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Medals
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Everything posted by CameronMcDonald
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Heck, they get my seal of approval, nice job mate. 450R - where else but LSR's weapon pack are you going to find a nice LAW or M136AT4?
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FFUR 2006 2.0 Total conversion pack
CameronMcDonald replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Been reported before, hopefully being fixed. -
PBOx is good, fa sure, but MikePBO, despite having a barely functional interface and not being able to compress files, is FAR quicker. Plus it can crack the locked PBOs sent our way by our Russian friends.
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Request opinon on CQB/Animations
CameronMcDonald replied to sanctuary's topic in ADDONS & MODS: DISCUSSION
That'd be a pain to edit though (well, not for advanced members, but we'd get noob topics popping up all over the shop). Also, what effect would this have on the AI? I accidentally voted yes (d'oh! but I kind of like the wavering, since I know when I walk with a rifle over rough terrain, even as carefully as possible, my aim shifts a little bit. -
OFP photography - No images over 100kb - Pictures only, NO comments
CameronMcDonald replied to Major Fubar's topic in GENERAL
First, my little ACU patch, soon to be released. Pvt. Peter Falstaff questions whether the photographer should even be near the zone of operations. A 1st Infantry fire team protects the port side of their Stryker. They're FacePlanted, and they're pissed! As a last stand, police officers fire on encroaching rebels from Lipany town hall. CAMERON! Dedicated to my darling Em, the original femme fatale. Â Though she looks a ton hotter in real life, of course! Less blocky, too. A: FP2, FP3 Civilians (FML, Dr Pepper), SJB, BRG, TCS Plage, ICP, VilasMod, INQ, VIX/Wilco. -
Yep. Run DXDiag and see.
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Nah, I landed nearby and LAW'd the chopper, for those extra points - I'm a points junkie.
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Raptor, you missed Joe's SF pack in your pics, they're very good, though.
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Oh yeah - I'd try looking at your "bricho" selection, I'm fairly sure your armour and webbing should be in that. And I agree, TQB's gear is great, but WTF is all that crap on the back of the MICH? Looks like he's storing some black plastic back there. Are the straps that big? Or has TQB modded them to be something like SF would do?
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Engine limitation busters hall of fame
CameronMcDonald replied to Wonder's topic in ADDONS & MODS: DISCUSSION
Building on what J W was saying... ...the first set of units with animated NVGs that can actually see in 1st person view when driving a vehicle => FP US Infantry. Not an engine limitation per se, but a nifty workaround, I feel. (/end shameless plug) -
OFP Updated Wrist Watch
CameronMcDonald replied to Marco.A.Aguilar1's topic in ADDONS & MODS: COMPLETE
I've got the really good US Army Pulsar one... made by some Japanese guy... will try to remember it... -
Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
Hopefully. I still can't understand how it was a problem in the first place, since I also have BMI's units, but it should (hopefully) be fixed now. -
Thanks for that, Raptor - you got around to that quick.
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Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
@Wilco - yeah, I know, eh. I'm gathering ACU textures from far and wide right now, so don't feel like I'm neglecting yours -they're a great help too. @Drax - I meant to put in an ECP compatible config in my next update or so, not an ECP unit replacement! Though feel free to use my units in ECP, I already do. Â OK, now I can put up a ChangeList for v1.2: v1.15 - Redid arm pockets, fixed unit + combat patches. - Fixed no-texture bug in Grenadier LOD. - Fixed clipping issue in Grenadier. - Added additional pouches to Fire Team Leader (thanks to TQP). - Did some weapon switching (for realism's sake). - Partially improved clipping + stretching issue on Garrison unit. - Fixed CamelBak straps and name tags (thanks to olemissrebel and Jahve). - Added goggle-clips to MICHs. - Added extra formations: HQ Squad and AT Squad. - Added MOLLE drop pad to suitable units. - Redid holster in ACU. - Re-added Laser MICH strap. - Added extra pocket to legs. - Fixed mandarin collar clipping. - Made two more MICH "loadouts" (eg, no catseye band, velcro strips). - Made most models realistic MOLLE wise (eg, moved magazine and grenade pouches from covering the opening of the IBA release patch). v1.01 - Fixed missing pistol proxies on crew and rifleman models. The update is finished, but I will update the 1st post when it is actually sent up. -
Oi Raptor, my infantry are in there as well! <Shakes fist!> Â Nice work on the SF, though, Johnny. Â
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Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
Done. -
Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
Ta mate - you got anything bigger? Â EDIT: And yeah, I know all about that fake airsoft bullsh*te flying around - makes it damn hard to find decent ACU textures, same with MARPAT. -
Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
The NVGs equipped with these models are hardcoded into the units p3D (model, in other words), and supported by extensive scripting. There is no "simple" way to implement these into every unit, it would require a large config change, addition of the NVG models into all of your units' p3Ds, and other assorted bits and pieces which would make a grown man cry. Sorry man, it's not impossible, but it will take a LOT of time. You should see how much trouble I'm having finding a Russian NVG model for my other FP troops! Â Raj - 1.1 has a pistol LOD bug fixed. 1.2 (coming soon), will have quite a few new changes, nothing major, mostly aesthetics and bug squashes. I'll post a full list up shortly. -
Anyone who's finished it before: Open it up with the editor and play in the daytime! Funny stuff! That'll teach you not to shoot the BlackOp!
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I'm gonna take a look at this (hears DSAI calling...) - thanks!
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Hahaha, run them until they're cooked... well, that's at least what happened to my old PSU, anyway. The RAM, GPU and mobo will probably be donated to the meagre efforts of my brother to build a decent system.
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OFP runs well on my Vista boot, but DXDll isn't supported (probably due to DX10 )
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Cool with me!
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True that? I'm fairly chuffed I can get it to what it is on stock cooling, and it never even peaks above 70 degrees (and that's in a bloody hot Aussie summer! In winter it runs at about 61.
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25MB is fine for me. Either that or you could simply put up the files themselves and tell people how to implement it (eg, UnPBO, RePBO and whatnot). Could you please PM me the files by themselves? I'd like to try this out. You have been a busy lad lately.

