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Posts posted by CaptainBravo
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hi wobbly,
Thank you for trying the mission and the feedback.
I have only tested it in hosted MP and it works great. I have not had a chance to test on dedicated yet .. but in theory it should work on dedicated.
What do you mean by "However, when I pull up the missions page I select the mission but it defaults back to the mission that our server is set to default to." ?
Thanks again for your feedback.
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Hey Vince,
Check your pm.
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Only question I have is there a fix for infantry groups under your HC command freezing in place???
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will the 9/6 update be available as an http download? right now it still says 8/21I have same question .. please make it available as direct DL.
Thanks for your great work!
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Thanks Los18z for your response.Any chance of an example mission of where you retain total control o fall sub squads? :)
Thanks.
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Hey kylania,
I just wanted to say thank you for your help. Here is a mission that utilizes your helicopter spawn script.
http://www.armaholic.com/page.php?id=7293
It works most of the time (except when lead heli just goes off to infantry target zone which is certain death!)
Any tips on landing yet?
Thanks for your help.
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Hey everyone,
I am searching for a script where enemy uses artillery against you?
Does such script exist?
Thanks for your help in advance.
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Latest release with a hot fix and improvment to artillery and enhanced air show!
V1.5:
Armaholic mirror:
- Operation Chaos Co-06 (@) v1.5
Filefront:
- http://www.filefront.com/14485767/Operation_Takeairport.rar
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vops_c_guns is part of the VOP sound mod
http://forums.bistudio.com/showthread.php?t=74004
If you played the mission in editor with sound mod and saved it, it will save it with soundmod as addon.
Either re download VOP mod or open mission (with notepad) and delete soundmod reference.
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Still one of the best missions we play in MP.
Difficulty:
It is pretty har in the first half of map, but once you gotton away from initial enemy groups, I have found it pretty easy way back to base
Recommendation:
Perhaps set up quick enemy helipcopter insertion near player once he has been spotted.
Only bug I noticed is once leader of group (player) dies and respawns he did not respawn as 2nd in command and he lost command to AI. That ruins the mission as AI will not move.
Anyway to ensure only player gets command once he respawns?
Aside from these minor issues, FANTASTIC MISSION!
I am looking forward to your next mission!
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Hey soccerboy, Great script!
Only question is can we set up command of artillery to pass to next guy in command in squad if group leader gets killed?
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Thank you for the info. I am a bit new to scripting and not sure how to set variable. Can you not just spwan 2 plans by triggor once enemy has entered triggor with Destroy or Search and Destroy WP?
Thanks for your help.
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Hey everyone, we are planning another MP session this coming Wed 8pm.
We have 2 spots and would love to have similar laid back people who are looking for fun yet organized game online.
Drop us a note if available this Wed.
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Please see new version uploaded in first post. It has also been tested in MP and seems to work fine.
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good missions galzohar . Keep it up!
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one word
W o W !!
This will be like a brand new game!
Hope release is soon!
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Latest version: www.loscon.net/ARMA/AltHCpltv4.Chernarus.pbo
It works great till you respawn then you lose control. I wonder if there is a workaround where you retain control of all sub command groups as it as it is a great compliment to HC
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Any chance next version will allow player to retain control of other groups linked to his HC commander(sub command HC) once he respawns?
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We are planning on having another fun MP session this Sun and we hope you can join us.
Mission to be played:
- Behind enemy lines by Laggy. A great suspense filled coop mission where you have to make it back to base after being shot down behind enemy lines and being hunted by tracker dogs!
- Sweep and Strike by UbiquitousUK. Another great coop where team work is required.
- Operation Chaos. A large scale coop operation where Chaos is the rule ..
(good if you like armor or flying attack choppers or being an infantry in large scale chaos!)
When: this Sunday 6pm.
Where: BravoCompany
Communications: Skype
Please let us know if you can make it.
See you on a virtual battle field soon!
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I have made a beta version of a lrage mission with over 1,000 units at any given time that has artillery, tanks, planes, helicopters, infantry and paratroopers.
I am working on polishing version 2 that will be more optimised with a new artillery system, reinforcments by helicopters and meaner AI.
Should be out this weekend.
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It is working great now, the helicopters still do their wierd landing once in a while but less frequent now that we have added " "
Thanks for making it very easy to modify! :bounce3:
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The only observation after testing it heavily in missions is Helicopters is sometimes they will just not land and instead just drop troops from high (50 meters). Not sure if that can be fixed by implmenting land command .. might be a bug with game?
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Thanks for your help. I have noticed that %3, %4, %5, %6 do not have "" "" . would that make a difference with weird behaviour of lead heli?
To clarify question on reinforcment waves, in the triggor init field:
nul = ["firstwave",["HR_SPAWN","HR_LZ","HR_PP"],3,["HR1","HR2","HR3"],12] execVM "HR.sqf";
is "3" the number of reinforcment waves?
Thanks for great script.
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hey everyone,
I finally have online access at home (after what seemed like centuries!) and eager to get back online and do a few MP arma2.
let me know if you are available for a fun MP online tomorrow eve around 8pm?
I will respond to all those who pm on past week.
Looking forward to seeing you on a battlefield (virtual) sometime soon! ;)
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It works great now for the exception of lead heli moving to target area ocassionally.
The demo example the helicopters bring 2 waves, where in the code you can change that?
Thanks for a great script and greater explanation :)

enemy artillery ?
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Thanks Ashram, I will try later tonight.
Would fire on last known position of enemy or continue following him even though he is not within line of sight?
Thanks.