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CaptainBravo

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Posts posted by CaptainBravo


  1. hi wobbly,

    Thank you for trying the mission and the feedback.

    I have only tested it in hosted MP and it works great. I have not had a chance to test on dedicated yet .. but in theory it should work on dedicated.

    What do you mean by "However, when I pull up the missions page I select the mission but it defaults back to the mission that our server is set to default to." ?

    Thanks again for your feedback.


  2. Still one of the best missions we play in MP.

    Difficulty:

    It is pretty har in the first half of map, but once you gotton away from initial enemy groups, I have found it pretty easy way back to base

    Recommendation:

    Perhaps set up quick enemy helipcopter insertion near player once he has been spotted.

    Only bug I noticed is once leader of group (player) dies and respawns he did not respawn as 2nd in command and he lost command to AI. That ruins the mission as AI will not move.

    Anyway to ensure only player gets command once he respawns?

    Aside from these minor issues, FANTASTIC MISSION!

    I am looking forward to your next mission!


  3. We are planning on having another fun MP session this Sun and we hope you can join us.

    Mission to be played:

    - Behind enemy lines by Laggy. A great suspense filled coop mission where you have to make it back to base after being shot down behind enemy lines and being hunted by tracker dogs!

    - Sweep and Strike by UbiquitousUK. Another great coop where team work is required.

    - Operation Chaos. A large scale coop operation where Chaos is the rule ..

    (good if you like armor or flying attack choppers or being an infantry in large scale chaos!)

    When: this Sunday 6pm.

    Where: BravoCompany

    Communications: Skype

    Please let us know if you can make it.

    See you on a virtual battle field soon!


  4. I have made a beta version of a lrage mission with over 1,000 units at any given time that has artillery, tanks, planes, helicopters, infantry and paratroopers.

    I am working on polishing version 2 that will be more optimised with a new artillery system, reinforcments by helicopters and meaner AI.

    Should be out this weekend.


  5. It is working great now, the helicopters still do their wierd landing once in a while but less frequent now that we have added " "

    Thanks for making it very easy to modify! :bounce3:

    --------

    The only observation after testing it heavily in missions is Helicopters is sometimes they will just not land and instead just drop troops from high (50 meters). Not sure if that can be fixed by implmenting land command .. might be a bug with game?


  6. Thanks for your help. I have noticed that %3, %4, %5, %6 do not have "" "" . would that make a difference with weird behaviour of lead heli?

    To clarify question on reinforcment waves, in the triggor init field:

    nul = ["firstwave",["HR_SPAWN","HR_LZ","HR_PP"],3,["HR1","HR2","HR3"],12] execVM "HR.sqf";

    is "3" the number of reinforcment waves?

    Thanks for great script.

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