Cobra8472
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Posts posted by Cobra8472
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And why should a Dx8.1c game that was designed for Gf2Mx440's care about a Dx9.0c GF6800? Strength isn't the problem, your video card is probablely rolling over to take a nap with little to do. It's a matter of programming logic. Furthermore, while OFP was released 5 years ago, DirectX API decsions were made years before that.Anything above VERY_LOW is going to get odd results, due to the dynamic interpolation. Running HIGH to VERY_HIGH loads the entire interpolated matrix into memory. On that note, it doesn't matter how much memory your PC has, it only matters how OFP allocates and manages it.
To reduce some of the problems, the engine has object and face culling. That's why when you rotate there's brief lag while the engine rebuilds the cache to guess what you're likely to look at next. Note the difference between level straight flight and hover rotation.
A 2-d instanced billboarded sprite is not a fair or realistic comparison with a 26 face unique staticly placed tree. ( \data3d\sakura.p3d )
That's pretty much what i've been saying, it's not coded properly to suit more powerfull computers and newer hardware.
I worded it wrong i guess, it should've been "code doesn't work as it should on new hardware" rather than "Poor code". I apologize.
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Yet another problem with Operation Flashpoint, slowly but surely i'm becoming frustrated with this game.
my flashpoint .rpt file is reading: Exception code: C0000005 ACCESS_VIOLATION at 005A191E for the last couple of crashes. The others have been a few diffirent codes.
Can anyone help me with this? This, of course, is causing crashes. Doesn't matter wich unit/mission, or whatever.
Sorry for posting so many threads.
Check my previous threads for specs and driver information.
Please help

Using Y2K3 btw, nothing more except a skypack.
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The fact is that it was poor coding on BIS side, in terms of loading terrainBig statement.

Remember that the game is currently more than four years old, and won't take any sort of advantage of the newer features in newer cards, simply because those features weren't around at the time. Additionally, loading of terrain has nothing to do with your graphics card. Do you have any idea how much RAM Nogova eats up at 5000m viewdistance and Very High detail?
Features on the graphics card have little to do with the FPS i should be getting in the game. It's mostly factored on the GPU's strength. I never said loading the terrain had anything to do with my graphics card, never, and i was never running Nogova at 5000meters viewdistance with very high detail - i was running 1500m with Very High viewdistance.
And the fact is, that 5000 meters viewdistance should really not be *that* much of an impact on the framerate. On older systems, yes, but on newer ones no. Such games as WWII Online for example (www.wwiionline.com) let you view terrain 20+km into the distance, and it's specked with Speedtrees (wich are 2d planes at this point) and a large amount of objects.
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Thanks everyone,
But really, a 6800GT is a very powerfull card boasting 16 pixel pipelines with a GPU frequency of 350mhz stock, and a memory frequency of 1 Ghz. I've even pushed this card above 6800 Ultra settings and very close to 6800 Extreme Edition settings (not sure if that was ever released).
The fact is that it was poor coding on BIS side, in terms of loading terrain, everything runs smooth when looking at a piece my computer has already loaded, but if i turn around and it starts loading a new piece of terrain, it's stuttering like crazy.
Hopefully ArmA will solve these issues..
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Thank you.
I toyed with them for a while and i set my veiwdistance to something at 900 and my terrain detail at High. Before it was set to Very high and viewdistance was something around 1500.
It seems to have fixed the problem, but it's frustrating that a game from 2001 cannot be ran at full settings

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Cobra,i see you have only just joined the forum!welcome. However to get flashpoint running at an acceptable frame rate without stuttering you need to do a lot of expirimenting with setup options and options at the main gui. Their is a lot of information already in this forum going back a few years.With a rig like your's you will be able to get it to run okThank you for the welcome!
But the problem is not smooth fps, the problem is stuttering. I'm going up into 80+ fps without any units on Nogova. It's just the fact that sometimes i get spikes to 1fps when turning 360 degrees for the first time, so the computer can load the map.
I'm at a loss of words here, i really don't know how to explain.
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Hello again,
I now have yet ANOTHER problem with Operation Flashpoint. As I said in the earlier thread, about the crashing, i've updated all my drivers except drivers for my 6800GT wich are on the 66.93 Omega drivers. I'm not getting LOTS of stuttering.
If i just put one man into a mission, it's stuttering. I turn around 360 degrees in a circle and when my computer has finally loaded it's smooth. I cannot drive a car, fly, etc however since it's starting to load new terrain and it's stuttering. I think this is the problem anyways. I've tried it on 2 diffirent HD's aswell, to no avail. I just copied the game over from C:\ to E:\ to test it, i'm guessing registry hacks aren't needed?
REally apprecaite it if someone could help me. I read a thread a while back of someone having the EXACT same problem, having to rotate 360 degrees for it to load. I have GOTY 1.93.
AMD 2800+ Barton
nVidia GeForce 6800GT (66.93 Omega)
Shuttle AN35U Mobo (nForce2 with latest drivers)
1x Maxtor 120GB drive (E:\

1x Maxtor 40GB drive (C:\

1024 (512x2) PC3200 Ram.
the 6800GT is slightly overclocked, but the rest is at stock speeds.
EDIT: BTW, I just defragged to no avail.
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Using -nomap -nosplash.
That's just Y2K3 and a few other, selected addons. I had way more back in the day and it worked A-OK.
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Btw, i forgot to add my system specs.
Shuttle AN35U nForce 2 mobo with onboard sound AGP,PCI.
Inno3D GeForce 6800GT with 61.93 Omega Drivers. 256MB DDR3 OC from 450/1000 to 525/1100.
1024 (512x2) PC3200 Ram.
AMD Athlon 2800+ Barton Core (running at 2,08Ghz - stock).
2x Seagate Barracudas 60GB.
2x DVD-R Players (not that it would matter?)
Case temperature is usually around 35C, CPU goes to 44C under load, GPU is at a stable 59C all the time.
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I just reinstalled OFP after a long time of not using it and after installing the Y2k3 mod i've been trying to play. Problem is however, i'm getting random crashes at diffirent points in the game, doesn't matter if i make a new mission in the missioned or i start a campaign game. It's quite frustrating to say the least!
Here is a cutout from my Flashpoint .RPT file.
Thanks for any assistance in this matter!
=====================================================================
== C:\Program\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE
=====================================================================
Exe version: Wed Mar 02 11:36:12 2005
graphics: Direct3D HW T&L , Device: NVIDIA GeForce 6800 GT (Omega 1.6693) (P), Driver:nv4_disp.dll 6.14.10.6693
resolution: 1024x768x32
Addons:
c8x_Magazines in c8xmag\, C8X_USMC in c8x_usmc\, jeepMTP in customanimmtp\
OFPEC_Blood in ecp_blood\, INQ_WeaponPack in inq_weaponpack\
MPIV_Weapons_Aircraft in mpiv_air_weap\, MustangGTR in mustang_gtr\
Convertible in mustang_gtr\, Nmod_Fires in nmod_effects\, SIG_M84 in sig_t72b\
SUCHusmc in suchusmc\, bb_woodenbridge in bb_woodenbridge\
F3WX_industrial_pack in ags_inds\, BAS_Kiowapack in bas_kiowapack\
C8X_RUSS in c8x_russ\, edg_resOfficerGn in edg_res\, INQ_HTTV in inq_httv\
SUCHruss in suchrus\, mx_policie in y2k3_police\, AGS_industrial_pack in ags_inds\
BB_StreetpackWWII in bb_streetpack\, CBT_misc in cbt_misc\
ChallengVP in challengvp\, CSLA2_MAN in csla_mod\, ThrowKOK in effectpack\
INQ_NAMONEONETHREE in inq_m113\, salvageraft in raft\, SIG_T90 in sig_t72b\
Su25 in su25\, wip_weapons in wip_45\, Anjou_SE in anjou_se\, Bizon in bizon\
MAP_Heaps in map_heaps\, BAS_HH60 in bas_hh60g\, CSJPPPC6 in csjpppc6\
ECP_Blood in ecp_blood\, edg_resSoldierGMGp in edg_res\
edg_resSoldierGExp in edg_res\, MustangGTRorange in mustang_gtr\
RZN_Fpilot in rznfpilot\, ssv_documents in ssv_documents\, y2K3_cycle in y2k3_jawa\
6G30 in 6g30\, anjaddon1 in anjaddon1\, BIS_WeaponPack in o_wp\, Art_R970 in art_r870\
CSLA2_ARM in csla_mod\, edg_resSoldierGMGb in edg_res\
edg_resSoldierGATM in edg_res\, icp_inf in icp_inf\, JAM_Magazines in jam_magazines\
RHS_CrewModels in rhs_crew\, RHS_WeapModels in rhs_weap\, JC_panzer4 in jc_panzer4\
JOF_Objects1 in jof_objects1\, BMP2 in bmp2\, CBT_M2IFV in cbt_brad_scripts\
edg_resSoldierGBn in edg_res\, INQ_A10 in inq_a10\, KORD in kord\
MAF_M925NATO in maf_m925nato\, OPR_Scud_B in opr_scud_b\
AGS_inds_ver_2_1 in ags_inds\, lampe in lampe\, Challenger in challenger\
CSLA2_CAR in csla_mod\, edg_resSoldierGMGs in edg_res\, ICPrpg7 in icprpg7\
Kozlice in kozl\, MustangGTRyellow in mustang_gtr\, oyman_a10g in oyman_a10g\
SJB_Anaconda in sjb_anaconda\, nothing in y2k3_civ\, Steyr in steyr\
AGS_oil_refinery in ags_inds\, AH64 in apac\, CBT_Crew in cbt_crew\
CBT_M978Models in cbt_m978\, edg_resSoldierGBa in edg_res\, GMR in gmr\
HEP_Weapons in hep\, oyman_flare in oyman_flare\, AEF_Train in aef_train\
normandie in normandie\, CBT_BradModels in cbt_brad\, edg_resSoldierGB in edg_res\
edg_resSoldierGGb in edg_res\, edg_resSoldierGSniper in edg_res\
ICP_weaponpack in icp_rfwp\, KTE_Grenades in kte_grenades\
MustangGTR_RD in mustang_gtr\, MustangGTRgreen in mustang_gtr\
MustangGTRblue in mustang_gtr\, OWP_Crew in owp_crew\, oyman_a10i in oyman_a10i\
RHS_T55Pack in rhs_t55pack_scripts\, Vulcan in vulcan\, CSJPC6float in csjpppc6\
edg_resSoldierGBr in edg_res\, edg_resSoldierGLAWn in edg_res\
edg_resOfficerG in edg_res\, edg_resSoldierGMedic in edg_res\, Kolo in kolo\
RHS_T55Models in rhs_t55\, SIG_T72B in sig_t72b\, Hunter in hunter\, Mini in mini\
Trabant in trab\, jc_panther in jc_panther\, C8X_magbox in c8xmag\
CSJPC6floats in csjpppc6\, edg_resSoldierGBs in edg_res\
edg_resOfficerGh in edg_res\, G36a in g36a\, INQ_SR25 in inq_sr25\
LOCKE_OriginalOBJMaterialDef in locke_orgobjmatdef\, SIG_T72Cz in sig_t72b\
SIG_T90s in sig_t72b\, boutique in boutique\, BAS_MAH60 in bas_mah60\
BAS_repairH in bas_repair\, bas_soarpilots in bas_soarpilots\
CBT_HMMWV in cbt_hmmwv\, CBT_M113a_Models in cbt_m113a\, Ch47D in ch47\
CSLA2_OTH in csla_mod\, ECP_Effects in ecp_effects\, edg_resSoldierGLAW in edg_res\
edg_resOfficerGNight in edg_res\, HMMWV in humr\, LaserGuided in laserguided\
MAP_Editorupgrade in map_editorupgrad\, OH58 in oh58\
RHS_Weap in rhs_weappack_scripts\, SIG_M60A3 in sig_m60\, SIG_T72S in sig_t72b\
Vit_AH1W in vit_ah-1w\, XMS in xms\, BRDM in brmd\, Noe in noe\
BAS_AirWeap in bas_airweap\, CBT_M977 in cbt_m977\, CSJPC6 in csjpppc6\
CSJPC6wash in csjpppc6\, CSLA2_AIR in csla_mod\, edg_resSoldierGLAWb in edg_res\
edg_resSoldierGSniperR in edg_res\, Skelets in effectpack\
MustangGTR_BK in mustang_gtr\, tr in owp_zil_scripts\, oyman_a10 in oyman_a10\
RHS_Crew in rhs_crewpack_scripts\, RHS_T55WreckModels in rhs_t55wreck\
SIG_T72BC in sig_t72b\, SIG_T72M1 in sig_t72b\, SIG_M84A4 in sig_t72b\
TACTEvents in tactevents\, BIS_Resistance in o\, BN_Tracers in bn_tracer\
CBT_m113a in cbt_m113a_scripts\, ConNukeBullet in connukebullet\
CSLA2_SUP in csla_mod\, cwk_pt_weapons in cwk_pt_weapons\, DanM14 in danm14\
edg_resSoldierGG in edg_res\, INQ_M1A2 in inq_m1\, MustangGTR_BL in mustang_gtr\
MustangGTRred in mustang_gtr\, OWP_ZIL in owp_zil_scripts\, Pilotraft in raft\
RHS_Misc in rhs_misc\, RHS_T55DModels in rhs_t55d\, Flags1 in flags\, MM1 in mm-1\
Baracken in baracken\, bas_soar185 in bas_soar185\, edg_resSoldierGBh in edg_res\
edg_resSoldierGMG in edg_res\, edg_resSoldierGLAWs in edg_res\
HYK_USsoldiers in hyk_ussol_jamcfg\, ICP_bombs in icp_effects\, Bradley in m2a2\
MAP_MilObj_Pack in map_milobj-pack\, MPIV_AH64 in mpiv_ah64\, h in owp_zil_scripts\
RHS_T55WModels in rhs_t55w\, SIG_M60A3b in sig_m60\, SIG_T80 in sig_t80\
Mods: RES;Y2K3
=======================================================
Date: 12/05/05 Time: 18:45:52
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 005A191E
Version 1.96
Fault address: 005A191E 01:001A091E C:\Program\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE
file:
world: anjou_se
Prev. code bytes: E8 5D E0 F5 FF 89 5E 68 57 8B 7E 60 3B FB 74 1D
Fault code bytes: 8B 4F 04 3B CB 74 08 E8 38 8E F1 FF 89 5F 04 57
Registers:
EAX:00000000 EBX:00000000
ECX:145F9730 EDX:1B311900
ESI:145F9730 EDI:00000004
CS:EIP:001B:005A191E
SS:ESP:0023:0012DA18 EBP:0000021E
DS:0023 ES:0023 FS:0038 GS:0000
Flags:00010202
=======================================================
=====================================================================
== C:\Program\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE
=====================================================================
Exe version: Wed Mar 02 11:36:12 2005
graphics: Direct3D HW T&L , Device: NVIDIA GeForce 6800 GT (Omega 1.6693) (P), Driver:nv4_disp.dll 6.14.10.6693
resolution: 1024x768x32
Addons:
c8x_Magazines in c8xmag\, C8X_USMC in c8x_usmc\, jeepMTP in customanimmtp\
OFPEC_Blood in ecp_blood\, INQ_WeaponPack in inq_weaponpack\
MPIV_Weapons_Aircraft in mpiv_air_weap\, MustangGTR in mustang_gtr\
Convertible in mustang_gtr\, Nmod_Fires in nmod_effects\, SIG_M84 in sig_t72b\
SUCHusmc in suchusmc\, bb_woodenbridge in bb_woodenbridge\
F3WX_industrial_pack in ags_inds\, BAS_Kiowapack in bas_kiowapack\
C8X_RUSS in c8x_russ\, edg_resOfficerGn in edg_res\, INQ_HTTV in inq_httv\
SUCHruss in suchrus\, mx_policie in y2k3_police\, AGS_industrial_pack in ags_inds\
BB_StreetpackWWII in bb_streetpack\, CBT_misc in cbt_misc\
ChallengVP in challengvp\, CSLA2_MAN in csla_mod\, ThrowKOK in effectpack\
INQ_NAMONEONETHREE in inq_m113\, salvageraft in raft\, SIG_T90 in sig_t72b\
Su25 in su25\, wip_weapons in wip_45\, Anjou_SE in anjou_se\, Bizon in bizon\
MAP_Heaps in map_heaps\, BAS_HH60 in bas_hh60g\, CSJPPPC6 in csjpppc6\
ECP_Blood in ecp_blood\, edg_resSoldierGMGp in edg_res\
edg_resSoldierGExp in edg_res\, MustangGTRorange in mustang_gtr\
RZN_Fpilot in rznfpilot\, ssv_documents in ssv_documents\, y2K3_cycle in y2k3_jawa\
6G30 in 6g30\, anjaddon1 in anjaddon1\, BIS_WeaponPack in o_wp\, Art_R970 in art_r870\
CSLA2_ARM in csla_mod\, edg_resSoldierGMGb in edg_res\
edg_resSoldierGATM in edg_res\, icp_inf in icp_inf\, JAM_Magazines in jam_magazines\
RHS_CrewModels in rhs_crew\, RHS_WeapModels in rhs_weap\, erba in erba\
JC_panzer4 in jc_panzer4\, JOF_Objects1 in jof_objects1\, PCWarrior in pcwarrior\
BMP2 in bmp2\, CBT_M2IFV in cbt_brad_scripts\, edg_resSoldierGBn in edg_res\
INQ_A10 in inq_a10\, KORD in kord\, MAF_M925NATO in maf_m925nato\
OPR_Scud_B in opr_scud_b\, AGS_inds_ver_2_1 in ags_inds\, lampe in lampe\
Challenger in challenger\, CSLA2_CAR in csla_mod\, edg_resSoldierGMGs in edg_res\
ICPrpg7 in icprpg7\, Kozlice in kozl\, MustangGTRyellow in mustang_gtr\
oyman_a10g in oyman_a10g\, SJB_Anaconda in sjb_anaconda\, nothing in y2k3_civ\
Steyr in steyr\, AGS_oil_refinery in ags_inds\, AH64 in apac\, CBT_Crew in cbt_crew\
CBT_M978Models in cbt_m978\, edg_resSoldierGBa in edg_res\, GMR in gmr\
HEP_Weapons in hep\, oyman_flare in oyman_flare\, AEF_Train in aef_train\
normandie in normandie\, CBT_BradModels in cbt_brad\, edg_resSoldierGB in edg_res\
edg_resSoldierGGb in edg_res\, edg_resSoldierGSniper in edg_res\
ICP_weaponpack in icp_rfwp\, KTE_Grenades in kte_grenades\
MustangGTR_RD in mustang_gtr\, MustangGTRgreen in mustang_gtr\
MustangGTRblue in mustang_gtr\, OWP_Crew in owp_crew\, oyman_a10i in oyman_a10i\
RHS_T55Pack in rhs_t55pack_scripts\, Vulcan in vulcan\, CSJPC6float in csjpppc6\
edg_resSoldierGBr in edg_res\, edg_resSoldierGLAWn in edg_res\
edg_resOfficerG in edg_res\, edg_resSoldierGMedic in edg_res\, Kolo in kolo\
RHS_T55Models in rhs_t55\, SIG_T72B in sig_t72b\, Hunter in hunter\, Mini in mini\
Trabant in trab\, jc_panther in jc_panther\, C8X_magbox in c8xmag\
CSJPC6floats in csjpppc6\, edg_resSoldierGBs in edg_res\
edg_resOfficerGh in edg_res\, G36a in g36a\, INQ_SR25 in inq_sr25\
LOCKE_OriginalOBJMaterialDef in locke_orgobjmatdef\, SIG_T72Cz in sig_t72b\
SIG_T90s in sig_t72b\, boutique in boutique\, BAS_MAH60 in bas_mah60\
BAS_repairH in bas_repair\, bas_soarpilots in bas_soarpilots\
CBT_HMMWV in cbt_hmmwv\, CBT_M113a_Models in cbt_m113a\, Ch47D in ch47\
CSLA2_OTH in csla_mod\, ECP_Effects in ecp_effects\, edg_resSoldierGLAW in edg_res\
edg_resOfficerGNight in edg_res\, HMMWV in humr\, LaserGuided in laserguided\
MAP_Editorupgrade in map_editorupgrad\, OH58 in oh58\
RHS_Weap in rhs_weappack_scripts\, SIG_M60A3 in sig_m60\, SIG_T72S in sig_t72b\
Vit_AH1W in vit_ah-1w\, XMS in xms\, BRDM in brmd\, Noe in noe\
BAS_AirWeap in bas_airweap\, CBT_M977 in cbt_m977\, CSJPC6 in csjpppc6\
CSJPC6wash in csjpppc6\, CSLA2_AIR in csla_mod\, edg_resSoldierGLAWb in edg_res\
edg_resSoldierGSniperR in edg_res\, Skelets in effectpack\
MustangGTR_BK in mustang_gtr\, tr in owp_zil_scripts\, oyman_a10 in oyman_a10\
RHS_Crew in rhs_crewpack_scripts\, RHS_T55WreckModels in rhs_t55wreck\
SIG_T72BC in sig_t72b\, SIG_T72M1 in sig_t72b\, SIG_M84A4 in sig_t72b\
TACTEvents in tactevents\, BIS_Resistance in o\, BN_Tracers in bn_tracer\
CBT_m113a in cbt_m113a_scripts\, ConNukeBullet in connukebullet\
CSLA2_SUP in csla_mod\, cwk_pt_weapons in cwk_pt_weapons\, DanM14 in danm14\
edg_resSoldierGG in edg_res\, INQ_M1A2 in inq_m1\, MustangGTR_BL in mustang_gtr\
MustangGTRred in mustang_gtr\, OWP_ZIL in owp_zil_scripts\, Pilotraft in raft\
RHS_Misc in rhs_misc\, RHS_T55DModels in rhs_t55d\, Flags1 in flags\, MM1 in mm-1\
Baracken in baracken\, bas_soar185 in bas_soar185\, edg_resSoldierGBh in edg_res\
edg_resSoldierGMG in edg_res\, edg_resSoldierGLAWs in edg_res\
HYK_USsoldiers in hyk_ussol_jamcfg\, ICP_bombs in icp_effects\, Bradley in m2a2\
MAP_MilObj_Pack in map_milobj-pack\, MPIV_AH64 in mpiv_ah64\, h in owp_zil_scripts\
RHS_T55WModels in rhs_t55w\, SIG_M60A3b in sig_m60\, SIG_T80 in sig_t80\
Mods: RES;Y2K3
=======================================================
Date: 12/09/05 Time: 18:46:44
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 004C5878
Version 1.96
Fault address: 004C5878 01:000C4878 C:\Program\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE
file:
world: anjou_se
Prev. code bytes: 00 8B 41 60 85 C0 75 01 C3 8B 40 04 8B 40 08 C3
Fault code bytes: D9 01 C3 F6 41 5F 02 75 03 B0 01 C3 8A 41 5D 3C
Registers:
EAX:00720524 EBX:00000000
ECX:00000020 EDX:00000000
ESI:185D658C EDI:185D6400
CS:EIP:001B:004C5878
SS:ESP:0023:0012FB1C EBP:0012FB40
DS:0023 ES:0023 FS:0038 GS:0000
Flags:00010202
=======================================================
As you can see i'm getting exceptions at diffirent lines in the code. I'm not using the latest nVidia drivers, since that gives me absolutely horrible performance, 10 fps with nothing around is hardly acceptable for a performance for a relatively high-end caard like my 6800GT. The crashes were frequent and present with those drivers aswell. Thank you.
Stuttering now Access Violation Error
in TROUBLESHOOTING
Posted
Thank you everyone. Could you please check this problem about an access violation? Thanks.
Yet another problem with Operation Flashpoint, slowly but surely i'm becoming frustrated with this game.
my flashpoint .rpt file is reading: Exception code: C0000005 ACCESS_VIOLATION at 005A191E for the last couple of crashes. The others have been a few diffirent codes.
Can anyone help me with this? This, of course, is causing crashes. Doesn't matter wich unit/mission, or whatever.
Please help
Using Y2K3 btw, nothing more except a skypack.