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CameronMcDonald

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Everything posted by CameronMcDonald

  1. CameronMcDonald

    OFP photography - Questions & comments

    Same, bloody 19" LCD hunkajunk.
  2. CameronMcDonald

    New ACU soldiers

    Leg looks nice. Just make sure you make them ankles thick enough - though they look fine, IMO. If you're working with Neph, there shouldn't be any problem. Just while I'm here - what are you planning to put on the model in general?
  3. CameronMcDonald

    ArmA Progress Updates

    My god: http://www.firingsquad.com/media....g I'm loving the ACU... drooooools.
  4. CameronMcDonald

    ArmA Progress Updates

    Multiple gunners made it in? OMG! <Ovulates, dances around house, binges on rice cream (ice cream + rice)> WOOOOT!
  5. CameronMcDonald

    SJB Weapons Pack Released

    Hope you manage to get those ironsights from Benus, Jackal - they'd be a real boost to your pack! Please let us know how it goes.
  6. CameronMcDonald

    Nature Pack 4

    I agree. <quiet whisper> CAS Daniel - use Barracken! <end quiet whisper>
  7. CameronMcDonald

    EDF: Invasion

    Hahah - soz bout the PM, mate. I'm getting there. Russian voice acting - wonderful effort! The truck blew up good - except, were there meant to be two explosions? I got a handgrenade disabling the truck, then the satchel went off around 5 seconds later. Dunno if you meant it this way, but it looked clever. Looking forward to next version.
  8. CameronMcDonald

    New ACU soldiers

    Heh? Cateyes are enough, I reckon. See HYK's helmets, if you want an example. Nice boot, Wildo. Keep posting them pictures... I've kinda self-appointed myself as the accuracy-complaining-guy-and-trying-to-help-out-but-mostly-be-annoying-guy for this addon.
  9. CameronMcDonald

    OFP photography - Questions & comments

    Ah well, at least the soldier won't be hungry - LOTR style.
  10. CameronMcDonald

    New ACU soldiers

    OK man, I'm looking up some piccies now, eh.
  11. CameronMcDonald

    Latest screenshots available

    Agree, but this is meant to only be an improved OFP engine. Still, the guy manning the HMG didn't even wink when his buddy karked it - funny stuff (and a little disappointing).
  12. CameronMcDonald

    RHS Releases: T80 MBT Pack v.1

    Like Kyle somewhat emphasises, patience is a virtue.
  13. CameronMcDonald

    New ACU soldiers

    Hey, I like the F2000 too. Why aren't you bothering DLEM then, if you want your MultiCam done? I'm fairly sure Wildo said he was doing ACU. 'Nuff said in this topic. As for knowing more than I know, well, maybe only about MultiCam (and scripting, and most other OFP topics). Agree with Marco.
  14. CameronMcDonald

    New ACU soldiers

    If it's not the partycrasher himself! ACU all the way. If anyone else wanted MultiCam, it'd be made by now.
  15. CameronMcDonald

    Airline Pack by CSJ

    l33t Australian airfares mod - love it! I'll just tack a couple of rocket pods and/or AMRAAM hardpoints on the plain model, et voila!
  16. CameronMcDonald

    looking around

    Bugger that - toooo expensive.
  17. CameronMcDonald

    ArmA Progress Updates

    For some reason, that guy reminds me of Max Payne (1, not 2).
  18. CameronMcDonald

    Latest screenshots available

    Yeah, centre aiming = bad, I liked being able to look around without having to point my gun there (eg, over the shoulder). I'm feeling uneasy about this whole thing... it seems like BIS are acadising the thing just a little... hmmm. Have to wait and see, I guess.
  19. CameronMcDonald

    OFP photography - No images over 100kb - Pictures only, NO comments

    Lawnmower Man - I loved that movie. Civilian Air Buzzing the airport at Nogova - in a 737? Civilian Air 2 <Hums James Bond theme> Civilian In place... Civilian 2 ...taking the shot... Civilian 3 ...target neutralised... Civilian 4 ...exfiltrating. A: FML, CSJ, BRG, WGL, ICP, SJB, FacePlant, TCS Plage, MAP, ECP, BAS, Voron357... think that's aboot it.
  20. CameronMcDonald

    The Islands

    They give a nice little line for any campaign makers to take though...
  21. CameronMcDonald

    New ACU soldiers

    You reckon? I think HYK's are too thin and look like the proverbial "teenager in pyjamas." If only there were a way to make all models look as chunky and kick-ass-TV-reporting-in-Iraq style (but without the old-style modelling) as CodeBlue units. - This is what you are aiming for, is it not, Wildo? Anyway, my first advice. Make multiple configs - one for SJB, one for LSR, one for JAM3 - that way, everyone's happy, and if necessary, I can do that for you (at the end). Next, give them goggles that can move (please?). Third, make IFV crewman and garrison models (with or without a cap or hat or beret - I can help you there as well). Fourth, the MOLLE is a MODULAR system, therefore, units with a SAW should have different pouches to rifleman units, which should have different pouches to grenadiers, and so on. See DLEM's ACU and BMI's BlackOps - they have different pouch loadouts for each soldier class (especially BMI's units, which manage to only use one model!!! I'm sorry I can't help you out with any of the full-on modelling or texturing - I suck at that. Oh, one more thing - if you're going to make Infantry, you may as well make Special Forces units too, all it requires is a different vest and different helmet + vest textures, I'm fairly sure. For getting started with textures, hmm... I'd ask EricJ - he has a scanner and some ACU in his possession.
  22. CameronMcDonald

    EDF: Invasion

    Booyakasha! 28/4/06 - 2000hrs. CAMERONMCDONALD BETA TEST INC. *EDF INVASION v1.22B* BY XCESS SYSTEM TESTED ON: 3.94GHz P4 (6880 OFP Benchmark). 2048MB DDR2-533 RAM. 256MB ASUS GeForce 6800GTO (overclocked to God-Knows-What), FWU 84.46 (ForceWareUltra) Drivers. Soundblaster Audigy Z2 w. 5.1 speaker setup. OFP SETTINGS: DXDLL (Set for best picture quality, reflections on, etc etc.) ECP 1.085e CAM DSAI Extension V1.1 Material Properties Addon SnakeDude Texture Replacement Pack WGL Nature Replacement Pack Berghoff N2 v2.00 INGAME SETTINGS: Veteran Mode - All options disabled except crosshair and Super AI. 2070m Visual Distance Visual quality to full Frame rate to full. 1280 x 1024 x 32 Resolution. .005 LODS on objects + shadows. BETA TEST BEGINS -- SPOILERS BELOW -- - Overview: Looking good, mate. Nice picture, nice layout, a daring question to egg the player on - 'nuff said! - Intro: That first camera flying thing needs to be worked on, XCess - it's a nice effect and all, but shouldn't it be showing off more than just trees, forests and the ocean? Have it flying above towns, maybe the airport, through a forest or two, you know what I mean. Also, please lift the camera off the ground - it really detracts from the quality of your scripting when a small corner of the screen is underground. The combat is much better now, however, since the music stops around halfway through, it might be wise to fade in a suitable, sad OFP track while the camera is focused upon the bodies. I recommend Amen or Organ Works (custom music would be much better, of course! Sometimes, when the truck is destroyed, ECP spawns a crater, and the camera clips right through it. Lift the camera up one or two metres when looking at the destroyed truck. You don't get "off of" anything! You get OFF an island. A better effort than last time, much more interesting. Good job! - Briefing: Noticed a few mistakes here, XCess - I've fixed the briefing (don't worry, I got a VHA10 in English ) and will send it back to you - check your PM. - Mission: Good ole beach landing begins. I notice my player's face is FUBAR'd, while everyone else's is fine (I advise you start the player out of the boat at the start of the mission, and then run a script to put them back in the boat when their faces have fixed - it's a Llauma limitation more than anything). Radio messages run well; *cough* voice actors *cough*. We land, mortars go off, plenty of bang and boom. Only one squad member goes down, we soon lose a second to the enfilading fire of the Russian mechanised infantry. Thankfully, the BMP karks it early - kudos to one of my squad's LAW men. I pick off about 5 or so Ruskies having trouble seeing me in the shadows on the western flank. Point reports the area is clear - I head off and grab a non-HD AK74/GP30 with plenty of ammo, and a RPG7 with one PG7 loaded. Excellent mission, insofar, mate! My squad reaches the nice Berghoff forest, where we're immediately pinned down by around 15 or so Russians infiltrating the woods. I set up shop at the knoll and start dropping VOG30 grenades down between the trees. Sadly, my heroics are to no avail, my squad karks it after a long firefight, and overwhelming forces cause me to retreat. I squandered my PG7 on a long shot at the Ural - I heard the PG explode, but didn't see it cause any damage. On my way back, I call for Alpha to back me up, but - sadly, they are too late to rescue Bravo. So, once again, I fall back onto the old OFP-veteran's-tried-and-true-formula-for-success = BEACH CRAWLING. After grabbing some AP OG7s from a crumpled Russian grenadier at the landing site, I 4x my way along the beach to Morton (noting the player's excellent comment to himself - nice job, man), pop up near the Morton Barracks, take aim, and let fly - twice, destroying all three trucks (luckily - phew!. I immediately start 4xing along the beach again, when a Russian rifleman starts throwing lead all over the place at me. I wheel and put him down for good, thanking the Lord I grabbed some non-HD ammo. At this time, some damn heavy shooting starts up near the forest: Alpha has arrived. All I can hear is an M60 working the woods, with the occasional Russian scream on the other end. Encouraged, I crawl east back into the forest, where I am greeted with the happy CAM ECP DSAI Extension v1.1 shout "You hear something? Hey!" I smile. It turns out Alpha has dug in next to a couple of trees and flttened the Russian detachment guarding the valley, losing only 2 men in the process. Breaking out the Everon Ale, I give everyone a pat on the back, we jump into the PV3S and head on off into the... sunrise? - Outro: Outro is good, I like it. Only a couple of gripes: Either the officer speaks very poor English, or his grammar is terrible! It should be "Take them away for interrogation." Please use playmove when the Spetsnaz places the bomb. It would look sooooooo much better than switchmove (which makes him look like he's suddenly remembered he should be placing an explosive, rather than looking along the road like an idiot). COMMENTS: Solid mate, very nice. I'd throw this a 7 if I worked at OFPEC - difficult enough to keep a veteran player interested, but easy enough to accomplish. Good, flexible mechanics with AI and enemy. ADVICE: - See the intro section for the advice there. - Put the Russian tanks on search and destroy - I took around 20 minutes to finish the mission, and they didn't bother me once. Have them searching for further EDF infiltrators - keeps the player on his/her toes. Good job including them, though. I was scared... for a millisecond or two! - I'll PM you a link to the briefing, I've fixed it up and hosted it. Rest assured, I'm the BOMB at English (anyone else here get an OP1? No?) - I like how the enemy has HD weapons - it's waaaaaaaaaaaaay more realistic than any other alternative. Imagine: you're sweating, afraid, your hands are shaking with the adrenaline rush of combat - can you pick off a target 200m away with one burst - not likely! - Notice how my pointers are getting less and less each time? I'm looking forward to getting this out on the open market (with custom voices, of course!. Before you DO release the final version, however, I want to pick through your cutRSCs and group/side/radio chat to check your spelling - is this OK? - Until next time, keep editing! BETA TEST ENDS
  23. CameronMcDonald

    WIP M4's Pack v0.9 Released

    I'll give these a flog when I get home from uni today. Kudos, maestro. Could we get some screens here?
  24. CameronMcDonald

    New ACU soldiers

    <Takes a shovel to Shashmike's turntables> Quiet! I really really really want more ACU troops. Why? HYK's are good, but now outdated. Plus textures on those units don't look so good, what with the spiky arms and whatnot. Plus the model is strange. NUT's are better, but also outdated, using a (strange - far too thin) model and weird, bluish textures. DLEM's are the best currently, having the best model, new heads, decent textures... but no LODS or garrison models, compounded with the fact that they are wearing USMC gear, and this is a very big no-no (to me anyway - no offence meant, DLEM). Wildo, I'd love to help you out on this one. If you need a hand with beta-testing + photo-finding, drop me a PM. Also, I can handle Llauma's new heads pretty well, so if you have any problems there, I'm your man.
  25. CameronMcDonald

    ACU soldiers

    Hahaha - thanks man, 5 minutes after I posted this, I sifted through the FFUR thread and found them. Many thanks again, mate. Wish I was in your shoes - I'd love to join the US Army for a while (nothing against the Green Machine back here, though). I'll probably chuck another picture up of my work in the CPT in a day or so.
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