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Everything posted by CaptainBravo
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Captain Bravo missions: PvP + Coop
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA - USER MISSIONS
Thanks [TcB]-Psycho for the feedback. I will look into it. I probably forgotton the teleport while testing. Did you test this on dedicated or hosted MP? -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have you had full squads get in trucks? -
Captain Bravo missions: PvP + Coop
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA - USER MISSIONS
I am glad you liked. For the mission to be fun, you really need someone who knows how to be a sniper. The terrain on that map is perfect for snipers!!! Let me know how the second mission goes in your MP. Thanks for the feedback. -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The new communications is a very nice too. Played mission for 45 minutes then had to stop as lag became too much and frame rate droped to 15. Tried again same mission with 50% less units. There was still lag but not as much. I have a Q6600 CPU. So someone with i5 or i7 might have had a different experience. It would be interesting to see if others experienced same lag. - Transport. Saw some choppers give some smaller teams a ride (nice touch) but larger squads still had to walk 4-5 kms (smaller teams got a ride), - Commanders. To be honest I prefer the 2 commander version. Simpler to configure, quicker response from AI and less lag. So maybe have 2 versions, lite one with only 2 commanders and one with more. I personally prefer optimised smaller scale ( 2 cmdrs) with more focus on tactics and communications. But over all great AI mod! -
Captain Bravo missions: PvP + Coop
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA - USER MISSIONS
Mission 5: Show me the Money - Coop 7 players Briefing:In a Middle Eastern country, government troops and their mercenaries are about to launch an attack on the town of Zargabad. A bad situation has created an opportunity for the right greedy capitalist type like yourself! There is a briefcase with $10 million inside. A police officer has it and is hiding in one of 3 safehouses in town.This is where you come in. You are the leader of a small team of private contractors protecting executives at an oil company. Now you are out of work and have the golden opportunity to go into town and become filty rich! But watch it as things are getting hot in there!! Mission Download: Mediafire: http://www.mediafire.com/?84e8crkj2e0qzp1 Addons Required: - Advanced Combat Environment 2 - Core http://www.armaholic.com/page.php?id=8602 - Advanced Combat Environment 2 - eXtras http://www.armaholic.com/page.php?id=8603 - Community Base addons http://www.armaholic.com/page.php?id=6231 - Desert Mercenaries and BlackOps http://www.armaholic.com/page.php?id=6471 - FFAA Arab civil http://www.armaholic.com/page.php?id=8647 - FFAA terrorists http://www.armaholic.com/page.php?id=8146 -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Another use for multi commanders is having each commander command a platoon instead of an area. That commander can assign different squads within his platoon different objectives. So you have one platoon size (3 squads) attacking "together" a target while another commander with his platoon position his squads to flank the enemy position. The "BIG BOSS" will issue orders to each commander with different objectives. This mimick real life situation and allow for greater coordination. (platoon level instead of squad). Just my thoughts on multi commander. -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Will multiple commanders work together? For example commander 1 needs help repeling an attack, will other commanders send help to areas outside theirs? Will they work together to attack enemy HQ? Right now AI is pretty impressive with one commander and I hope adding more commanders will not slow AI response time or add limitations to its dynamic response. What is the advantage of 1 commander vs having 4 on one side? -
Arma 3 with 1,000 players online .. possible?
CaptainBravo replied to CaptainBravo's topic in ARMA 3 - GENERAL
100 vs 100 PvP would be even better!! :) -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think this is the issue. I nnoticed too that groups given a ride were a team of 6 or smaller. Only 1 team at a time rode in truck. But squads of 9 had no ride. So perhaps size of group is the issue. -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I stand corrected regarding the defend. I removed the second RydHQInit and now the debug works fine with defend command. Still having issues with truck. 2 squads got picked up but rest walked (6 out 8 squads walked). Not really sure why only 2 squads got picked up as all were at least 2-3 kms away from enemy objective. -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
RydHQB_Order = "DEFEND" is the exact command I used in init.sqf My init.sqf: RydHQ_Debug = true; RydHQB_Debug = true; RydHQB_Order = "DEFEND"; RydHQ_MAtt = true; RydHQB_MAtt = true; RydHQ_Personality = "EAGER"; RydHQB_Personality = "GENIUS"; RydHQB_Order = "DEFEND" RydHQB_SubAll = true; //RydHQB_SubSynchro = true; //RydHQB_SubNamed = true; //RydHQ_ResetOnDemand = true; //RydHQB_ExInfo = true; //RydHQB_Excluded = [ex1,ex2,ex3]; //RydHQ_ExReammo = [art1]; //RydHQB_ExReammo = [art1]; nul = [] execVM "RydHQInit.sqf"; RydHQ_CargoFind = 100; RydHQB_CargoFind = 100; RydHQ_Excluded = [LeaderA1, LeaderA2]; RydHQB_Excluded = [LeaderB1, LeaderB2]; nul = [] execVM "RydHQInit.sqf"; null = [] execVM "DMZ_delete.sqf"; setviewdistance 2000; // briefing = 1; debriefing = 1; ShowCompass = 1; ShowGPS = 1; ShowMap = 1; ShowNotepad = 1; ShowWatch = 1; ShowRadio = 1; minScore = 0; avgScore = 1000; maxScore = 10000; execVM "briefing.sqf"; -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have noticed that if I select defend in init field the debug is no longer available. I remove it and it works again .. RydHQB_Order = “DEFEND†-
High Command Extensions
CaptainBravo replied to DomZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Of you press the corresponding F key for group, it will show on map. Of course a better organized way is better. -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As you know men will never stop to ask for directions so that is very feasible! -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Designed a similar mission to gunterlund21 where I used HC to take on the HAC AI. Best battle on Arma period!! Lost the battle as the AI managed to sneak in behind my defensive lines. AMAZING! Only issue is still trasnport. Trucks will pick a suad or 2 but only if there is enemy contact right at start of mission. Otherwise everyone is walking. Perhaps you can look at transport and force trucks to go to squads with target more than 1000 meters and force squads to wait for trucks. But great progress so far. @Jingle: HAC does not seem to work with ASR. I had similar issues with ASR. Removed it and HAC works fine so far. -
Arma 3 with 1,000 players online .. possible?
CaptainBravo replied to CaptainBravo's topic in ARMA 3 - GENERAL
2000 player per 10km maps is what it supposed to have! Which is great if your aim is as good as a blind bat, this way you will not miss getting some hits!! 256 would be ideal and realistic. Looking forward to Arma3! -
Arma 3 with 1,000 players online .. possible?
CaptainBravo replied to CaptainBravo's topic in ARMA 3 - GENERAL
Server cluster for demanding application has been on for a while now. So it makes sense to use same technology for games. I have seen some Arma missions with 70 players run smooth but see otherd with 30 players lag like there is no tomorrow. So the network code could use a boost and I hope that will be the case with Arma3 -
100 fps? wow! That beats my 20-30 fps!! Arma 3 is nopt out till end of year, plenty of time for new CPUs to hit the market and prices for current ones to drop significantly.
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HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Will support units be implmented (or maybe already is?) for example medic assigned to platoon going out to heal injured units in different squads. Repeair truch going out to repeair other vheciles on battle field and ammo truck giving ammo support. Transport is the only thing I can not get to work. Any example of large battle where enemy contact is not till later (5-10 minutes later) , and infantry using transport? -
Arma 3 with 1,000 players online .. possible?
CaptainBravo replied to CaptainBravo's topic in ARMA 3 - GENERAL
The 1,000 players test is for FPS game. They are trying to show off their network code and that it can handle heavy workload which Arma will need for 1,0000 players game. The results will be interesting. BUt I think there are a couple of FPS games coming out with 1,000 player maps. IN Arma most will be happy with 100 players lag free game! :) -
Arma 3 with 1,000 players online .. possible?
CaptainBravo replied to CaptainBravo's topic in ARMA 3 - GENERAL
With Arma 3 size maps, it is begging for 1,000 players size missions!! As for team play, perhaps you do have a point :) Fiber might not be needed as article mentioned you only need less than half MB/sec. It is still in early stages but I see games in near future moving to bigger is better. -
HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For the orders, I have to say, I got on both ocassions HOLD orders and I moved to location waited 5 minutes or so them moved on before other orders were recieved. Maybe this was the issue, should have waited some more? The big boss isea sounds very impressive!! But having 8 commanders, would that tax cpu resources more? less? Great concept though -
Ahem cough cough .. anyone with a working link for the hot fix to get it working with ACE??? :confused:
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Not sure if its a bug, but shooting the snakes got them to start a fire (with JTD fire amoke mod). Great addon though!
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HETMAN - Artificial Commander
CaptainBravo replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sounds very impressive! Although last version is a bit laggy, it is still impressive! I noticed after a couple of missions, that as a squad leader, I only got orders from commander only once early in mission. My squad was set to first to respond. SO not sure what the orders are based on? Location? nearby squads/enemy units? Out of curiousty what is the bigboss level?