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Posts posted by CameronMcDonald
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Didn't kill anyone, ran lots, opened a few doors, got shot at by a .50 at some stage. Blew myself up on the defensive mines the first time around, oops!
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Great stuff, Delta.
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Bonus points for the patrols. Concerning those, I liked the way you had purpose now instead of just going out and shoot some guys. However, I find it a bit unrealistic that Kerry should go there alone. What would have been nice would be to be able to walk up to one of the random dudes in the camp and ask them to come along. Just one, so not to overload the purpose of these missions, but it would make a bit more sense to have someone along to cover your back.Agreed, and in addition, a vehicle to take on these side tasks would be nice to pad out the weapon/ammo pool.
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It depends on the type of the round used. A 50-cal, for example, can do damage with near hits.This.
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I respectfully disagree. Old mate in that photo looks like he's just gotten changed into his first issue at Kapooka... in 1990 or thereabouts, judging from the hishines and epaulettes.
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Meanwhile the Combat Uniforms are beeing worked on by Sabre.
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No luck, I'm afraid - same result. The menu loads for about half a second, then jumps straight back to the ArmA III black loading screen. I've had a look through the .rpt but haven't had any luck in there (i.e. nothing immediately incriminating leaps out).
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Same here, but only with alt version.Ah yep, I should mention that I'm running the alt version too.
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I'm getting a script error on load, running dev build.
RPA_Refined_Vehicles\rve_blufor\littlebird_refined\scripts\heliSmoke.sqf not found
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OK, I'm still getting a hang with nothing but CBA beta 4 and your mod running. Might be a problem with that version of CBA or dev build.
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I also get the mod freezing at the A3 logo, but I'm using a good swag of addons.
This also appears in 2.0.2:
Error in expression <textures\rain\%1.paa", _this select 1]; };> Error position: <};> Error Missing { File LHM\Glasses\functions\fn_ApplyRainEffect.sqf, line 32 Error in expression <textures\rain\%1.paa", _this select 1]; };> Error position: <};> Error Missing { File LHM\Glasses\functions\fn_ApplyRainEffect.sqf, line 32 -
Nice, Alwarren!
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Nice looking MAG, there - keep it up.
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Great stuff, EMSI.
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The concept that the addon was proof of has been incorporated into ACE already, so I recommend not using them together.
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Smanging stuff, as always.
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I always wondered why Cameron's 1st ID addon for A1 had such a large file-size at the time. Now I know.Indeed. That, and a unique swatch of ACU for each loon. :)
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Thanks, OS.
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Yes you have a written permission to bring Tonal to A3 if you promise that following sounds will come along:"Agu-jagu!"
"Ogadi!"
"Amleykum!"
and the similar rest origin from OFP Tonal :)
This must happen.
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This isn't about bullet drop, it's about weapon sway.Ah, sorry, I wasn't being serious in my last post.
I went prone and tried to take out 2 officers that were 1,000km away. The weapon sway was crazy.:)
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Ah, Tonal. Excellent!
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I went prone and tried to take out 2 officers that were 1,000km away.Not sure if your scope has a zeroing option that high. Don't forget to correct for drop.


US Military Mod (80s, 90s)
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted