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CameronMcDonald

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Posts posted by CameronMcDonald


  1. Hmm, this is a problem. You see, the original soldiers don't come with the option to change the patch on the shoulder (the unit patch would be on the other arm anyway, the US flag would remain, as in real life). You would have to open the original data.pbo, and edit the arm textures by hand - not a simple task.


  2. IntoTheBreach.jpg

    1st Infantry Division soldiers are airlifted through the rain to their FUP.

    CannonTrouble.jpg

    An electrical fault with the YakB 12.7mm machine gun on their Hind has forced the aircrew to land in a forest to attempt repairs.

    HouseClearance.jpg

    US Special Forces in the exclusive "All Black" BDUs and NBC gear clear the outlying buildings of a suspected Russian weapons depot.

    Arrest.jpg

    A civilian found near the airstrip is apprehended.

    A: BMI, HC[PARA], Mapfact, Laser, Mr. Yoda, SJB, NUT, BAS, Berghoff (will the list never end?), Llaumax, ORCS.

    Wilco - funniest pic I've seen in ages.


  3. It shouldn't matter what weapon pack - no addon maker "chooses" a pack. The weapons a unit starts with is the easiest thing in the OFP world to change, and I don't mean in the editor, I mean config-editing.

    If there is anyone who doesn't have a PBO unzipper/rezipper program(s) on their system and wants to change an addon, I'd advise them to get one.

    In this way, everyone can customise the units as they wish (unless of course they want to play multiplayer - leave them alone in this case).


  4. Nice job with the islands.

    My definite fave is new Kolgujev - the place feels like a forest in France the way you've done it.

    Only have two comments to make

    1. Runway is far too short - try landing an A10 on an aircraft carrier!

    2. A lot of the bases don't have fences - which isn't a bad thing, but I'll send you a PM about this - I need a favour!

    Good job, 2LT C.McDonald.


  5. Ranger Bob

    - you didn't see those other ones in the Photography centre did you? If so - they were my own hopeless retextures  smile_o.gif  - but mine are fairly dodge, and I'm currently waiting until an update of the infantry comes out so I can borrow some textures from there.


  6. Yeah, I think a little less explosions would be more realistic. Especially with APFSDS shells, the tank that gets disabled just kicks up a bit of dust and stops moving while the crew tries to bail out - maybe flames coming out of the cupola if at all?

    Of course, this description doesn't describe tanks hit in their ammunition stores! Boom!


  7. I'm kinda glad I upgraded when I did - I should be fine for AA.

    3.4GHz P4 OC'd to 4.02GHz

    2GB RAM

    256MB DDR3 EN (NVidia) 6800GTO <- going to replace this beauty with one of them new X1800XTs from ATi, those 512MBs of DDR3 look irresistible.

    10000rpm Raptor HD.

    Cooling system - big fans.


  8. Hey guys

    - problem with the FAMAS. Speed of fire is handled in the weapon's config.cpp under the value "reloadtime=x;". To make the rate of fire in full auto realistic, find out how many rounds per minute (RPM, heh) the weapon fires in full auto (cyclic) and divide by 60 seconds. Enter this value for your reloadtime entry. Simple.

    -EDIT (Make sure you look under the full auto weapon setting, not semi!wink_o.gif It should start with ClassFullAuto, and be a subclass of something else - can't remember off the top of me head.


  9. Quote[/b] ]You try firing off a 30 round clip while standing up, it really hurts! (yourself I mean). I know for sure that is realistic recoil.

    But what about 2 or 3 round bursts? Sure, you'd expect after a full mag continuously for the recoil to go haywire, but this recoil system means if you fire anything other than 1 round in a burst, the second round (and any thereafter) will be winging it for the skies.

    I vote for either JAM 3 or FDF recoil values, but that's just me.

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