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csj

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Everything posted by csj

  1. When I open the rear doors of my tank the driver is not visible. He is visible in other views. Why can't I see him inside of tank? I have tried a few things including.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">forceHideDriver = false; Can I force the driver to turnout when rear doors open ? Also how to get the diagram "tank outline" showing in little box top left of screen where gun selection and ammo are shown?
  2. Hey Sav, still doing the Siagon Shimmy. Pics and vids look great guys.
  3. 'the FEW' Just a little fun mod that I will slowly add to and update. Basically WWII planes - dogfighting etc Still work in progress, aren't they all. theFew_Ver_100525 Updated Pilot Pbo for theFew_Ver_100525 Preview Release .txt Some screenies -
  4. Small addon that adds three types of snakes to ArmA 2. All three snakes are venomous to a varying degree. The effects of the venom on the unit become more frequent the longer it is present in the body. If unit is attended by medic or seeks assistance from MASH etc then they will be ok. The green snake based on the Bamboo Viper. 50 mins kill time The banded snake based on the Krait Viper. 20 mins kill time The brown snake based on the Taipan. 10 mins kill time All snakes are free roaming and generally shy of humans but will attack if provoked or accidentally stepped on. <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=7xMjy_ee7G8&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=7xMjy_ee7G8&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Download csj_snake.rar and demo mission Installation csj_snake.rar goes in addon or mod folder demo mission "Snake Tales" goes in ArmA 2\Missions Snakes can be found in editor Civ\CSJ_animals.. Demo mission simply shows the effects of bite on player while you have to move from point A to point B. You can not kill any humans or animals in demo mission. Bit of fun Not MP tested
  5. csj

    Ofpnam

    This site went down a while ago now. You can find us at ARMANAM Currently working on ARMA 2 and OA version.
  6. There was an update since I believe so you will need the latest SEA files as highlighted under LINKS on the first post here. There will be a new update with UNSUNGs next release/patch when all current files will be packaged.
  7. I have a 22" Benq monitor, not by choice but I am using it atm. Interested as to what your game settings are in Vid options. My interface and 3d resolutions are 1360x768x32. This is the best option for my little rig.
  8. Trees that would have normally been felled by artillery strikes before 1.57 are no longer falling. Has the tree damage system changed or maybe the hit damage for the shells has changed?
  9. Where else ArmaNam Public forums. Same place you get all the best Nam gear
  10. For those experiencing extended load times for S.E.A map or any other trial maps this should be corrected by adding -exThreads=0 into the shortcut for OA. :cheers: Suma
  11. Thanks to geloxo for starting this thread. Thanks to Suma and others for your interest. Adding '-cpuCount=3 -exThreads=0' into my shortcut for OA has brought the load time for S.E.A back to what it was prior to 1.57 patch. My pc specs MS Windows XP Professional SP3 Intel Pentium D CPU 3.4 GHz, 3.2GB RAM, ATI Radeon HD 2600 PRO 512MB
  12. They have been there since day 1, Khugan, nothing wrong with your insatll.
  13. csj

    Transparent Edges

    select alpha txtrs and moveToTop - may solve it
  14. CSJ_Snake = Bamboo Viper CSJ_Snake2 = Krait Viper CSJ_Snake3 = Taipan
  15. I just tried both and they worked for me.
  16. Thanks very much for comments. Glad you enjoy the mod. We should have some new updates out as soon as we finish playing with.. urmm I mean testing.
  17. Can you post pictures of this ? I see nothing unusual when flying around the island.
  18. Standard user map using standard cfg the works. Several people say it takes them 30 mins plus to load the map in editor. PCs vary quick slow etc. Others can load the map under 20 seconds Some can load the map fast in OA but they say in A2 it takes minutes plus. For me it loads the same OA or A2, 44 seconds roughly. All people say they have the same files. Does anybody have an inkling why and how it can be rectified? :confused:
  19. What would really help is a couple of freelance scripters :pet2:
  20. Well everyone downloaded from the same DL point. I know that OA should not make a difference nor anything else for that matter bar other addons that maybe conflicting. Bit of a NAncy Drew.
  21. Sorry man my english is pretty f'n bad but yes you did understand it correctly. I think the "Several people say it takes them 30 mins plus to load the map in editor." is the main problem here. Half an hour plus loading time is not real good. :( Anything under a minute is not too bad, over a minute is not too good.
  22. Hi geloxo, the way my new map is setup is that any veg you can not hide behind is placed using clutter. Low grass, rice, small bushes that kind of thing. All larger plants are hand placed. So the tall grass you can hide in, larger bushes etc. The mem err I get is only that my pc is old and does not handle the volume I would like it to. In V3 if I view the whole map on screen then V3 will lock up. The map in game plays the same as 'lowlands' or 'chernarus'. I actually get better fps with the new map then I do on lowlands.
  23. He he nice one Gedis, I wish it were true. :D
  24. The sound inside has been debated over and over. If you are cargo, the sound is very loud. If you are crew wired to the comm then the sound is much different. We have to strike a balance between the both.
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