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CameronMcDonald

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Everything posted by CameronMcDonald

  1. hai guyz im long time lurkr Tigr looks "OK" but could probs use moar BTRT"Terminator" or new pixel cam in use all places thx :dj:
  2. CameronMcDonald

    How many will play ArmA 3 solely for its realism?

    That's a massive claim to make. You may fail to see it as a "thing," but the popularity of CTI scenarios, for example, that you yourself deadpan prove you wrong. For the reasons I listed previously, large scale, pick-up-put-down co-ops are the mainstay of MP, DayZ aside, of course. Another huge claim. Each playthrough in SP is different depending on what the AI do. The same thing occurs in MP. Anyone who claims the AI mostly do the same thing over and over again is pretty much wrong - they give an unprecedented level of replayability versus pretty much every other FPS out there. I wholly agree - I am stating that in ArmA 2, however, you are best off doing the two points listed above, because there are no popular BF3-esque scenarios in A2. Even if these scenarios were made, I'd find it hard to believe that they would dent the popularity of the large scale co-op. Your OP can be boiled down to these two requests: - A robust number of engaging MP PVP missions in the initial release. - More accessible editor. BI has hired Celery, renowned for his MP work, so hopefully the first is a go. The second, well, we'll have to see. I sincerely hope functionality isn't sacrificed in the name of accessibility, however. I still predict that a game mode looking a whole lot like Domination will reign supreme as far as ArmA 3 public MP goes.
  3. CameronMcDonald

    How many will play ArmA 3 solely for its realism?

    Oh, of course. But the crux of my point is that poor mission design is what stifles MP, not gameplay itself.
  4. CameronMcDonald

    How many will play ArmA 3 solely for its realism?

    You state "...that ArmA 3 multiplayer should be PVP focused," when groups like ShackTac, UO et al have proven quite convincingly that great PVP scenarios are not only possible, but enjoyable in ArmA 2 already. With regard to public servers, I believe that the reason CTI-esque missions like Domination are so prevalent is because they can be left running on a server with little/no admin input, players can come and go as they please, grab their sniper rifles and AT launchers and lone wolf some AI from a hill somewhere - they don't need to grab 7 other mates and form a squad to get traction. It's possible to parallel this with other games like BF3, where players can go recon and sit on a rock with their straight-pull-bolt-aimpoint-kill-mark-inscribed-M98Bs with little/no team interaction necessary, or run straight into battle and die gloriously within 30 seconds of spawning. In other words, it caters to the need for rapid gratification, and who cares if realism even comes into it? Everyone is SF online. What I see as a the fatal flaw with the above post is that you see CTI, and CTI against the AI at that, as the only MP mode worth discussing. CTI is probably the most bug-ridden MP mode created for A2. What about small and large scale PvPs, or simple co-ops with only a few reasonable objectives, where the author has provided constraints against "the monotony of military logistics" or where the need for logistics has been removed in totality? The mechanics for great MP has been provided in this series since the Cold War Assault days - it's just that the vast majority of people don't want to undergo the hassle of either making their own MP missions, or take the easier option and jump into Domination. The focus on CTI blinkers people to the vast array of other MP modes out there, but, simply put, CTI caters to the most players who have to have taken down a troop of tanks or a platoon of infantry within 2 minutes of spawning or the time has been wasted.
  5. CameronMcDonald

    Cyberpunk 2077

    She's a "psycho" - the trailer shows her capture, and later, after her recruitment. http://www.rockpapershotgun.com/2013/01/11/a-braindance-with-death-cyberpunks-snazzy-teaser/#more-137654
  6. CameronMcDonald

    OA Army Texture Project

    Broken-in or well-worn cams.
  7. CameronMcDonald

    Cold War Rearmed² : Demo 4

    In the CWA version of CS II, I believe you could take a LAW with you - can you alter your loadout at the map screen? CS II without the BMP is not CS II.
  8. CameronMcDonald

    Army of the Czech Republic DLC

    No problems here. Try adding ACR to your shortcut line.
  9. Needless to say, the Soviet attack on Petrovice ended badly. A: AFRF, CWR2.
  10. CameronMcDonald

    ArmA 2 face templates?

    Give this one a tilt - http://www.filesend.net/download.php?f=90a58363e888efd18fdb15a23ba91a78
  11. CameronMcDonald

    High Quality Sat Map

    - If you download Podagorsk, you can have a look at the sat map ingame - you'd probably need to ask Norsu or the FDF Mod island author if you can get a copy of the PSD or whatever base file was used. Podagorsk is a good example of a highly polished user-made map. Same same with Bushlurker's work. - With buildings, you don't necessarily have to colour the ground grey around them. You can have green terrain under them if you wish (although you may not want grass sprouting up through the floor!). - I would eliminate all trees if you have the time. Some authors leave them in, and as long as they don't have really dark shadows you can get away with it. It looks pretty strange from high up, however. - Probably ask Bushlurker - I'm no map maker!
  12. CameronMcDonald

    ArmA 2 face templates?

    Here y'are. Take note that the bottom left of the wireframe is not correct - it has the old ArmA foot map instead of the 1st person forearm and hands. http://www.gamefront.com/files/22828136/Face.7z Credits due to some guy called "Charles "Lets Cya" Wipman," Lets Cya.
  13. CameronMcDonald

    ACE for OA 1.13

    Works just fine. The devs were kind enough to make the vast majority of features available as modules, hence, you don't get the problems that ACE for ArmA had.
  14. CameronMcDonald

    High Quality Sat Map

    As daringd says above, your sat map is simply the colour of the ground from a distance - actual roads, trees and buildings are added later as separate objects. If you don't paint over them, you'll have flat buildings and trees which make for some really strange colouration of the local clutter, and roads where no roads exist. Shadows should be left off, excepting perhaps low objects like bushes (and refer to FDF Podagorsk's sat map for an example). A quick example - download the Faslev map and look at the purple grass caused by the author not removing shadows from his sat map.
  15. CameronMcDonald

    (not) Auto aim

    Heh, I remember it in Cold War Assault back in the day because when I first started out (in Cadet difficulty) the muzzle would "stick" to enemies.
  16. CameronMcDonald

    ArmA 2 face templates?

    100kb, else it will look snow white to others in MP.
  17. CameronMcDonald

    J.S.R.S. 1.5

    Thanks for your hard work on this - gonna enjoy trying this out, I wager. :)
  18. CameronMcDonald

    High Quality Sat Map

    Don't forget to paint over any buildings, roads, large trees or shadows on your sat map - you'll end up with some weird looking grass otherwise. A professionally doctored sat map is one of the signs of a good map maker.
  19. CameronMcDonald

    (not) Auto aim

    Been in since OFP. Disabled in harder difficulty modes, of course. In the context of that video and A3, though, I concur with Mr_Centipede - the crosshair seems to indicate the bore line rather than the sight line.
  20. CameronMcDonald

    What is the future of this franchise?

    Holy wild conjecture, Batman.
  21. CameronMcDonald

    SCAR-L Replacement Project

    Looking good. A thought - you might consider changing the grips to have troops with their non-master hands gripping the M26 grip. See RHS' GP animations, for example.
  22. CameronMcDonald

    Arma 3: Community wishes & ideas- DISCUSSION

    They and their patients are still protected by the Geneva Convention provided they take no part in offensive military actions.
  23. CameronMcDonald

    Island Panthera for ArmA 2

    Probably a mod creating an empty vehicle for init purposes. Before reporting a bug, you should always revert to vanilla as your first action on.
  24. CameronMcDonald

    Armed Assault 2 vs OFP

    You mad bro? Go to Armaholic!
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