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cervantes

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Everything posted by cervantes

  1. yes bohemia forum is for me a best sharing informations and tutorial you can find a really good texturing tutorials on this forum and youtube :)
  2. yes i working on and working also on my two others projects :)
  3. hi guys i have buy one new comp :) i have choose portable for work anywhere ;) i restart my works soon :)
  4. hi Digger James im really sorry but alway in standby. my computer is alway down (need monaie for buy one new power supply) ^^
  5. ok is now fixed and this false release is deleted by armaholic staff :)
  6. no this is not my release. this is without permission i contact armaholic now ty :)
  7. this mod is not dead is just standby for the moment.
  8. we c'ant also modifie now a underwater opacity values :/ last update totaly affected my custom map params and i c'ant modifie this params.
  9. no you c'ant in last version we can totaly remove this ugly blur
  10. omg whats this ugly graphics update :/? comeback to last graphic update this offering a very better visual effet^^ we c'ant now disable this ugly post traitement :/
  11. yes i have add one readme in drop box you can check when you want if i add update i write this in readme ;)
  12. with pleasure Rakad :) aplion report me a turret bug with escort ship i have repack a warship.pbo if you encoutering same bug ;)
  13. hi guys following proposal for help me to solved a bugs i have today choose my beta testers and send a beta to this beta testers. i have choose nikiforos,Aplion,Rakad, and thirtennluiz of reality team mod for a beta testing of actual contents on the project sorry for others but i can send a beta at all ^^ thank you for your help and hope your enjoying on this beta test :) if i can foward actualy i find is a good moment for beta testing and hope fix a last bugs fastly ;)
  14. damned im unmasked :D yes im very perfectionist ^^! for the moment im so busy with real life and not work on the release. when i can restart my works corectly i think share the last version of mod in my drop box with others moders followed this project. im really so happy to see Caring proposed for help me ;) im also so busy to working on one other project this is actualy the confidential submarine :D i worked also on the red october submarine for modern submarine project :) but in standby also ;)
  15. i have also tested LCS 2 Technological Demonstrator by mankyle is one really good addon for testing and i encountering same prob. after trying to modifiate p3d and config, disable scripts and use minimal addons of my mod i have same bug. its possible i have one troubls with arma3 engine or physx but after full réinstal of arma3 a bug is alway present. this bug affect my all scripts using setvelocity comand. by exemple my old convoys script using setvelocity for a ship move alway on forward direction.
  16. ok i have trying one other test same mission but i have replace a cargos and escort ships with fishing boats only. the torpedoes moves is also affected but working very better i think a size of ships affect also a velocity of torpedoes. but im not really sure because our torpedoes working with large ships without troubles.
  17. i just tested with a large ship target with 26402 points 15739 faces 1 section the bug is same ;)
  18. no i d'ont use physx on torpedoes only a basic geo lod and land contact
  19. xd :P ty for this info 12838 points 14463 faces 123 sections :) i just instaled a swedish mod and trying testing a submarine. a submarine just sink and not working not sure but its possible i have one some physx arma3 bug
  20. damned i not known this and how count each Polys ^^ but a ships models is always same models used in A2OA. i have only enhancing a uboats models for the moment. 4443 faces for the escort ship is a good number of faces for a low poly models generaly used for a games. less faces on the cargo ships also ;) and this bug do not apear on A2 engine :)
  21. its alway a same bug Aplion the torpedoes move corectly on target position (last fix) but a velocity is alway afected. more i add a ships targets and night afecting more a velocity of torpedoes. my last observation is a arma3 deffaut ships d'ont have this bug this bug appear only when i launch multiple torpedoes. im not sure but its possible a geo lods or land contact create this probs. i have follow a arma3 ships tutorial and boat sample for trying to working same models... size of models perhaps :/
  22. ty for this information john1 i check this when i find a time for this :)
  23. open our vid options and add more light and contrast ;) we can see corectly a bug, this vid is during the night because a night afecting and accentuate also a velocity bug.
  24. yes hate all news models is worked for release :) and i hope one day fix a insolubles bugs ^^ i have report a no update of velocity bug, but devs does not seem to concerned actualy by this bug. others bugs must surely be need fix also ;) but you can also report this bug guys if you want help this mod ^^. i think if more players and modders report this important update a devs can add one other priority for fix it ;)
  25. for the moment im stuck with this 3 bugs. but its a most important bugs and stuck the release. 1) torpedoes bug for me u-boats without corects torpedoes is just a joke and not offering a submarine gameplay. 2) only primary turret firing for a surfacing ships if u-boats is better to surfacing ships with surfacing weapons is a same results from the gameplay. 3) ASDIC ui this not really stuck a mod because is just a visual ui for multiplayer but not stuck a single player gameplay for u-boats commanders ;).
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