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CaptainBravo

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Posts posted by CaptainBravo


  1. Thanks twirly. I will test butit looks like it will do the job nicely.

    As to why another tigger is needed: I am want the activate mortar script when player group is inserted in an area so mortars will start firing in area B.

    So you have a trigger 20x20 being activated by players group so a mortar script starts firing on marker 300x200.

    I hope this clarifies the purpose :)

    Thanks for your help.


  2. Thanks GreenRanger for the feedback. The violence against the civilians is not scripted. The AI soldiers just do not discriminate who they shoot, just like real life as you said.

    There was another version where you could, if you wanted to, go on a side mission to help/rescue civilians with its own risks and rewards but thought that might distract from mission.

    Devils Castlle, not sure which version we released last, but will post an updated version soon.

    Thanks for your feedback.


  3. Thanks twirly. I have tested and it works perfectly!!!

    The only question is why use a script based trigger instead of an actual trigger placed on map?

    Is it be easier (for noobs anyway) to edit a trigger on map (activation, condition, countdown, sound files activation). So you can place 2 seperate from each other, a trigger and a maker where trigger is used just to activate script and marker just for size and shape of area for target/bombardent.

    Is that possible?

    Thanks again for your great help.


  4. Excellent script Evil_Echo! Gives a realisim to AI artillery in game.

    I have tried to incorporate the script version into a mission (copying all files into mission folder) but having a bit of an issue.

    Independent artillery (replaced russians) worked fine but west artillery would not fire even though all four observers were near enemy targets.

    Maybe because the east/ind enemy is spawned?

    Also not sure after readig docs how does the east artillery work since I could not see any observers like the west has?


  5. In the editor double click on the trigger and set axis a to 300 and axis b to 100.

    Select Rectangle instead of Ellipse....set the Angle if you need to and you should be good to go.

    You should really figure out how things work in the editor first before you move on to scripting! :)

    Thanks twirly, I am familiar with setting up triggers :)

    What I have meant is if you set trigger at say 300x200 but the script has 200as area, then the bombardant area will be that 200 in circle shape. My question can you get the hit area to match the trigger 300x200 instead of the 100 (not just activation but also target area)?


  6. Hey everyone,

    We got a couple of requests if we can release a public version of this mission. So here it is.

    Situation: Reports of a fierce battles between loyalist forces and anti-Gaddafi fighters are taking place in Zargabad. Libyan troops and their mercenaires are about to launch an attack on the town of Zargabad. A bad situation has created an opportunity for the right greedy type like yourself! There is a briefcase with $10 million inside. A police officer has it and is hiding in one of 3 safehouses in town.This is where you come in. You are the leader of a small team of private contractors protecting executives at an oil company. Now you are out of work and have the golden opportunity to go into town and become filty rich! But watch it as things are getting hot in there!!

    Plan: Due to the worsening situation, you are to be inserted near the eastern border of town, where you will search all 3 safe houses looking for the briefcase. Once you have secured the money, you will head to the airfield in the west and fly a private chopper up NE to a deserted military base.You might have to refuel the chopper before takeoff. Avoid engagment with Lybian forces if possible as they are brutal and will kill anyone in sight. And do take cover as the sky is raining mortars!

    Mission:

    Armaholic mirror:- Show me the money Co-07 (@)[/html]

    http://www.gamefront.com/files/20062581/Show_me_the_money_Zargabad_pbo

    Please feel free to post any feed back on mission.

    And should you see the Libyan leader .. make sure sure to let him know how unhappy you are!

    Addons needed:

    ACE + CBA

    Middle Eastern Units: http://www.armaholic.com/page.php?id=6471

    FFAA Terrorists: http://www.armaholic.com/page.php?id=8146

    FFAA Civilians: http://www.armaholic.com/page.php?id=8647


  7. An interesting observation: The sound only works if sound file inside folder "sounds" :confused: If I place it in the normal sound folder it will not work. I know example mission has it under sounds.

    I was trying to see why it is picking that specific sound from sounds instead of sound.

    - Any ideas?

    - Anyway of making the target area dfined by trigger area? so you have x and y axis (example 300x100) instead of just a circle of 100?

    ------------------

    Edit: never mind question about sounds, description line in example had it under sounds.

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