much more typical for mid-1944 than jackboots. -
WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Oh, it's a PRR. In that case you might want to resize it slightly on your models, as it's a bit mis-shapen. A real PRC-343 unit in its pouch measures about 80mm x 135mm x 30mm. -
Yes, it certainly helps once you know what the hell you're doing. I should have made a "blooper reel" of all my attempts up to this point - comedy gold! :D ---------- Post added at 06:04 PM ---------- Previous post was at 06:03 PM ---------- Well I'm gonna make a smart answer to this...maybe I'll do it tomorrow.
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WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Looks superb, to me. The only picayune little crit' I'd make is that the ejection slot looks a tiny bit too low (or too narrow). -
WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
In British service it's .338 Lapua Magnum. ETA: I meant to ask; what is the square green object that the two guys on the left have at the front of their shoulders? -
Thanks to everyone for the responses. I have totally remapped and retextured the helmet and it's now looking much better. Many of the other parts have been recoloured too; the DPM clothing is now quite close to the 1960-1968 patterns, the webbing looks more like webbing, he now has a proper 1970s/80s FFD wrapper, correct 1975-dated rifle bandolier (although I'll still need to redo it, I think) and much better textures for the body of the no. 83 grenade. I especially like how the scrim scarf and combat jacket collar have turned out now. [clickable thumbnails] The helmet cam of torn strips of hessian matches [one of] the cammed up version of the Spearhead SLR (the other weapons have cammed up parts too, where appropriate). It's mind blowing how much time all this stuff takes to do, though.
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ArmA Addon request thread
Col. Faulkner replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
Unless Delta Force or US Navy SEALS (etc...etc) were involved I reckon you're going to be on your own with that project, mate. :j: Best of luck. -
WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Just a thought; why not try the texturing yourself? It's not that hard (if I can make a decent fist of it then it definitely isn't hard!). The satisfaction you derive is so much greater - by an order of magnitude. You could start by improving or altering the textures on your go-kart. -
Invasion 1944 - D-Day v1.0 released
Col. Faulkner replied to JdB's topic in ARMA - ADDONS & MODS: COMPLETE
Yes, of course it can go backwards in ArmA. It was only OFP that had that silly "uppy-downy" recoil. -
An Idea? Falklands Mod?
Col. Faulkner replied to =Spetsnaz='s topic in ARMA - ADDONS & MODS: DISCUSSION
Rather than just rehash the 1982 war it'd be interesting to do it with present-day equipment. -
Great. It's just rubbish seeing WW2 paras lobbing in with those ArmA parasail things.
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WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
They were evidently issued desert tan clothing too, not just OG. This militaria site even has some for sale. -
Odd AI Behavior with ACE 1.09
Col. Faulkner replied to Segwin's topic in ARMA - ADDONS & MODS: DISCUSSION
It's probably the A.C.E. representation of "fatigue". Others on here have complained about their game character collapsing shag-knackered after just a short sprint.