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Clees

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About Clees

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  1. Clees

    WH40K BETA TEST

    Thanx ! I will try it for sure ! I think a gonna create a simple mission in which you could take command of squads. Scripts for this are all over internet.
  2. Clees

    WH40K BETA TEST

    @all_who_love_whr40000 mod I was thinking maybe if you create any (even in a very early beta stage mission) you could post it somewhere (for example rapidshare or somewhere else). I think people would have much fun from testing such missions. Best regards Clees
  3. Clees

    WH40K BETA TEST

    Thanx !! :-)
  4. Clees

    WH40K BETA TEST

    Hi ! I was looking for all 4 rar files with addons all over the web both found only most recent one. Could someone put it on rapidshare? Thanks in advance !! PS. It's nice to see someone still working on this mod. I remember I had great time with it !
  5. Hi Solus! First thing first - I admire amount of work you have put into this mode - great job ... but I can not download 1.07 update - it seems to be down :-/ So could you mirror it somewhere, so that we could dl it? Keep up good work - Clees
  6. Clees

    Web-based RTS with Flashpoint AI

    Hi! I think your idea can be used in something bigger then a flashpoint based RTS game. IMHO it can be used to create a dynamic war simulation system - something similar to this what was shown in GAME2 - dynamic campaing where every step you have taken will have influence on current situation. Why? Global AI responsible for strategy can be managed by external program - as advanced as programmer can write it. This is great step forward in 'evolution' of flashpoint AI. I imagine it in this way: Player start up this AI server, then he lunches, flashpoint and then special mission. This single mission is whole campain. Server generates first mission on runtime, set up forces of your army and opponets army, then he set up plans operational, and procced to execute them. When something unexpected happens (for example battel for a town is lost, casulties are high etc), AI changes plans and execute them further. Same goes for the opponent. When player will be in something like this - he will get a strange feeling of war camapaing going on screen of his/her PC. What do you think?
  7. Clees

    WH40K BETA TEST

    If you use Total Commander and you know the name of this building, which apper in editor you can open 'suspected' pbo (even if its coded - it dosent matter) in lister and search for string "nameOfYourBuilding" - thats how you'll find pbo, which shoud be decripted with UnPbo. Good luck
  8. Clees

    WH40K BETA TEST

    If you use Total Commander and you know the name of this building, which apper in editor you can open 'suspected' pbo (even if its coded - it dosent matter) in lister and search for string "nameOfYourBuilding" - thats how you'll find pbo, which shoud be decripted with UnPbo. Good luck
  9. Clees

    WH40K BETA TEST

    Ok, here is the deal. First of all I like to say I'm very impressed with this mod. Its great. The amount of work you done is incredible. Second thing what I want to say is that I havent played Flashpoint for about 1 year - I thougt I was cured - but it came out I was in mistake - becouse of this mod I've started to write a mini-campaign. So far 2 missions. I will release them soon (1 more to come). But what is importent - Ive wrote a working script for fire dispersion. I want to share it becouse I think playing with it gives much more fun. this is how it goes: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; fire dispersion script, execution: ; [unitName,dispersion_numer] exec "filename.sqs" ; unitName - no explenation needen I hope;-) ; dispersion_numer - number from range <-inf;0> , ; the less you give the greater dispersion you will have ; works good with -0.6, _unit = _this select 0 _basic = _this select 1 _health = 0 #TEST ~0.1 ? !alive _unit : goto "END" ? getDammage _unit != 0 : goto "MINUS" goto "TEST" #MINUS _health = _health + getDammage _unit ? _health >= 1 : goto "END" _unit setDammage _basic ;hint format ["%1 %2",_health,getdammage _unit] goto "TEST" #END ~0.1 _unit setDammage 1 ;hint "unit dead"
  10. Clees

    WH40K BETA TEST

    Ok, here is the deal. First of all I like to say I'm very impressed with this mod. Its great. The amount of work you done is incredible. Second thing what I want to say is that I havent played Flashpoint for about 1 year - I thougt I was cured - but it came out I was in mistake - becouse of this mod I've started to write a mini-campaign. So far 2 missions. I will release them soon (1 more to come). But what is importent - Ive wrote a working script for fire dispersion. I want to share it becouse I think playing with it gives much more fun. this is how it goes: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; fire dispersion script, execution: ; [unitName,dispersion_numer] exec "filename.sqs" ; unitName - no explenation needen I hope;-) ; dispersion_numer - number from range <-inf;0> , ; the less you give the greater dispersion you will have ; works good with -0.6, _unit = _this select 0 _basic = _this select 1 _health = 0 #TEST ~0.1 ? !alive _unit : goto "END" ? getDammage _unit != 0 : goto "MINUS" goto "TEST" #MINUS _health = _health + getDammage _unit ? _health >= 1 : goto "END" _unit setDammage _basic ;hint format ["%1 %2",_health,getdammage _unit] goto "TEST" #END ~0.1 _unit setDammage 1 ;hint "unit dead"
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