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1436

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Posts posted by 1436


  1. ha10kx2k.sys is a device driver for youre sound card Creative the best thing to do is get a newer driver for youre sound card.

    Right click on my computer go to propertys click hardware then device manager click + to expand sounds and audio if you do not know what type of sound card you have.

    once you know what make and modelgo to www.creative.com go to support then download and get the new drivers for youre sound cards.

    I have experenced alot of problums with creative audigy 2 card and arma so i bought a x-fi extreamGamer for $80


  2. I have a request for the CWR team a big one.

    Can you pelase add a Multiplayer CTI inlove.gif we where told that arma would have one built in. but its not realy playable something like Crcti or Mfcti. that is player vs player and you have to capture towns to get money and have a base you can deploy. and the goal is to kill the emny base or capture all the towns!

    goodnight.gif


  3. Why didint bis name Armed Assult Americans Army 2

    I know its not Americans army but VBS1 & VBS2 is used by the guard and other services. it Wouldnt it hurt thares sales of vbs2 if it was named that then aussie would not by it?

    or would the U.S. Army not like it? or bis not go for a soly us based name game. or would the army want to make it free for the public?

    But dam wouda sold a hella alot more copys

    Americans army

    Developer: U.S. Army

    Publisher:  U.S. Army  

    Oh well a little to late i guess Shoots self  banghead.gif

    Or maby hum Expanten pack name hehe


  4. bugs and stuff

    If you pick the m16/m203 it comes with no ammo.

    I would be Nice if the Bodys did not disapare so quick to pick up ammo.

    Be nice to Have a View distance option or no grass option.

    While playing bezerk if you look at the arma.rpt file you will find theys two errors

    Client: Object (type AIStatsMPRowUpdate) not found.

    and

    w:\c\Poseidon\lib\vehicleAI.cpp(6816) : Bad double magazine detection


  5. Fixed log v1.03

    Bezerk Maps wher Renamed wrong so i left them alone.

    C&H 64 Maps converd Changed vichle respawn scripts added ammo crate respawn and other minor tweeks

    [C&H] (200) Battle For Corazol updated

    Added

    [Co] (28) Island Takeover V2 -BDA-.Sara

    [C&H] (64) Tactical wAR v.1.08.Sara

    [C&H] (50) Trident.Sara

    [C&H] (54) Platoon

    [s&D] (19) Colonels Escape

    and yes i am nutz haha  yay.gif

    http://www.usaupload.net/d/301spkzpqv4


  6. humm nice But cant you do this non 3rd party addon so it works in evry mission

    thare is a Wound.p3d and wound rvmat wound files in the charactors.pbo and in the config file thare are would types

    selectionHeadWound = "head_injury";

    selectionBodyWound = "body_injury";

    selectionLArmWound = "l_arm_injury";

    selectionRArmWound = "r_arm_injury";

    selectionLLegWound = "l_leg_injury";

    selectionRLegWound = "r_leg_injury";

    and thare are classes for hits cant you execute the blood effects via 3rd party addon but without a need to execute a script file kinda like what reskins do point a wound to a diffrent area but then again thare are extra effects not defult but thare has to be some way to do it via lauching the scripts from the addon or ahveing the affects int he addon it self. il look in to the ecp blood and see how that does it.

    class HitHead {

    armor = 0.700000;

    material = -1;

    name = "head_hit";

    passThrough = 1;

    };

    class HitBody {

    armor = 0.800000;

    material = -1;

    name = "body";

    passThrough = 1;

    };

    class HitHands {

    armor = 0.500000;

    material = -1;

    name = "hands";

    passThrough = 1;

    };

    class HitLegs {

    armor = 0.500000;

    material = -1;

    name = "legs";

    passThrough = 1;

    };


  7. thare wher alot of erros in sevral missions in the discrption.ext i found out theys errors by opeing up my arma.rpt file

    Fix Log for ver 1.1 of the pack i got thoes missions that crashed on me to work now i can start to work on converting Karrilions missions to 64 players

    [CTF] (20) ThE JuNkYaRD -MeTHoD-.Sara.pbo error in ai disabled ai//20th player was non playable fixed

    [CTF] (20) Corridor v1.Sara.pbo error in ai disabled ai

    [Co] (4) NightShift.Intro //No entry 'bin\config.bin/CfgMarkers.ootwhijackp' fix=removed

    [Co] (14) Commanding-Battle.Intro.pbo error if you have a defult face on it will crash ( fix?

    [A&D] (61) ARMSTRONG Pita v1.08.Sara //no class heder ai is on mission type named wrong its A&d not S&d

    [Co] (24) royal Rescue v13.Sara Respwn to side not implmented changed to group

    [C&H] (200) BattleForCorazol -BDA- //no class header

    [DM] (28) GunshiP v0.5 -Armatech-

    File description.ext, line 1: '.onLoadmission': Missing ';' at the end of line

    File description.ext, line 2: '.respawndelay': Missing ';' at the end of line

    [DM] (28) Gunship v15

    File description.ext, line 1: '.onLoadmission': Missing ';' at the end of line

    File description.ext, line 2: '.respawndelay': Missing ';' at the end of line

    [DM] (25) Panzers is a 25 palyer map not 20 changed descripton.ext header

    [DM] (10) vodka v1.10 -MCY-.intro\description.ext, line 8: '.titleParam1': Missing ';' at the end of line

    [DM] (24) RoadRage v1 -celery-.sara\description.ext, line 7: '.titleParam1': Missing ';' at the end of line

    Co] (44) EAST AirCavOnslaught v2.Sara: Missing 'description.ext::Header'

    [Co] (34) Ramadi Airport.Intro: Number of roles (34) is different from 'description.ext::Header::maxPlayer' (2)

    [CTF] (20) CastleKeep v2 -{MOD}-.Sara: Number of roles (22) is different from 'description.ext::Header::maxPlayer' (20)


  8. Next week or two im comeing out with a Pack for smaller servers 1-20 people most of thoes mission on the Pack are 20-60 players. my main goal in doing this is to get off the Evo/Berzerk Grind and give players/admins more options for great maps! im not the publisher of any of theys but i modified a few. so its kinda like the Best pics of ARMA.

    and in the new one will be a reformat the name system to be [ctf] players with _ in the next one sorey i was a jerk just tired last night.


  9. Well bis does not evan follow that ie MP09CaptureTheFlag3

    or EvolutionV1.5a and people who leave out the underscore or mission makers who put in !@#$%^&*()_+=<.'; at the Beging of the mission to to get it at the top of the list its realy not hard to read when you look at the MP sceen just in Text it is anyways im not renameing em took me over 3 weeks to find em all 2 houres or so to rename em 6h to test em more or less but alot of missions makers dont evan follow the Name format guide and i rather have em with Brackets and whatever els Underscores are Onley realy needed when editing the mission and saveing a new one then it cerates a new sqm file with % int hem but thats good becuse u have a backup if u mastakely do something wrong. Alot of popular ones dont evan have a name format system

    00rts4-north-southB2R

    wine wars 1.00

    R[e]volutionv0.5

    crcti_0.93 has no mission name just type and ver but it is Crcti

    some poeple combine typeandnumber if i want a CTF i will look for ctf ont he list when u got 60-80 missions on a server its nice to have em neet

    When was the last time u looked at a server list and it was neer perfect to a standerd?

    i made this for New Hosters and set a example to get a Format right 4 once evan if it is wrong

    half the time when u go in a server u just get mission names and GOod Missions go unnoticed

    RANT RANT RANT RANT  banghead.gif

    + People already have dl this pack so il come out with a new one maby again or not depends if im gonna get Griefed about names again Dam can i get a TY? goodnight.gif

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