Cobra8472
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Posts posted by Cobra8472
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DrBobcat; I too am using 185.85.
Switching from AFR 1 to AFR 2 gave me about an extra 40 fps when running around on Chernagorsk.
I think the Crysis profile included in the nVidia drivers switches the drivers to AFR2, which is why people are getting massive performance increases. I guess I stumbled upon the cause! :)
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If it is possible (I don't know how the GTX295 works, if it's pretty much SLi) but try forcing it to Alternate Frame Rendering 2 in the nvidia control panel.
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in the nVidia control panel, force alternate frame rendering 2.
Both the auto, SFR and AFR 1 settings were giving me shit performance, AFR 2 works flawlessly, however I do seem to get hit with strange flickering (due to HDR/bloom it seems like) sometimes. Still however, much better.
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How so?The volume of fire they now give off, suppression, voices and general combat atmosphere is much improved.
They seemed to cover eachother advancing, they were flanking and just generally felt 100x better.
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Just did a test battle, about 40 friendlies and 100 enemies..
The AI is very impressive.
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Newer drivers fixed the problem (ish)
FPS increased, so I can set the fillrate higher.
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Seriously guys, thanks for the suggestions, but..
However, to continue upon the issue at hand, can you name one fucking game that does this bullshit?
It should look like it does in the last screenshot there just at 1920x1080, and it doesn't because somehow its doing it at 640x480 or something..
Complete and utter bullshit.
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Just bought ArmA2 through the digital german download.
I have a massive problem regarding the graphics of the game, its like its stuck in 640x480 resolution or something when trying to play in 1920x1080.
I'm running two 8800GTX in SLi, Q6600, 4GB Ram- Windows 7 x64 RC1 (7100).
To demonstrate.
Here is a scene at 1920x1080.. this is with 50% fillrate. It looks HORRIBLE. Everything else is pretty much at high.

Here is the same scene at 200% fillrate.. 5 fps.... looks good now..........

Here is the same scene at 50% fillrate, but at 1440x900 resolution. Looks just fine now..

There is something majorly borked with the 1920x1080 resolution.. atleast on my end..
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I too can report the bug of having 2-4 fps when viewing the weapons purchase console at the border.
If I play without the SLX mod, it goes away, however with it the same issue appears. Any ideas?
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Nope, no change. I usually do 4500m, but lowering it to even 1500m does nothing..
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It seems I cant get any grass or anything because my Terrain Detail dropdown box doesnt show any other options except "Very Low"
What gives?
8800GTX
Q6600
4GB PC6400 Ram
ArmA 1.14 (QG)
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Im trying to install this on ArmA 1.08, and it tells me I don't have the addon CAA10. What gives?
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Maybe the best thread title ever?Agreed.
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Been away for a while. have the mod tools been released yet?
Kind of sick of retex addons..
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128 IIRC, I tried it a few days ago.
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Can someone write up a full list of the music you've used? Theres a nice collection of composers in there.
You should also write this in the credits section, I think i recognize a few Hans Zimmer pieces

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PROBLEM SOLVED!!!
It seems i had my memory timings set wrong in my BIOS. This in turned caused some errors in them, wich in turn caused my OFP crashes. Excuse me while i go slap myself with a large trout for setting them wrong :/
Thank you to everyone wich tried to help!
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GAAAAAAAHHH! I want to break something in half..!
It seems i have MORE crashes now that i installed FFUR (nothing else)...
I'm becoming tired of this, I can't even get past the bloody splash screen.. Exception code: C0000005 ACCESS_VIOLATION at 005A191E
IT'S DRIVING ME NUTS!!!
EDIT: Someone mentioned something about a D3D8 acess violation error? I'll try that if all else fails.. How could i fix that? No SP installed.
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I removed the image tags as your screenshot is over 100kb
You sarcastic tease placebo :PYes

Sorry for making so many threads.
No problem

Ah, silly paint...
So, anyone got any kind of solution perhaps? As a last measure i'm downloading the FFUR 2005 pack right now to see if it can fix the crashing.. maybe i'll get lucky. I love OFP.
BTW, i've already tried reinstalling twice, with no luck. I did a registry clean afterwards aswell.
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You sarcastic tease placebo :P
Yes, i'm using -nomap and -nosplash, this is a screenshot of the path:
http://img207.imageshack.us/img207/1599/fgh8tw.jpg
Sorry for making so many threads.
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Try removing all unofficial addons/mods from the game and then running it.Lost that line in the edit;
It doesn't help

Including removal of the SkyPack?
Yes. It was crashing before the installment of the pack.
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Try removing all unofficial addons/mods from the game and then running it.Lost that line in the edit;
It doesn't help

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Thank you for editing my post Placebo. It's much appreciated.
I don't think it's the D3D8 error, my flashpoint .rpt file reads:
=====================================================================
== E:\Program\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE
=====================================================================
Exe version: Wed Mar 02 11:36:12 2005
graphics: Direct3D HW T&L , Device: NVIDIA GeForce 6800 GT (Omega 1.6693) (P), Driver:nv4_disp.dll 6.14.10.6693
resolution: 1024x768x32
Addons:
c8x_Magazines in c8xmag\, C8X_USMC in c8x_usmc\, jeepMTP in customanimmtp\
OFPEC_Blood in ecp_blood\, INQ_WeaponPack in inq_weaponpack\
MPIV_Weapons_Aircraft in mpiv_air_weap\, MustangGTR in mustang_gtr\
Convertible in mustang_gtr\, Nmod_Fires in nmod_effects\, SIG_M84 in sig_t72b\
SUCHusmc in suchusmc\, BAS_Kiowapack in bas_kiowapack\, C8X_RUSS in c8x_russ\
edg_resOfficerGn in edg_res\, INQ_HTTV in inq_httv\, SUCHruss in suchrus\
mx_policie in y2k3_police\, CBT_misc in cbt_misc\, ChallengVP in challengvp\
CSLA2_MAN in csla_mod\, ThrowKOK in effectpack\, INQ_NAMONEONETHREE in inq_m113\
salvageraft in raft\, SIG_T90 in sig_t72b\, Su25 in su25\, wip_weapons in wip_45\
Bizon in bizon\, BAS_HH60 in bas_hh60g\, CSJPPPC6 in csjpppc6\
ECP_Blood in ecp_blood\, edg_resSoldierGMGp in edg_res\
edg_resSoldierGExp in edg_res\, MustangGTRorange in mustang_gtr\
RZN_Fpilot in rznfpilot\, ssv_documents in ssv_documents\, y2K3_cycle in y2k3_jawa\
6G30 in 6g30\, BIS_WeaponPack in o_wp\, Art_R970 in art_r870\, CSLA2_ARM in csla_mod\
edg_resSoldierGMGb in edg_res\, edg_resSoldierGATM in edg_res\, icp_inf in icp_inf\
JAM_Magazines in jam_magazines\, RHS_CrewModels in rhs_crew\
RHS_WeapModels in rhs_weap\, BMP2 in bmp2\, CBT_M2IFV in cbt_brad_scripts\
edg_resSoldierGBn in edg_res\, INQ_A10 in inq_a10\, KORD in kord\
MAF_M925NATO in maf_m925nato\, OPR_Scud_B in opr_scud_b\, Challenger in challenger\
CSLA2_CAR in csla_mod\, edg_resSoldierGMGs in edg_res\, ICPrpg7 in icprpg7\
Kozlice in kozl\, MustangGTRyellow in mustang_gtr\, oyman_a10g in oyman_a10g\
SJB_Anaconda in sjb_anaconda\, nothing in y2k3_civ\, Steyr in steyr\, AH64 in apac\
CBT_Crew in cbt_crew\, CBT_M978Models in cbt_m978\, edg_resSoldierGBa in edg_res\
GMR in gmr\, HEP_Weapons in hep\, oyman_flare in oyman_flare\
CBT_BradModels in cbt_brad\, edg_resSoldierGB in edg_res\
edg_resSoldierGGb in edg_res\, edg_resSoldierGSniper in edg_res\
ICP_weaponpack in icp_rfwp\, KTE_Grenades in kte_grenades\
MustangGTR_RD in mustang_gtr\, MustangGTRgreen in mustang_gtr\
MustangGTRblue in mustang_gtr\, OWP_Crew in owp_crew\, oyman_a10i in oyman_a10i\
RHS_T55Pack in rhs_t55pack_scripts\, Vulcan in vulcan\, CSJPC6float in csjpppc6\
edg_resSoldierGBr in edg_res\, edg_resSoldierGLAWn in edg_res\
edg_resOfficerG in edg_res\, edg_resSoldierGMedic in edg_res\, Kolo in kolo\
RHS_T55Models in rhs_t55\, SIG_T72B in sig_t72b\, Hunter in hunter\, Mini in mini\
Trabant in trab\, C8X_magbox in c8xmag\, CSJPC6floats in csjpppc6\
edg_resSoldierGBs in edg_res\, edg_resOfficerGh in edg_res\, G36a in g36a\
INQ_SR25 in inq_sr25\, LOCKE_OriginalOBJMaterialDef in locke_orgobjmatdef\
SIG_T72Cz in sig_t72b\, SIG_T90s in sig_t72b\, BAS_MAH60 in bas_mah60\
BAS_repairH in bas_repair\, bas_soarpilots in bas_soarpilots\
CBT_HMMWV in cbt_hmmwv\, CBT_M113a_Models in cbt_m113a\, Ch47D in ch47\
CSLA2_OTH in csla_mod\, ECP_Effects in ecp_effects\, edg_resSoldierGLAW in edg_res\
edg_resOfficerGNight in edg_res\, HMMWV in humr\, LaserGuided in laserguided\
MAP_Editorupgrade in map_editorupgrad\, OH58 in oh58\
RHS_Weap in rhs_weappack_scripts\, SIG_M60A3 in sig_m60\, SIG_T72S in sig_t72b\
Vit_AH1W in vit_ah-1w\, XMS in xms\, BRDM in brmd\, Noe in noe\
BAS_AirWeap in bas_airweap\, CBT_M977 in cbt_m977\, CSJPC6 in csjpppc6\
CSJPC6wash in csjpppc6\, CSLA2_AIR in csla_mod\, edg_resSoldierGLAWb in edg_res\
edg_resSoldierGSniperR in edg_res\, Skelets in effectpack\
MustangGTR_BK in mustang_gtr\, tr in owp_zil_scripts\, oyman_a10 in oyman_a10\
RHS_Crew in rhs_crewpack_scripts\, RHS_T55WreckModels in rhs_t55wreck\
SIG_T72BC in sig_t72b\, SIG_T72M1 in sig_t72b\, SIG_M84A4 in sig_t72b\
TACTEvents in tactevents\, BIS_Resistance in o\, BN_Tracers in bn_tracer\
CBT_m113a in cbt_m113a_scripts\, ConNukeBullet in connukebullet\
CSLA2_SUP in csla_mod\, cwk_pt_weapons in cwk_pt_weapons\, DanM14 in danm14\
edg_resSoldierGG in edg_res\, INQ_M1A2 in inq_m1\, MustangGTR_BL in mustang_gtr\
MustangGTRred in mustang_gtr\, OWP_ZIL in owp_zil_scripts\, Pilotraft in raft\
RHS_Misc in rhs_misc\, RHS_T55DModels in rhs_t55d\, Flags1 in flags\, MM1 in mm-1\
bas_soar185 in bas_soar185\, edg_resSoldierGBh in edg_res\
edg_resSoldierGMG in edg_res\, edg_resSoldierGLAWs in edg_res\
HYK_USsoldiers in hyk_ussol_jamcfg\, ICP_bombs in icp_effects\, Bradley in m2a2\
MAP_MilObj_Pack in map_milobj-pack\, MPIV_AH64 in mpiv_ah64\, h in owp_zil_scripts\
RHS_T55WModels in rhs_t55w\, SIG_M60A3b in sig_m60\, SIG_T80 in sig_t80\
Mods: RES;Y2K3;llaumax
=======================================================
Date: 12/12/05 Time: 22:35:13
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 005A191E
Version 1.96
Fault address: 005A191E 01:001A091E E:\Program\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE
file: Resistance\R02Laser (__cur_sp)
world: noe
Prev. code bytes: E8 5D E0 F5 FF 89 5E 68 57 8B 7E 60 3B FB 74 1D
Fault code bytes: 8B 4F 04 3B CB 74 08 E8 38 8E F1 FF 89 5F 04 57
Registers:
EAX:00000000 EBX:00000000
ECX:19C72430 EDX:00000001
ESI:19C72430 EDI:00000004
CS:EIP:001B:005A191E
SS:ESP:0023:0012FB10 EBP:0012FB4C
DS:0023 ES:0023 FS:0038 GS:0000
Flags:00010202
=======================================================
I just noticed that another common Acess Violation i'm having is:004C5878
These are the two most common, i think there is one other, wich has caused one crash..
Bug: SLI Flickering
in ARMA 2 & OA - TROUBLESHOOTING
Posted
Try switching the SLi rendering mode to AFR 2, Alternate Frame Rendering 2.
I do believe this worked for ArmA, or perhaps it was SFR (Split frame rendering).
8800GTX SLi works fine with AFR2 on my end though..
You could also just try renaming the .exe to crysis.exe