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Posts posted by CameronMcDonald
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Can't you share everything but the other user's content? Delete it out of P3Ds, nuke applicable textures, truncate the config, etc?
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Nice change... now the only thing that is missing for weapons are proxies for magazines, so we can have different looking magazines...+1. Srsly.
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That image's been spreading on the net and I saw it on soldiersystems. Not really sure if its a good replacement for DPCU tho, I mean why cant we just stick to using DPCU for homeland defense and AMP for overseas deployment?Above my pay grade. I reckon that particular image isn't indicative of how it performs, by the way. What I saw (although the same colours and pattern) was a lot more green-dominant, and looked OK. Interesting, certainly.
Are the Mag58s getting an upgrade?Couldn't say, I'm afraid, not being an infanteer.
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Anyone seen this particular error?
Error in expression <AUTOTARGET';removeUniform _civ;
_civ forceAddUniform (_clothes select (floor>
Error position: <forceAddUniform (_clothes select (floor>
Error Missing ;
File TPW_MODS\tpw_civs.sqf, line 136
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The DPCU is being replaced by the new AMCU. Source: my eyes seeing RMC instructors wearing the offending CW jackets in our Mess today.

Maximis are augmenting but not replacing (yet) Minimis. Situation and terrain dependent.
Dunno re: EF88s, my unit will probably pick them up in 2020.
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Couldn't pull up an appropriate quote, but they will be the equivalent of the Russians, which lends weight to the "current generation" scenario.
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BattlePolice: Left 4 HostageLol, nicely. :don5:
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Slow Blades yeeeahhhhhhhhhh
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Extra points if the more ludicrous Red Faction (original, not the rest of the filth) screams make it in. :)
A good idea, all jokes aside. Best of luck.
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Nicely, da12th. :)
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How about the Code Foxtrot that occurs a good 15 minutes earlier?
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Cheers, team.
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Awesome! Let's take a look inside...
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All good. I did a pers edit, and taking the SFP reference in the requiredaddons[] array did the trick. :)
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New version released, up 500 mb but also includes the Wamako island and no longer should require SFP for working.Upon firing up A3:
Addon 'sfp_sturko' requires addon 'Swedish Forces Pack' Addon 'sfp_wamako' requires addon 'Swedish Forces Pack'
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Hmm, I activated the Czech army DLC in Steam successfully, but don't see an entry in my games library. I've got A2, A2:BAF, A2:OA and A2:PMC, but can't see ACR. Different for anyone else?
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Certain cutscene animations fail to play footstep noises and are filling my .RPT with the following spam:
Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_welcomeonhub01_playerwalk.wss' Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_welcomeonhub01_playerwalk_1.wss' Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_welcomeonhub01_playerwalk_2.wss' Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_welcomeonhub01_playerwalk_3.wss' Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_welcomeonhub01_playerwalk_4.wss' Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_welcomeonhub01_playerwalk_5.wss' Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_welcomeonhub01_playerwalk_6.wss' Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_welcomeonhub02_playerwalk.wss' Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_welcomeonhub02_playerwalk_2.wss' Cannot load sound 'a3\sounds_f\characters\cutscenes\grass_acts_welcomeonhub02_playerwalk_3.wss' Cannot load sound 'a3\sounds_f\characters\cutscenes\dirt_acts_welcomeonhub02_playerwalk_3.wss'
Rectification would be appreciated - my intros are ominously silent without footsteps. :)
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Moar pichaz - aviation, this time. Pretty smangin' stuff.


Looks good.
General Discussion (dev branch)
in ARMA 3 - DEVELOPMENT BRANCH
Posted
Please sort this promptly. Being unable to get guys into vehicles via the assignascargo / dogetin scripting combo is quite crippling.
lulz