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Everything posted by CameronMcDonald
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Г�З-2975 Тигр (GAZ Tigr)
CameronMcDonald replied to abs's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hai guyz im long time lurkr Tigr looks "OK" but could probs use moar BTRT"Terminator" or new pixel cam in use all places thx :dj: -
How many will play ArmA 3 solely for its realism?
CameronMcDonald replied to JCDBionicman's topic in ARMA 3 - GENERAL
That's a massive claim to make. You may fail to see it as a "thing," but the popularity of CTI scenarios, for example, that you yourself deadpan prove you wrong. For the reasons I listed previously, large scale, pick-up-put-down co-ops are the mainstay of MP, DayZ aside, of course. Another huge claim. Each playthrough in SP is different depending on what the AI do. The same thing occurs in MP. Anyone who claims the AI mostly do the same thing over and over again is pretty much wrong - they give an unprecedented level of replayability versus pretty much every other FPS out there. I wholly agree - I am stating that in ArmA 2, however, you are best off doing the two points listed above, because there are no popular BF3-esque scenarios in A2. Even if these scenarios were made, I'd find it hard to believe that they would dent the popularity of the large scale co-op. Your OP can be boiled down to these two requests: - A robust number of engaging MP PVP missions in the initial release. - More accessible editor. BI has hired Celery, renowned for his MP work, so hopefully the first is a go. The second, well, we'll have to see. I sincerely hope functionality isn't sacrificed in the name of accessibility, however. I still predict that a game mode looking a whole lot like Domination will reign supreme as far as ArmA 3 public MP goes. -
How many will play ArmA 3 solely for its realism?
CameronMcDonald replied to JCDBionicman's topic in ARMA 3 - GENERAL
Oh, of course. But the crux of my point is that poor mission design is what stifles MP, not gameplay itself. -
How many will play ArmA 3 solely for its realism?
CameronMcDonald replied to JCDBionicman's topic in ARMA 3 - GENERAL
You state "...that ArmA 3 multiplayer should be PVP focused," when groups like ShackTac, UO et al have proven quite convincingly that great PVP scenarios are not only possible, but enjoyable in ArmA 2 already. With regard to public servers, I believe that the reason CTI-esque missions like Domination are so prevalent is because they can be left running on a server with little/no admin input, players can come and go as they please, grab their sniper rifles and AT launchers and lone wolf some AI from a hill somewhere - they don't need to grab 7 other mates and form a squad to get traction. It's possible to parallel this with other games like BF3, where players can go recon and sit on a rock with their straight-pull-bolt-aimpoint-kill-mark-inscribed-M98Bs with little/no team interaction necessary, or run straight into battle and die gloriously within 30 seconds of spawning. In other words, it caters to the need for rapid gratification, and who cares if realism even comes into it? Everyone is SF online. What I see as a the fatal flaw with the above post is that you see CTI, and CTI against the AI at that, as the only MP mode worth discussing. CTI is probably the most bug-ridden MP mode created for A2. What about small and large scale PvPs, or simple co-ops with only a few reasonable objectives, where the author has provided constraints against "the monotony of military logistics" or where the need for logistics has been removed in totality? The mechanics for great MP has been provided in this series since the Cold War Assault days - it's just that the vast majority of people don't want to undergo the hassle of either making their own MP missions, or take the easier option and jump into Domination. The focus on CTI blinkers people to the vast array of other MP modes out there, but, simply put, CTI caters to the most players who have to have taken down a troop of tanks or a platoon of infantry within 2 minutes of spawning or the time has been wasted. -
She's a "psycho" - the trailer shows her capture, and later, after her recruitment. http://www.rockpapershotgun.com/2013/01/11/a-braindance-with-death-cyberpunks-snazzy-teaser/#more-137654
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OA Army Texture Project
CameronMcDonald replied to Sonny_Boy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Broken-in or well-worn cams. -
Cold War Rearmed² : Demo 4
CameronMcDonald replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In the CWA version of CS II, I believe you could take a LAW with you - can you alter your loadout at the map screen? CS II without the BMP is not CS II. -
No problems here. Try adding ACR to your shortcut line.
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
CameronMcDonald replied to Placebo's topic in ARMA 2 & OA - GENERAL
Needless to say, the Soviet attack on Petrovice ended badly. A: AFRF, CWR2. -
Give this one a tilt - http://www.filesend.net/download.php?f=90a58363e888efd18fdb15a23ba91a78
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High Quality Sat Map
CameronMcDonald replied to defrager's topic in ARMA 2 & OA : TERRAIN - (Visitor)
- If you download Podagorsk, you can have a look at the sat map ingame - you'd probably need to ask Norsu or the FDF Mod island author if you can get a copy of the PSD or whatever base file was used. Podagorsk is a good example of a highly polished user-made map. Same same with Bushlurker's work. - With buildings, you don't necessarily have to colour the ground grey around them. You can have green terrain under them if you wish (although you may not want grass sprouting up through the floor!). - I would eliminate all trees if you have the time. Some authors leave them in, and as long as they don't have really dark shadows you can get away with it. It looks pretty strange from high up, however. - Probably ask Bushlurker - I'm no map maker! -
Here y'are. Take note that the bottom left of the wireframe is not correct - it has the old ArmA foot map instead of the 1st person forearm and hands. http://www.gamefront.com/files/22828136/Face.7z Credits due to some guy called "Charles "Lets Cya" Wipman," Lets Cya.
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Works just fine. The devs were kind enough to make the vast majority of features available as modules, hence, you don't get the problems that ACE for ArmA had.
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High Quality Sat Map
CameronMcDonald replied to defrager's topic in ARMA 2 & OA : TERRAIN - (Visitor)
As daringd says above, your sat map is simply the colour of the ground from a distance - actual roads, trees and buildings are added later as separate objects. If you don't paint over them, you'll have flat buildings and trees which make for some really strange colouration of the local clutter, and roads where no roads exist. Shadows should be left off, excepting perhaps low objects like bushes (and refer to FDF Podagorsk's sat map for an example). A quick example - download the Faslev map and look at the purple grass caused by the author not removing shadows from his sat map. -
Heh, I remember it in Cold War Assault back in the day because when I first started out (in Cadet difficulty) the muzzle would "stick" to enemies.
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100kb, else it will look snow white to others in MP.
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J.S.R.S. 1.5
CameronMcDonald replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for your hard work on this - gonna enjoy trying this out, I wager. :) -
High Quality Sat Map
CameronMcDonald replied to defrager's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Don't forget to paint over any buildings, roads, large trees or shadows on your sat map - you'll end up with some weird looking grass otherwise. A professionally doctored sat map is one of the signs of a good map maker. -
Been in since OFP. Disabled in harder difficulty modes, of course. In the context of that video and A3, though, I concur with Mr_Centipede - the crosshair seems to indicate the bore line rather than the sight line.
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What is the future of this franchise?
CameronMcDonald replied to iceman77's topic in ARMA 3 - GENERAL
Holy wild conjecture, Batman. -
SCAR-L Replacement Project
CameronMcDonald replied to slatts's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looking good. A thought - you might consider changing the grips to have troops with their non-master hands gripping the M26 grip. See RHS' GP animations, for example. -
Arma 3: Community wishes & ideas- DISCUSSION
CameronMcDonald replied to Maio's topic in ARMA 3 - GENERAL
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Arma 3: Community wishes & ideas- DISCUSSION
CameronMcDonald replied to Maio's topic in ARMA 3 - GENERAL
They and their patients are still protected by the Geneva Convention provided they take no part in offensive military actions. -
Island Panthera for ArmA 2
CameronMcDonald replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Probably a mod creating an empty vehicle for init purposes. Before reporting a bug, you should always revert to vanilla as your first action on. -
You mad bro? Go to Armaholic!