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CameronMcDonald

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Everything posted by CameronMcDonald

  1. CameronMcDonald

    [SP] Longbow

    Yeah, I'm having problems getting the pilot to face towards the enemy. The very first time we crest a ridge, sure, I can smear a couple of infantry in the valley below, but there's a tank and a BMP shooting me down in the meantime, and all I can do is sling cannon rounds at them because I'm sitting oblique to them. Died several times this way now, without getting a single Hellfire off. Might be because I'm trying to use ACE concurrently - I'll give it a red hot go in vanilla.
  2. CameronMcDonald

    TMR Modular Realism

    This solved it for me, although it's not ideal. In the UI, this bind is listed as "Next target (in vehicle)" - I don't have just "Next target" listed anywhere in the controls. Perhaps it's a deprecated control? Anyone got a screenshot?
  3. CameronMcDonald

    Arma 3 Kart DLC

    Hah, not bad!
  4. CameronMcDonald

    US Military Mod (80s, 90s)

    Likely to be the LODs changing. Perhaps Delta could look into them and make the change between them a bit less jarring.
  5. CameronMcDonald

    TMR Modular Realism

    I couldn't get resting to work - and wasn't able for quite some time, even before 1.4 came out. For some reason, despite having "next target" bound, I couldn't rest on anything, no matter the keybind. I looked through the bug reports, didn't have any joy, then got fed up, delved into the autorest and PCML addons and changed "LockTargets" to "VehLockTargets" in the applicable scripts within, et voila - bipods and resting (and the PCML plunger) working swimmingly again.
  6. CameronMcDonald

    TMR Modular Realism

    \m/ Excellent! EDIT #2 - fixed it, via the sneaky replacement of "VehLockTargets" in a couple of places.
  7. CameronMcDonald

    CSAT Modification Project

    Was it ported with any selections, e.g. "head"?
  8. CameronMcDonald

    [OPEN BETA] [SP] bCombat infantry AI Mod

    ASR AI 3 does this nicely. I use it in conjunction (minus the ASR_AI3_SysDanger PBO to avoid any danger.fsm conflicts).
  9. Moar pics on FB - looks like the 7-Victor 2 rides again.
  10. CameronMcDonald

    US Army & USMC Infantry Textures

    For USMC textures v0.5... ...this might save 5 minutes.
  11. New picture up on FB, for those who haven't seen it.
  12. CameronMcDonald

    RKSL 3 - A new start... Discussion

    Nice to see RKSL still kicking on.
  13. CameronMcDonald

    Tao Folding Map

    Thanks, Tao.
  14. Sounds good - probably the only detractor WRT your pack at this stage.
  15. CameronMcDonald

    NATO-Pact Realism Mod

    Yeah, fair enough - I missed two lines in there. Here are the offenders, the first being a bit confusing:
  16. Nice mission - I hope you don't mind some constructive criticism! Firstly, I'm using devbuild, and get the following script errors: Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car2siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car3siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car4siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car5siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car6siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car7siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car8siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car9siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car10siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car12siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car14siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car15siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car17siren.sqf, line 95 Error in expression <ightAmbient _moreRed; }; sleep 0.2; }; };> Error position: <};> Error Missing { File missions\__cur_sp.altis\scripts\car18siren.sqf, line 95 The error repeats throughout the mission, in sync with your car light bars, it would seem. Secondly, old mate Lone Wolf also repeats the "Go get 'em Mac!" or words to that effect twice as I pass him. Thirdly, I did enjoy the mission on the whole, and I hope you keep making more. :don 11:
  17. CameronMcDonald

    NATO-Pact Realism Mod

    I'd use Jane's. This is for non-ERA versions, of course. For the T-64A: No further info given. T-64B: The article goes on to specify that the T-64B usually totes ERA, too.
  18. CameronMcDonald

    ASR AI 3

    Thanks for the update, Robalo.
  19. CameronMcDonald

    ArmA 2 C-130J and MV-22 Redux

    \m/ Nicely.
  20. CameronMcDonald

    Battlefield 4

    Oh man, that is unadulterated gold.
  21. CameronMcDonald

    Hidden Identity Pack V.2

    Nice stuff, Cunico. Some food for thought: - WRT the shemaghs worn around the neck - perhaps you could consider closing the top of the shemagh's model to prevent the untextured (and therefore transparent) interior of the shemagh and the character's neck from being shown. I don't think the additional faces would cause significant issues performance-wise. Can provide a screenshot if you wish. - Some further tweaking of the items to allow for helmet straps and collars would help the aesthetics. At the moment, helmet straps and collars tend to be showing through a lot of the models, particularly for BLUFOR. - How about collaboration with LordHeart and his LHM Glasses mod for teh immerzionz? Keep up the hard work.
  22. CameronMcDonald

    [OPEN BETA] [SP] bCombat infantry AI Mod

    I can't speak for fabrizio, but I'm glad he's done that. I recall mods in the past where the "move to cover" feature make it a royal PITA to get your troops to do anything. You'd be trying to get your guys to sit in a specific spot, mount a vehicle, or keep up with you, and all of a sudden, *BAM*, they get issued a silent "move" command by the AI mod that moves them from where you put them, interrupts what they were doing or otherwise slows them down.
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