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Everything posted by CameronMcDonald
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Do you like this look 2: The Electric Boogaloo
CameronMcDonald replied to DUX0726's topic in ARMA - ADDONS & MODS: DISCUSSION
Good call there. And since when does the IBA have buttons? -
Nice job, Shadow - pity we can't give them 6B13 vests yet.
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It's official, that kicks ass, although some parts need to be sharpened up. Great job, man.
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eotech holographic sight
CameronMcDonald replied to DieAngel's topic in ARMA - ADDONS & MODS: DISCUSSION
^ That would be right. Nice going Jackal. -
Sounds like an issue with the initspeed of the bullets in question. I'll have to fix this, I suppose, I've already fixed the rate of fire problems in my version, so this shouldn't take too long.
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ArmA Photography I - No images over 100kb.
CameronMcDonald replied to raedor's topic in ARMA - GENERAL
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Scratch Modworks: US Army MPs
CameronMcDonald replied to Jahve's topic in ARMA - ADDONS & MODS: DISCUSSION
Ta for that flag pic olemissrebel - helps to improve my own guys. -
Excellent... I've been waiting to pull some Matrix-style moves with your Glock 18s. Can't wait.
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I don't think the muzzle flash thingy is related to this mod, cause I'm running vanilla (Czech) AA and I get it on the M1A1. Only very rarely, however.
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ArmA Photography I - No images over 100kb.
CameronMcDonald replied to raedor's topic in ARMA - GENERAL
Looks like the happy ole weaponholders work but good! -
I find the AI aren't as afraid to whip the lead out in Armed Assault as they were in OFP, so it sounds your dream may come true. And, like I mentioned overpage, removal of tracers from the assault rifles has made the game better, IMHO and obviously more realistic, while you can see the Mgunners cranking at you, occasional potshots from a concealed rifleman will keep you looking around as little puffs of dust kick up all around you. It's great fun.
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I'll give you a hint, nothing to do with the camera scripts, but it works. Grab an ACOG, go to optics, then go directly to command view. This bug works wonders if you want to take pics of your face.
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I disabled tracers on weapons usually not equipped with them via the weapons config file. Looks much better now, though Dys is right, laser beams do not = tracers.
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That's it. The Armines in Armed Assault so far simply have the misfortune of wearing Marine Corps helmet and headsets. .. and missing a couple other crucial items like correct camelbaks, kneepads, mandarin collars, etc, but let's not go there. Other than that they're almost perfectly Army grunts.
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Guys, my profile has a nice big pic of me in real life. And my girlfriend, of course.
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Cancel that, I'm just too damn good to be believed.
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Civilian changing sides?
CameronMcDonald replied to milobr's topic in ARMA - MISSION EDITING & SCRIPTING
milobr - bob's method is the universally correct method used by most mission makers to turn civilians into BLUFOR or OPFOR. It should work - it's worked for me countless times, so try again. Group your civilian, using the editor, with a BLUFOR or OPFOR soldier (depending upon taste) and whack this unit's probability of presence to 0%. And make sure this unit has a higher rank than your civilian, to avoid embarrassment. It doesn't matter that he won't exist - the civilian will still be grouped on that unit's side for the instant that unit DOES exist. Hope this is a bit clearer. -
Couldn't agree more - the new control style isn't even that more complex. Wow, an extra two keys we need for leaning. The one gripe I have is that the "hold run" key, when held, makes you walk, but I cured that by a simple workaround. For gawd's sake people, it ain't that hard really. Give the damn game a chance, will you?
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Hyk modern u.s. infantry pack released
CameronMcDonald replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Nice update. Though your ACU is a little dark for my liking, but hey, up to you, buddy. Good stuff. -
Hahaha, I put in my crappier video card (a 6600TD) again, then had a go: I think we all know what's dragging my results down here... PC: 3.4 P4 (@ 3.78GHz), 2GB DDRII Corsair 592MHz, P5WDH Deluxe, ASUS (NVidia) 6600TD, SB Audigy 2ZS.
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Hyk modern u.s. infantry pack released
CameronMcDonald replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Holy crap, wasn't expecting that. I'm getting these even though I'm an ArmedA buff now! -
Convoy Ambush SP mission
CameronMcDonald replied to the_soupdragon's topic in ARMA - OFFICIAL MISSIONS
Firstly, take the truck with you, it has tons of ammo. My advice: - Establish yourself somewhere secure to hide, ahead of where you will ambush the convoy, using the truck to cover your rear and preferably a house (you'll know which one I'm talking about) to cover one of your flanks - it makes taking out UAZ469 w. DShKs far easier, when they show up. - Lay 5 satchel charges and a mine (it might help to stick two mines to ensure the BMP blows up) close enough together to knock out the 1st BMP and truck. Then, grab an M136 and 4 AT4s, and ensure you have 2 mags for your rifle - you'll need them if things go wrong. When the BMP whacks the mine, set off the charges. However, this should only have killed the 1st truck in the convoy - there will be three more to go. - If you've set up in an appropriate area, all you'll have to do is wait for the remaining three trucks to wander into your sights. Beware of the UAZ/DShKs, as soon as the BMP goes up, they'll start heading towards you. Be warned, and whack them with your rifle or M136 should they show up. - DO NOT 4X TO THE EXTRACTION POINT. You WILL be ambushed, there are troops wandering that area, so be very very very very darn careful. Good luck. -
Realism soundpack v1.0
CameronMcDonald replied to Novusordo's topic in ARMA - ADDONS & MODS: COMPLETE
In my opinion, all the original BIS sounds are FUBAR. I'll make a video of my own WIP sound conversion today and host it up somewhere else, I've found quite a few good sound files, and made others by myself. These are quite good, however! Well done, buddy. -
Deadmeat of BAS once said that realistic play gives its own rewards. In this case, however, all I get is a vertical Stryker. Damn Mk19 recoil - anyone know a way I can lessen it/shut it off?

