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CaptainBravo

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Everything posted by CaptainBravo

  1. CaptainBravo

    Snipers in the Jungle!!

    Perhaps .. slightly :) In the mission the sounds are random so it will not always be in background. And before someone asks, yes, you have heared tarazan in background but I am afraid there is no Jane .. yet! :)
  2. Hi SNKMAN , Saw this in several features GL user High Command: Warning: The default initialize do not work in multiplayer. How do you initialize these features in MP? ---------- Post added at 01:24 PM ---------- Previous post was at 01:23 PM ---------- I have used it with an enemy group where they can appear in random locations. Just sync it like you would with the player group.
  3. CaptainBravo

    Snipers in the Jungle!!

    A couple of pms asking why the enemy AI is not moving/attacking .. This is PvP which means it is meant to be played by 4 humans or at least 2 humans on oppsite side commanding the other AI sniper. WIll release a coop version (against AI) if there is enough demand for it. But this version is PvP. So find 3 mates to find out who is the ultimate sniper!
  4. CaptainBravo

    Mando Missile ArmA for ArmA 2

    I am getting some odd error at start of mission: MANDO_MISSILEATTACKER.SQF NULLUNIT PROVIDED Any idea what might be causeing it and how to fix it?
  5. CaptainBravo

    Snipers in the Jungle!!

    thanks nightrain. I have updated post with armaholic link. I will post an updated version with where snipers can traps (mines, trap wires) to make it more intense and add more strategy. Also the other sniper team in next coming version (under testing) will not be the most deadly creature in mission .. :)
  6. Thanks David, we try :) Our next session will be this coming Sunday and if anyone looking for a laid back, fun yet organised group then we would love to hear back from you. Now are running ACE2 server with new missions added every week. We usually play on Sun nights (7pm GMT) and often on Wed night 8pm GMT. This SUn, we have some intense Team vs Team missions along with heavy infantry coop mission. If this sounds like your cup of team we would love to hear back from you! :) PM me on here or drop me an email at: Captain.Bravo@hotmail.com Cheers, Bravo
  7. Great! Thanks again for your quick response.
  8. I have been seraching for a list of ACE2 wepons/magazine class names but no luck. Any link are highly appreciated.
  9. CaptainBravo

    Snipers in the Jungle!!

    Anyone has feed back yet? I am curious how it worked on dedicated? Someon asked if I can make a coop one against AI. I will post a coop version perhaps later in the week.
  10. I meant the player controlled artillery. Can I as player specify what ammo type to fire on enemu position. Example fire smoke to covery my groups movoments, or flares for nght missions.
  11. Excellent mod SNKMAN! Thanks for the upgrades. Quick question: anyway to remove HC markers when you click artillery? It seems everyone suddenly sees enemy/friendly HC markers. Also, any chance of adding different ammo type Smoke. flaires, etc) next version? Keep up the good work!
  12. any hints/tips on how to get AI to use flashlights will be highly appreciated :)
  13. CaptainBravo

    Mando Missile ArmA for ArmA 2

    one word .. W O W !! Will try right away! Thanks for the updates!!
  14. Love the flash lights! Anyone knows how to have the AI turn on their flash night at night?
  15. I am trying todo a mission with a counter where a team has 20 minutes to find 2 enemy snipers in a an area. If the do not find them within time limit game is over. Is that possible by a simple triggor or needs a script? Thanks for your help. Bravo
  16. CaptainBravo

    Count Down

    Thanks JW, I got working! I appreciate your help. By the way, very good example mission! :)
  17. I think there are a lot of servers running ACE2 .. privately! :) Most clans/groups have ACE2 running now the stable version is out.
  18. CaptainBravo

    Count Down

    Thanks JW. NooB question, but how do you run/execute the timer script?
  19. CaptainBravo

    Count Down

    Thanks JW. I shall try this eve. Quick question: I assum in trig condition I have: (alive enemy1) OR (alive enemy2) with the 12000 countdown and win1 end? If after 29 minutes the units are still alive, the mission is over.
  20. Love the new mod. With beta I have uded the sixupdater for updates. Now since Ihave updated to stable version the updater nolonger works (error msgs). I have seen a another post with same issue who said he reolved it but forgot to mention how. Any easy noob way of explaining how to get updates past stable version?
  21. I was curious if anyone had an issue with: "post initialization processing" screen that seems to go on for ever beofre mission start. It happens sometimes when you add units in editor, mission goes through loading screen then another screen comes: post initialization processing and it goes on forever where you have to shut down arma. Any tips on what might be causing it?
  22. Excellent MOD. It is almost like Arma3! I have loged in the only major bug I found with High Command not working properly in ACE at dev-heaven.net KEEP UP THE GOOD WORK!
  23. I have the latest ACE CBA and still same issue with HC. I will attach arma2.rpt. Now .. Anyone know how I can find arma2.rpt to attach for bug report? :confused:
  24. Hi, I had CBA 3.0 already in mod folder. I did delete and ran the updater again hoping it would download the ACE CBA but nothing downloaded, with updater saying there is no update. Any other way to download the ACE CBA?
  25. Thanks sickboy for the quick response. I have latest CBA 3.0. Is there another CBA just for ACE2? If so how to download? I have ran the updater which have updated a lot of files but left the CBA as it is. Is there another CBA for ACE? Thanks.
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