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CameronMcDonald

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Everything posted by CameronMcDonald

  1. CameronMcDonald

    Orchestral Sounds

    Beta report incoming! ETA: This afternoon, AEST.
  2. CameronMcDonald

    Your Best Shot

    Mission after Crossroads in Resistance campaign. Using a shitty ass RPG, I fired a snapshot at that Mi17 and knocked it down to Chinatown. Damn, was I surprised. I've done some fairly awesome things with tank sabots too...
  3. CameronMcDonald

    Eastereggs

    I always thought the Christmas trees included in OFP itself was a pretty cool easter egg. Caused me one hell of a surprise!
  4. CameronMcDonald

    Don Steppe

    Commencing testing...
  5. CameronMcDonald

    US DSAI Extension v1.0

    Hey all, the update is finished and sitting on my desktop. Once uni is over for today I'll bring it on over. The files are still in .ogg for now... I must warn you, with .wss conversion there'll be quite a delay, and the file will be rather big (I'm talking approaching 50mb with compression here). So I'll release it in .ogg, and we'll wait and see how it goes. Thanks for the support, all.
  6. CameronMcDonald

    Modern malden beta

    After some fun running around your new Malden, some suggestions: - Remove the shoddy old CWC military buildings from the Airport - add some Barracken. - Perhaps make the ole Malden Island base (west side) off limits to civilians, and just make ONE HUGE military base there (battalion size or thereabouts?). Remove all other military bases except for the airport one. - I had to download 15 PC addons for this island, and though his work is good - I didn't see them once. I'd remove the unique objects to decrease download time and make the download more attractive to users. - The Nogova texture used on the North of the island doesn't blend in at all (especially seeing as it is adjacent to the desert!!!. - Make the island more zone-y. There seems to be too many factories at EVERY town. Make an industrial zone around a port or two and leave it at that. There should also be purely residential areas for suburbian brawlin'. - Attempt to make your factories and the like smaller, and more condensed. There seems to be a lot of wide open spaces. Also, make your factory road networks a bit more useful (pass them under cranes and whatnot). A good lil island - I hope you keep improving it!
  7. CameronMcDonald

    Orchestral Sounds

    Mate, it's currently camping on my desktop. RL committments have had me on the compy a lot, but sadly, not a lot of gaming. I'll get there, though, brother.
  8. CameronMcDonald

    OFP photography - Questions & comments

    Ah, Shlash, that was a very strange... I dunno what the hell that was. But yeah, what would you prefer to see in that camo scheme? And my girlfriend is Belgian of origin - a Van Opdenbosch - sure as hell not Russian!
  9. CameronMcDonald

    FFUR - Huge Release !!

    I tried to stop them, mate, really I did... Â Hell, I'm loving the new tank textures though - I only ever use FFUR to play BIS missions - but the models + extras are excellent in my ECP-borrowing-extraaddon modthing.
  10. CameronMcDonald

    Odd FPS problem, Freezes momentarily

    Does this happen with EVERY island, or just a couple? Or maybe only on islands with train addons, perhaps...?
  11. CameronMcDonald

    OFP photography - Questions & comments

    DLEM is still working on them, I've been speaking to him. Be aware that he doesn't speak English. The reason he shut it in the first place is that people post in fairly complex English, and he simply copies it into a translator, which totally garbles all meaning. Same with his responses, he just types in Russian and it comes out as English (really, really bad English - due to the asymmetric nature of the two languages). Thus, it's hard for him to understand what you're getting at - and that's why he got irritated when everyone kept saying different things about the legs (not that everyone was - just the translator was). I've been PM'ing him in Russian, and he still hopes to release them. Btw, what is so bad about that ACU camo in any case? I think it's awesomely realistic. What would you guys change?
  12. CameronMcDonald

    FFUR - Huge Release !!

    You're obviously missing a texture pack. See post #1 and perhaps try again?
  13. CameronMcDonald

    Modern malden beta

    For the high quality version, have you considered using Symbiot's extremely high quality textures?
  14. CameronMcDonald

    Modern malden beta

    Looks very good - I've been waiting for this to come out, mate. I will report back once I've had a look around (and played me new FFUR!
  15. CameronMcDonald

    FFUR - Huge Release !!

    Downloading as soon as I get home, FFUR Team! Can't wait.
  16. CameronMcDonald

    FFUR - Huge Release !!

    Shashoi - not quite. It's a Ka52 addon designed by Yevgeni. My girlfriend says hi to all!
  17. CameronMcDonald

    A few questions plz help

    Hmmm, true, Namhsahs - problem is that during cutscenes, riflemen will do it too - just watch the end of Red Hammer and you'll see what I mean. The Spetsnaz won't fire a shot from their AKs, they'll all get their APS' out and die when the rifle-armed Resistance whack them! (All except Dmitri, of course, though I have seen him die once). Funny and annoying to watch.
  18. CameronMcDonald

    Novajev Island released

    I agree with Kyle - bit of an oxymoron, doncha think? Can't wait, guys!
  19. CameronMcDonald

    Island Demo: Project Owl

    Ah come on - is ONE large military base going to hurt on an island that size? I advise that you keep the standard BIS trees, mate. Anyone who wants to replace them simply has to download the WGL replacement pack to get BIS Resistance foliage - but anyone with a very slow computer will not like it one bit.
  20. CameronMcDonald

    US DSAI Extension v1.0

    Well, after looking through that bloody Alfa game - what a hunk of non-OFP not-so-goodness, I've added quite a few new Russian sounds - problem is, only a few to idle, because not many in the game are suitable (most are on radio). The Russians now do a lot of whispering when in aware and detect modes, and hopefully a lot of shouting in combat! (And a lot of saying: I'm tired in idle).
  21. CameronMcDonald

    Island Demo: Project Owl

    I agree with Gnat's opinion of rivers there - especially when the bank is lined with bushes for SpecOps/Spetsnaz to hide in!
  22. CameronMcDonald

    ACU soldiers

    Oh, and don't forget shadows! Â Edit: I'm fairly sure only Marines use olive drab - I think you should concentrate on tan and ACU.
  23. CameronMcDonald

    ACU soldiers

    Sounds good mate - what do you mean by ACU with OD? I'll definitely be borrowing your ACU with ACU!!! Looking good! Are you still OK with making a garrison unit (no body armour, etc)?
  24. CameronMcDonald

    FFUR - Huge Release !!

    Oh dear! Poor bloke! Sorry Placebo - no condescending intended. Â Shashgran - you sure I'm not trying to get as many as possible invented? I'll lay off if you prefer.
  25. CameronMcDonald

    ACU soldiers

    New textures looking better, mate. I think you should keep it that way - it doesn't look too bad in desert, and the camo itself is meant to be somewhat effective in both, which yours does. Hope your hand modelling goes well - perhaps you could use OWP's hands - they're excellent. One last thing: how many different soldier models are you planning on making?
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