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Col. Faulkner

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Everything posted by Col. Faulkner

  1. Col. Faulkner

    Reload on move

    Would it be possible to make a version that doesn't require "ACE"?
  2. Col. Faulkner

    British forces mod

    I don't think more photos of kit is going to really help him much. The concept behind a basic unwrap and texture paint isn't too hard, and one you've done just one then it becomes much easier (though no less tedious - UV mapping can be a real drag, I've found). It can appear intimidating, though, if you worry too much about trying to understand some of the technobabble thrown around in the "stuff you are working on" thread, for example. For your very first addons I'd advise just ignoring all that stuff and ploughing ahead with a basic UV unwrap. Choose one of your small arms (has anyone actually released a good SA80 rifle yet?) or something similar that you can get finished reasonably quickly and that you'll be chuffed with once you see it in game. You can always go back and refine it sometime later if you feel the need. Consult this thread for information on how to use the UV mapper tool in Oxygen. If I can get it to work then anyone can. Use this thread to post WIP pics and ask for help. There's plenty of people on here who are more than pleased to help an earnest beginner. Once you see some of your own textures on items in the game it does tend to boost your enthusiasm a bit. I've also been stung on the arse with the problem of having made too many models to realistically finish. The modelling is the easy and fun part, but it's only about 5% or so of the whole process of making an addon.
  3. Col. Faulkner

    Addon Research Topic

    It may well be an Aimpoint on the box art but it doesn't look much like any of the models that were around in the time-period that the game is set in (1985). The earliest ones were a very distinctive, angular shape. Red dot sights first came out in about 1975, but they weren't robust enough for military use.
  4. Col. Faulkner

    Hazmat Units

    I'm not quite sure what to make of these. I take it they're meant to be some sort of Sci-Fi futuristic CBRN suit, not a Hazmat suit per se.
  5. Col. Faulkner

    WIP: stuff you are working on!

    Is it a real-world suit or something you designed yourself?
  6. Col. Faulkner

    ArmA Addon request thread

    I'm pretty sure someone did already make such a thing. Did you try searching the forum for it?
  7. Col. Faulkner

    Flying Carpet

    Well it's certainly not the usual sort of "aircraft" addon! :D You should see if you can get one of the "middle eastern civilian" addons to act as a pilot for it.
  8. Col. Faulkner

    Spearhead

    It's the physical painting. I'm just not an artist. ---------- Post added at 09:18 AM ---------- Previous post was at 07:51 AM ---------- Thanks but the respirator I have made is coming along well enough. I've improved it somewhat since those last images were captured. It's a reasonably good model of the S6. I just need to texture it much better.
  9. The trousers are far too dark - it's as simple as that. Original 1936 trousers are a blue-grey colour (I don't care what you might see on reenactors or on the interweb), nothing like what you have there.
  10. Col. Faulkner

    Who's going to resist buying on the 19th?

    The only thing preventing me getting it is that my PC won't support it, and there's little chance of that situation changing in the foreseeable future. Have fun with ArmA II everyone. P.S. I hates you all with your fancy damn computers! :mad:
  11. Col. Faulkner

    Spearhead

    As well as ordinary combat dress there are men wearing the early 1980s NBC IPE. A truly loathsome experience, even in Germany with the worst thing you're facing a canister of CS gas in training. As is obvious I'm really struggling with the texturing. :( [clickable thumbnails]
  12. Did German infantrymen really wear charcoal grey trousers like that? Why didn't you give them the proper 1936 pattern grey trousers (or field grey after 1940)? Never seen infantrymen wearing panzertroops' trousers like that.
  13. That's authentic. Ankle boots and canvas and leather anklets are much more typical for mid-1944 than jackboots.
  14. Col. Faulkner

    WIP: stuff you are working on!

    Oh, it's a PRR. In that case you might want to resize it slightly on your models, as it's a bit mis-shapen. A real PRC-343 unit in its pouch measures about 80mm x 135mm x 30mm.
  15. Col. Faulkner

    Spearhead

    Yes, it certainly helps once you know what the hell you're doing. I should have made a "blooper reel" of all my attempts up to this point - comedy gold! :D ---------- Post added at 06:04 PM ---------- Previous post was at 06:03 PM ---------- Well I'm gonna make a smart answer to this...maybe I'll do it tomorrow.
  16. Col. Faulkner

    WIP: stuff you are working on!

    Looks superb, to me. The only picayune little crit' I'd make is that the ejection slot looks a tiny bit too low (or too narrow).
  17. Col. Faulkner

    WIP: stuff you are working on!

    In British service it's .338 Lapua Magnum. ETA: I meant to ask; what is the square green object that the two guys on the left have at the front of their shoulders?
  18. Col. Faulkner

    Spearhead

    Thanks to everyone for the responses. I have totally remapped and retextured the helmet and it's now looking much better. Many of the other parts have been recoloured too; the DPM clothing is now quite close to the 1960-1968 patterns, the webbing looks more like webbing, he now has a proper 1970s/80s FFD wrapper, correct 1975-dated rifle bandolier (although I'll still need to redo it, I think) and much better textures for the body of the no. 83 grenade. I especially like how the scrim scarf and combat jacket collar have turned out now. [clickable thumbnails] The helmet cam of torn strips of hessian matches [one of] the cammed up version of the Spearhead SLR (the other weapons have cammed up parts too, where appropriate). It's mind blowing how much time all this stuff takes to do, though.
  19. Col. Faulkner

    ArmA Addon request thread

    Unless Delta Force or US Navy SEALS (etc...etc) were involved I reckon you're going to be on your own with that project, mate. :j: Best of luck.
  20. Col. Faulkner

    WIP: stuff you are working on!

    Just a thought; why not try the texturing yourself? It's not that hard (if I can make a decent fist of it then it definitely isn't hard!). The satisfaction you derive is so much greater - by an order of magnitude. You could start by improving or altering the textures on your go-kart.
  21. Yes, of course it can go backwards in ArmA. It was only OFP that had that silly "uppy-downy" recoil.
  22. Col. Faulkner

    An Idea? Falklands Mod?

    Rather than just rehash the 1982 war it'd be interesting to do it with present-day equipment.
  23. Col. Faulkner

    WW2 101 Airborne Division

    Great. It's just rubbish seeing WW2 paras lobbing in with those ArmA parasail things.
  24. Col. Faulkner

    WIP: stuff you are working on!

    They were evidently issued desert tan clothing too, not just OG. This militaria site even has some for sale.
  25. Col. Faulkner

    Odd AI Behavior with ACE 1.09

    It's probably the A.C.E. representation of "fatigue". Others on here have complained about their game character collapsing shag-knackered after just a short sprint.
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