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Everything posted by CameronMcDonald
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I love that ambush video. I shit you not, I felt nervous for that bloke standing on the road before the convoy came... so bloody atmospheric. I'm glad Sahrani seems to have the woodland areas I love playing in OFP, with the pine forests and whatnot. Desert areas are OK, but not my favourite. For a while I was scared Sahrani would just be a bit dustbowl, but it seems that it's got a bit of everything. The second I get that game... it's straight to the mission editor.
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Nice! Anyone heard of a publisher for Ozstralia?
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Damn straight. I wanted to burn those bloody Russian berets when (way back in the day) I first played the CWC Campaign. It was always an officer, sometimes through bushes too. Bloody uber AI targeting.
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Mine: Intel P4 Dual 3.4GHz running at 3.91GHz. ASUS P5ADE-2 Deluxe. Corsair 4x512MB (2GB) RAM running at 667MHz. ASUS (NVidia) 6800GTO running at something or other nasty... ThermalTake 750W ToughPower PSU. Creative SB Audigy 2ZS. 19" Acer LCD. MS Wireless KB + Mouse v2.0. OFP Settings: - Everything on full, 2250m viewdistance. - 2048x2048 textures. - Modul Sky v1.0 - CWC Roads OFP runs at at least 30 fps all the time, no matter how many (well, up to ~150) high res units I whack on.
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FFUR 2006 2.0 Total conversion pack
CameronMcDonald replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Nup. Just a good ole keyboard. And the mission editor. -
More the merrier, eh. Give the kid a chance, Stash! There are a ton of things FFUR doesn't do right, IMHO, and probably in Big-Rooney's opinion too, so who knows? Maybe this work will improve upon that.
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Nice pic, BeErZyMoTiC - but who's addons did you use?
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Azure's US Army Soldiers in Desert Camo Beta
CameronMcDonald replied to azureblue's topic in ADDONS & MODS: DISCUSSION
Freakin' oath. Heck, both FFUR and Sgt. Eversmann did ACU troops before me, and it didn't stop me (or CodeBlue for that matter). I say go right ahead, make what you want. Addon makers should do what they are interested in - they aren't just people who are "filling in the gaps" left by other addon makers. I know if I wasn't doing stuff I wasn't interested in, it wouldn't even get off the ground. -
Mate, that's a good picture. Do you have any more like it? Hi-res ones? If so, could you PM them to me?
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Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
@Chipper - will do. @Olemissrebel - I'll post up a couple of better pics of the NODs, that was pretty rushed, as was the dirt one. Are they the right model, though? @1in1class - what is this so-called Woodlen? -
Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
Did somebody say dirtied ACU troops? (Poor picture to see the stains, I must admit - they look better in game.) And M983 monocular NODs? 1in1class - sorry mate, I'm not really up to changing the BWM stuff, and I don't feel the drive, either, with all the work I've got on. Hate to disappoint you. Â -
Nice! Gotta try these out next week some time! (Busy over the weekend)
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AFL is a poor second to league, get some NRL posts on there rite this bloody minute!
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Wrong, mate. Download the original units and check. There are BIS faces in there with the helmet shadow. What I meant was that original BIS head texture + non-BIS overlay shadow = modified head texture.
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Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
1in1class - you mean the BWM as in das Germans? olemissrebel - righto, flashbangs + smoke punted. Are there any other things as far as MOLLE layout goes that I'm missing? Other pouches, for example? (I have a few blank spots to cover up, s'all.) -
Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
Bullet holes it is, then. Ta for that - anything else you'd recommend? -
Original head, I'm fairly sure (CodeBlue uses modified textures for the head for that sweet helmet shadow, though).
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Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
About the last thing I need to do is to add dirt to my textures, redo the blood textures (thanks to Shadow_NX) and then everything will be rosy. I refitted the M983s yesterday, and that should see some significant savings in CPU power. One other thing I need to do is to create a blurred edge on the helmet shadows, but that should just need some experimentation. -
US DSAI Extension v1.1
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
OK mate, will do - but is this the original or the update? -
Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
Haha - a page back I asked if the US Infantry had upgraded to the AVNS13 NVGs (monoculars). Turns out they have (ta olemissrebel), so now I can cross off about 1000 polys from the 1st LOD! Woot! EDIT - And 2nd and 3rd LODs too! Noice! -
You should see some of the beta tests I wrote Tarik for FFUR. Operation: Too Detailed if you ask me.
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Operation FacePlant US Infantry v1.00
CameronMcDonald replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
It's not too hard when you think about it, any addon maker could do it. That said I won't give it away. I've put those pics up now. And I've also beefed the troops up too, they are now thicker and bulkier. -
OFP photography - No images over 100kb - Pictures only, NO comments
CameronMcDonald replied to Major Fubar's topic in GENERAL
A: Same as above, plus EddyD, FP3 (FDF, MapFact), USMC (?). -
OFP photography - No images over 100kb - Pictures only, NO comments
CameronMcDonald replied to Major Fubar's topic in GENERAL
Aiit! Sweet pics, Parv + Ing. A: BRG, SJB, FP2, Vixer/Wilco, MapFact, TCS Plage, Voron357, CBT!

