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Everything posted by CameronMcDonald
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Shashdiggity, OFPL Lechistan's grass is a retexture of a WWII pack's Erba grass addon to be a bit more high res. It's certainly my favourite for missions - it doesn't cause any lag.
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My hard drive’s about to fail, any advice?
CameronMcDonald replied to Kyle_K_ski's topic in OFFTOPIC
I've had a Western Digital Raptor 10000rpm 36GB HD for about a year and a half now, and it's run really really well, even with all my lame non-cooled overclocking of every other component in the system! Â -
It's just a whole bunch of UWar (ThruYourSternum)'s grass. It's a combat photographer's best friend, but a mission maker's nightmare (in large amounts, of course, and not on my computer, hehehe!
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I agree - and no amount of MOH and COD will prepare you for the OFP experience. <sniggers> Â
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Hey Chipper - sounds like you're as enthusiastic as I am about these ACU thingies! Wish I had VBS... DLEM - how about it? I'm only planning to use your ACU in woodland areas in any case.
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Before any ill-informed posts are put up complaining about the ACU black boots, know this: Quote TB84 in Flashpoint Photography Comments Thread: "They have been fixed." Also, look below the ACU picture. Expect desert boots, people - yeeeeha! EDIT - Does anyone agree with me that the 1st ID patch is reading from right to left, though?
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Hmmm, well, fill up the island of course! Nah, lemme think... I'm hoping you'll decide to add one (yes, no more than one - realism, remember! VERY LARGE military base with the Mapfact Barracken addon (see Mapfact Nogova - Military to see what I mean, or OFPL Lechistan). However, if you decide to stay away from addons, I won't complain. The farmland theme is nice! I'll post some pics of "optimised" Owl when I can. Good job mate.
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At the risk of being beaten over the head - perhaps we should give DLEM a break? The guy doesn't speak English too well - I just think he took Canadian Terror's comment a bit too harshly. Shall we dial it down a notch? I want these units released, not held back because he was verbally assaulted into submission!
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Seconded - seriously good shit just here! Well done!
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Patience, children... Seriously, go and replace some BIS heads with Llauma's - it's what I do to pass the time.
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The rest of the world is going to kill me for this... Thanks for the pic of the ACU Parvus, but: has anyone noticed the 1 reading from right to left on the 1 ID patch? It's mirrored, back to front, whatever you want to call it!
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US DSAI Extension v1.0
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
Yeah, I know - I'm currently just working with what I've got on my hands right now. Don't worry, I'm sure I'll get around to it. Oh, and do you speak Russian? -
Thanks for another pack, mate. I always enjoy them. I'll go and implement 'em now.
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US DSAI Extension v1.0
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
v1.1 is done, and undergoing bug squashing. UPDATES: - Fixed grenade bug. - Added QIV voices (about 1000 in total now) - Thought about doing Russian voices, but didn't. Will try in v1.2 (sorry Shadow NX - I'm busy with Operation FacePlant) Will be released today or tomorrow!!! -
Weeeell, C4P741N, if you de pbo the ECP addon named ECP_Effects, you're likely to find scripts in there named sp_us_idle or summat along those lines. Search down until you see a ~ random 120. Change that to what you will, and obviously units will speak quicker. I've changed mine to ~ random 60, and it works quite well (only for idle speak, of course). ZigZag - in the file ECP_Settings.sqf there is a way to do this in the section dealing with DSAI - search there. It's run via init line. Btw, v1.1 of CAM_DSAI_Extension is finished and undergoing bug testing - I'll be releasing it when I'm finished writing up all me freakin lectures.
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Christ you're a good bloke, mate. Every unit in the game will now have Llauma's head when I'm finished. NEW: I'm now undertaking a new OFP project: Operation FacePlant. EDIT: Awww, man - I see what you mean about that MLOD problem. My model turned into a TheThing-like melting mutation.
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I'll make some of my own custom mod ("ECP2010") screenshots with updated skies, textures and vegetation, if you wish! Nice lil island!
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I'm not too sure about this, but I'm fairly sure that if you have the same addon in a non-FFUR addon there will be conflicts.
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Hey Parvus I'm loving your screen work. Could you please make an FFUR shot highlighting the ACU feature? Feel free to decline, of course! Great work!
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How in god's name did I get on the credits list? I'm so happy to be a part of it!!! Thanks TB84!
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Thanks for being our collective voicebox, Shashdog.
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US DSAI Extension v1.0
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
Ta Komuna - silly, silly me. Btw, has anyone ever tried sifting through 1,500 Q4 voices? Not the most exciting job ever. -
Don't worry mate, your English is far better than my Russian.
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If you have the WGL Vegetation Pack, you'll never see the normal trees again (I love mine ). However, you'll need to do some careful blending to use them with a sky back (just copy your original sky files). I've got that + the latest skies, damn it's good.
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Oh, I see. Ignore that. 172MB???!!! Â

