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Posts posted by CaptainBravo
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I have 64bit win7 with 8gig ram. I think the graphic glithes are due to game conflect with some GFX drivers.
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Got same issue too. Unsure how to fix. Antialising did not make a difference.
Some seem not to have any issues. The question is the issue dependent on GFX? MBO or Drivers? Or something else?
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If you spawn civs via script, you can give them way points around town so they will wonder around only in areas you want them to. The issue with modules as you said, you do not have full control.
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I had a mission where I used a spawn script to spawn civilians with wp around the town as well as enemy units on patrol in town. It worked great. I can post mission if interested.
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It is not the (BAF+PMC) units, but west (Army +USMC) (ACE)
The question is why only certain units but not others?
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Hey everyone,
I have an issue with some units (west) showing low polygon even though I have settings on high. Never had that issue before. I just reinstalled windows 7 64bit.
Card: ATI HD4870
Any ideas? Settings? Drivers? Again this seem more related to west units (army, USMC)
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Thanks PvPscene. That was the issue. Going back and setting difficulty in game created that section that was missing! Thanks for pointing out the simple solution.:ok:
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Thanks PvPscene. I saw that page the problem is (my previous post under spoilers) my arma2profile looks different from that page. So I am not sure why or how to fix ..
I am sure there is a simple logical explanation .. :confused:
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Below is the data I need in the file. The question is where does it go??
I have widnows 7 and I am having diffuclties finding that file. Before you say the .arma2profile I have looked and it has something different see bottom of page plz.!
This is what I need:
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1;
armor = 1;
autoAim = 0;
autoGuideAT = 1;
autoSpot = 1;
cameraShake = 0;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
netStats = 1;
tracers = 1;
ultraAI = 0;
unlimitedSaves = 1;
vonID = 1;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.55;
precisionEnemy = 0.3;
};
class Regular
{
class Flags
{
3rdPersonView = 1;
armor = 1;
autoAim = 0;
autoGuideAT = 1;
autoSpot = 1;
cameraShake = 1;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
netStats = 1;
tracers = 1;
ultraAI = 0;
unlimitedSaves = 1;
vonId = 1;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.7;
precisionEnemy = 0.5;
};
class Veteran
{
class Flags
{
3rdPersonView = 1;
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0;
deathMessages = 1;
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1;
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1;
hudWpPerm = 0;// Cannot be changed
map = 0;
netStats = 1;
tracers = 0;// Cannot be changed
ultraAI = 0;
unlimitedSaves = 0;
vonId = 0;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.9;
precisionEnemy = 0.75;
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0;
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0;
tracers = 0;// Cannot be changed
ultraAI = 0;
unlimitedSaves = 0;// Cannot be changed
vonID = 0;
weaponCursor = 0;// Cannot be changed
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 1;
precisionEnemy = 1;
};
};
And below is what I actually have in my .arma2profile:
version=2;
blood=1;
singleVoice=0;
class Identity
{
face="Face101";
glasses="Sunglasses";
speaker="Male05";
pitch=0.96558529;
squad="";
};
tripleHead=0;
class MainMap
{
class Compass
{
inBack=0;
position[]={-0.097275808,-0.073925406,0.2};
positionBack[]={0.0085000042,0,0.1};
};
class Watch
{
inBack=0;
position[]={-0.074969999,-0.05689688,0.20999999};
positionBack[]={-0.0093500009,0,0.11};
};
class WalkieTalkie
{
inBack=1;
position[]={0.093999997,-0.043000001,0.25};
positionBack[]={0.28,-0.155,0.625};
};
class GPS2
{
inBack=0;
position[]={-0.026179997,-0.059606258,0.22};
positionBack[]={0.020400001,0,0.12};
};
};
shadingQuality=10;
shadowQuality=3;
maxSamplesPlayed=32;
anisoFilter=2;
TexQuality=1;
TexMemory=1;
useWBuffer=0;
browsingSource="Internet";
class Filter
{
serverName="";
missionType="";
missionName="";
maxPing=0;
minPlayers=0;
maxPlayers=0;
fullServers=1;
passwordedServers=1;
battleyeRequired=0;
expansions=1;
};
difficultyMP="regular";
lastMPMission="Wrong_Turn_VI";
class ModLauncherList
{
class Mod1
{
dir="@CBA";
name="";
origin="GAME DIR";
fullPath="@CBA";
};
class Mod2
{
dir="@ACE";
name="";
origin="GAME DIR";
fullPath="@ACE";
};
class Mod3
{
dir="@ACEX";
name="";
origin="GAME DIR";
fullPath="@ACEX";
};
class Mod4
{
dir="@ACEX_RU";
name="";
origin="GAME DIR";
fullPath="@ACEX_RU";
};
class Mod5
{
dir="@ACEX_SM";
name="";
origin="GAME DIR";
fullPath="@ACEX_SM";
};
class Mod6
{
dir="@ACEX_USNavy";
name="";
origin="GAME DIR";
fullPath="@ACEX_USNavy";
};
class Mod7
{
dir="@CHN_Crocodile";
name="";
origin="GAME DIR";
fullPath="@CHN_Crocodile";
};
class Mod8
{
dir="@Desert_Merc";
name="";
origin="GAME DIR";
fullPath="@Desert_Merc";
};
class Mod9
{
dir="@duala";
name="";
origin="GAME DIR";
fullPath="@duala";
};
class Mod10
{
dir="@fallujah";
name="";
origin="GAME DIR";
fullPath="@fallujah";
};
class Mod11
{
dir="@FFAA_11";
name="";
origin="GAME DIR";
fullPath="@FFAA_11";
};
class Mod12
{
dir="@Islands";
name="";
origin="GAME DIR";
fullPath="@Islands";
};
class Mod13
{
dir="@pxs_satcom2_v13";
name="";
origin="GAME DIR";
fullPath="@pxs_satcom2_v13";
};
class Mod14
{
dir="@Misc";
name="";
origin="GAME DIR";
fullPath="@Misc";
};
class Mod15
{
dir="@WarFX-Blastcore";
name="";
origin="GAME DIR";
fullPath="@WarFX-Blastcore";
};
class Mod16
{
dir="@WarFX-Lighting";
name="";
origin="GAME DIR";
fullPath="@WarFX-Lighting";
};
class Mod17
{
dir="@Razoreniya";
name="";
origin="GAME DIR";
fullPath="@Razoreniya";
};
class Mod18
{
dir="@WarFX-SunLight";
name="";
origin="GAME DIR";
fullPath="@WarFX-SunLight";
};
class Mod19
{
dir="@WarFX-Tracers";
name="";
origin="GAME DIR";
fullPath="@WarFX-Tracers";
};
class Mod20
{
dir="@zeu_AI";
name="";
origin="GAME DIR";
fullPath="@zeu_AI";
};
class Mod21
{
dir="@RUG_DSAI";
name="";
origin="GAME DIR";
fullPath="@RUG_DSAI";
};
class Mod22
{
dir="@Alpine";
name="";
origin="GAME DIR";
fullPath="@Alpine";
};
class Mod23
{
dir="@JSRS-E";
name="";
origin="GAME DIR";
fullPath="@JSRS-E";
};
class Mod24
{
dir="@JSRS-V";
name="";
origin="GAME DIR";
fullPath="@JSRS-V";
};
class Mod25
{
dir="@JSRS-VW";
name="";
origin="GAME DIR";
fullPath="@JSRS-VW";
};
class Mod26
{
dir="@JSRS-W";
name="";
origin="GAME DIR";
fullPath="@JSRS-W";
};
class Mod27
{
dir="@LDL";
name="";
origin="GAME DIR";
fullPath="@LDL";
};
};
teamSwitchOffsetX=0;
teamSwitchOffsetY=0;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;
gamma=1;
brightness=1;
fovTop=0.75;
fovLeft=1;
uiTopLeftX=0.074999988;
uiTopLeftY=0.074999988;
uiBottomRightX=0.92500001;
uiBottomRightY=0.92500001;
IGUIScale=0.85000002;
There has to be at least one person who knows what I am talking about :rolleyes:
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Great mod!! Only issue is if you designh a mission it become dependent on it. Anyway to make optional so only servers have it but not necessarily clients?
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Hey everyone,
I can not seem to find the answer to a technical issue I am having and I hope an Arma expert will have an answer on here.
Basically I have upgraded from windows xp to windows 7 and now my arma ARMA2OAPROFILE does not show lines that have server settings such as:
skillFriendly=0.98500001;
skillEnemy=0.99500001;
precisionFriendly=0.5;
precisionEnemy=0.20499997;
Can someone please point me to where this file is???
Thanks for all the help guys.
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Anyone with any tips on how to find/set up the erver profile:confused:
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Ughh! in XP it also looked nothing like that!! HELP! :mad:
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Yes I have ran game with CaptainBravo. My profile looks like this:
version=2;
blood=1;
singleVoice=0;
class Identity
{
face="Face101";
glasses="Sunglasses";
speaker="Male05";
pitch=0.96558529;
squad="";
};
tripleHead=0;
class MainMap
{
class Compass
{
inBack=0;
position[]={-0.097275808,-0.073925406,0.2};
positionBack[]={0.0085000042,0,0.1};
};
class Watch
{
inBack=0;
position[]={-0.074969999,-0.05689688,0.20999999};
positionBack[]={-0.0093500009,0,0.11};
};
class WalkieTalkie
{
inBack=1;
position[]={0.093999997,-0.043000001,0.25};
positionBack[]={0.28,-0.155,0.625};
};
class GPS2
{
inBack=0;
position[]={-0.026179997,-0.059606258,0.22};
positionBack[]={0.020400001,0,0.12};
};
};
shadingQuality=10;
shadowQuality=3;
maxSamplesPlayed=32;
anisoFilter=2;
TexQuality=1;
TexMemory=1;
useWBuffer=0;
browsingSource="Internet";
class Filter
{
serverName="";
missionType="";
missionName="";
maxPing=0;
minPlayers=0;
maxPlayers=0;
fullServers=1;
passwordedServers=1;
battleyeRequired=0;
expansions=1;
};
difficultyMP="regular";
lastMPMission="Wrong_Turn_VI";
class ModLauncherList
{
class Mod1
{
dir="@CBA";
name="";
origin="GAME DIR";
fullPath="@CBA";
};
class Mod2
{
dir="@ACE";
name="";
origin="GAME DIR";
fullPath="@ACE";
};
class Mod3
{
dir="@ACEX";
name="";
origin="GAME DIR";
fullPath="@ACEX";
};
class Mod4
{
dir="@ACEX_RU";
name="";
origin="GAME DIR";
fullPath="@ACEX_RU";
};
class Mod5
{
dir="@ACEX_SM";
name="";
origin="GAME DIR";
fullPath="@ACEX_SM";
};
class Mod6
{
dir="@ACEX_USNavy";
name="";
origin="GAME DIR";
fullPath="@ACEX_USNavy";
};
class Mod7
{
dir="@CHN_Crocodile";
name="";
origin="GAME DIR";
fullPath="@CHN_Crocodile";
};
class Mod8
{
dir="@Desert_Merc";
name="";
origin="GAME DIR";
fullPath="@Desert_Merc";
};
class Mod9
{
dir="@duala";
name="";
origin="GAME DIR";
fullPath="@duala";
};
class Mod10
{
dir="@fallujah";
name="";
origin="GAME DIR";
fullPath="@fallujah";
};
class Mod11
{
dir="@FFAA_11";
name="";
origin="GAME DIR";
fullPath="@FFAA_11";
};
class Mod12
{
dir="@Islands";
name="";
origin="GAME DIR";
fullPath="@Islands";
};
class Mod13
{
dir="@pxs_satcom2_v13";
name="";
origin="GAME DIR";
fullPath="@pxs_satcom2_v13";
};
class Mod14
{
dir="@Misc";
name="";
origin="GAME DIR";
fullPath="@Misc";
};
class Mod15
{
dir="@WarFX-Blastcore";
name="";
origin="GAME DIR";
fullPath="@WarFX-Blastcore";
};
class Mod16
{
dir="@WarFX-Lighting";
name="";
origin="GAME DIR";
fullPath="@WarFX-Lighting";
};
class Mod17
{
dir="@Razoreniya";
name="";
origin="GAME DIR";
fullPath="@Razoreniya";
};
class Mod18
{
dir="@WarFX-SunLight";
name="";
origin="GAME DIR";
fullPath="@WarFX-SunLight";
};
class Mod19
{
dir="@WarFX-Tracers";
name="";
origin="GAME DIR";
fullPath="@WarFX-Tracers";
};
class Mod20
{
dir="@zeu_AI";
name="";
origin="GAME DIR";
fullPath="@zeu_AI";
};
class Mod21
{
dir="@RUG_DSAI";
name="";
origin="GAME DIR";
fullPath="@RUG_DSAI";
};
class Mod22
{
dir="@Alpine";
name="";
origin="GAME DIR";
fullPath="@Alpine";
};
class Mod23
{
dir="@JSRS-E";
name="";
origin="GAME DIR";
fullPath="@JSRS-E";
};
class Mod24
{
dir="@JSRS-V";
name="";
origin="GAME DIR";
fullPath="@JSRS-V";
};
class Mod25
{
dir="@JSRS-VW";
name="";
origin="GAME DIR";
fullPath="@JSRS-VW";
};
class Mod26
{
dir="@JSRS-W";
name="";
origin="GAME DIR";
fullPath="@JSRS-W";
};
class Mod27
{
dir="@LDL";
name="";
origin="GAME DIR";
fullPath="@LDL";
};
};
teamSwitchOffsetX=0;
teamSwitchOffsetY=0;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;
gamma=1;
brightness=1;
fovTop=0.75;
fovLeft=1;
uiTopLeftX=0.074999988;
uiTopLeftY=0.074999988;
uiBottomRightX=0.92500001;
uiBottomRightY=0.92500001;
IGUIScale=0.85000002;
How do I get it to include all the server info?
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:) I meant have you enabled the option in Windows Explorer to show you the file extensions, since you didn't seem to see them.And the difficulties thingy, it's in the .ArmA2OAProfile
Mine looks like this:
class Difficulties
{
class recruit
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=0;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
HUDGroupInfo=1;
AutoSpot=1;
Map=1;
WeaponCursor=1;
AutoGuideAT=1;
ClockIndicator=1;
3rdPersonView=1;
UltraAI=0;
AutoAim=0;
CameraShake=0;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=1;
skillEnemy=0.55000001;
precisionFriendly=1;
precisionEnemy=0.55000001;
};
class regular
{
class Flags
{
Armor=0;
FriendlyTag=1;
EnemyTag=0;
HUD=1;
HUDPerm=0;
HUDWp=1;
HUDWpPerm=0;
HUDGroupInfo=1;
AutoSpot=1;
Map=0;
WeaponCursor=0;
AutoGuideAT=0;
ClockIndicator=1;
3rdPersonView=1;
tracers=1;
UltraAI=0;
AutoAim=0;
CameraShake=1;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.98500001;
skillEnemy=0.995;
precisionFriendly=0.5;
precisionEnemy=0.4899998;
};
class veteran
{
class Flags
{
HUD=1;
HUDWp=1;
HUDGroupInfo=0;
Map=0;
WeaponCursor=1;
ClockIndicator=0;
3rdPersonView=1;
UltraAI=0;
CameraShake=1;
UnlimitedSaves=0;
DeathMessages=1;
NetStats=1;
VonID=0;
};
skillFriendly=1;
skillEnemy=0.89999998;
precisionFriendly=1;
precisionEnemy=0.89999998;
};
class mercenary
{
class Flags
{
UltraAI=0;
DeathMessages=0;
NetStats=0;
VonID=0;
};
skillFriendly=1;
skillEnemy=1;
precisionFriendly=1;
precisionEnemy=1;
};
};
Hmm my ArmA2OAProfile "CaptainBravo" does not show the above??? How do I get my ArmA2OAProfile to look like yours???
I need to look up how to show file extensions in win7
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Hey Concurssi, Actually I am still learning my way through win 7 which is a bit different than xp.
Feeling like a total noob .. where is difficulties sections?
In XP it was under my other profile.
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A one shot one kill is a turn off for most arcade gamers. It is also a much sssssslower game than COD and does require real team play. Hence we lose 90% of potential players (12 and under)
However, this game is the only game that has more ex/active service members online than any other game.
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Ok clicking the mouse once at the file of "CaptainBravo" profile I see arma2profile at the bottom ..
However, I can not find the lines that have server settings such as:
skillFriendly=0.98500001;
skillEnemy=0.99500001;
precisionFriendly=0.5;
precisionEnemy=0.20499997;
I am sure I am missing something silly ,, but what??
Thanks for all the help guys.
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Thanks guys for the quick response. I see my profile "CaptainBravo" under other profiles. But can not find .ArmA2Profile ??
No Arma files come under appdata.
Any ideas?
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Hey everyone,
A NooB question it seems but I just upgraded to Win7 and now I can not seem to find .ArmA2Profile ??
I have searched forum but as suggested under other profiles it is not there!
Anyone with Win7 point me where it is??
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Great script Tophe! However, it seems recently it stoped working. Now the units run from their position and get on top of blduings. Nots sure why?
Using it with ACE and Zues AI.
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Looks great!! Only question can we get a female voice with that unit or will she sound like a bubbe? :)
Great work.
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Thanks Silola,
DAC_Res_Side = 0 fixed the issue of them shooting each other.
So I can learn: can I ask why you changed 0 to 2 [2,10,0,1]] I thought east was 0?
The other observation I noticed is it seems soldiers in groups dissapear except for the squad leader. So I see all groups running on map but when I get near them there is only one unit?
Thanks for a great addon by the way! :)
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EXCELLENT addon that is a must to have "smart" enemy AI.
The only issue I am having lately is I have a mission with DAC and later some enemy is spawned (same side - EAST) but for some reason they start shooting at each other including units in own squad!
Not sure why or how to fix? Any ideas/solutions?
I have one DAC sone in mission:
fun=["z1",[1,0,0],[10,3,50,20],[],[5,5,25,10],[],[0,10,0,1]] spawn DAC_Zone
The last one the 10 os the custom config for units:
case 10:
{
_Unit_Pool_S = [
"TK_GUE_Soldier_TL_EP1","TK_GUE_Soldier_MG_EP","TK_GUE_Soldier_AT_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_2_EP1",
"TK_GUE_Soldier_AR_EP1","TK_GUE_Soldier_AA_EP1","TK_GUE_Soldier_4_EP1","TK_GUE_Bonesetter_EP1","TK_GUE_Soldier_4_EP1"
];
_Unit_Pool_V = [];
_Unit_Pool_T = [ "BTR40_MG_TK_GUE_EP1"];
_Unit_Pool_A = [];
};

Simple questions about a random mortar script
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Hi everyone,
I have a couple of simple questions about a random mortar script.
a) How do I add sound to it so every time it fires a sound file is played.
b) How do I call the script from a trigger I havetried a variation execVM and others with no luck.
Script:
// ///////////////////////////////////////////////////////////////
// 1. Center place an object ot gamelogic where you want the explosions.
// 2. Choose the size of the area in metere.
// 3. Select how many explosions you require
// 4. Select the maximum delay between explosions in seconds.
// 5. minimum delay is 0.5 secs and can be changed in the script.
// 6. If the two // are removed from the "Grenadebase" line a more visible marke is left on the ground.
// 7."HelicopterExploSmall" "HelicopterExploBig" "SmallSecondary"
_pos = _this select 0;
_area = _this select 1;
_rounds = _this select 2;
_del = _this select 3;
_height = 0;// increase this if you want the items to fall from the sky.
_ammo = "grenade";// Ammo can be changed for larger effects.
for [{_i = 0},{_i < _rounds},{_i = _i + 1}] do
{
_newpos = GetPos _pos;
_posX = _newpos select 0;
_posY = _newpos select 1;
_bomb = _ammo createVehicle[(_posX + random _area)-_area/2, (_posY + random _area)-_area/2,_height];
// _bomb = "GrenadeBase" createVehicle [(getpos _bomb select 0),(getpos _bomb select 1),-10];
sleep (random _del)+0.5;// minimum delay 0.5, adjust for best results.
};
Thanks for your help in advance.