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Hostilian

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Posts posted by Hostilian


  1. On 1/28/2023 at 3:33 PM, Hostilian said:

    Basically, the "reset sector voting" option looks to be 'disabled'.

    OK. Figured it out.

     

    It's disabled by default and you've to add/change a couple of files.

     

    Added a line to the description.ext   (points to the copy of the file in the root of the mission folder)

    #include "cfgMissionParams.inc"

    Added these two files from the official missions folder to my mission folder.

     cfgMissionParams.inc

    and

     cfgMissionParams_subclasses.inc

     

    Modified the cfgMissionParams_subclasses.inc file to just have the few classes I needed (class BIS_WLVotingResetEnabled - I changed the default to "1").

     

    Modified the cfgmissionparams.inc file to point to the newly modified cfgMissionParams_subclasses.inc in the root of the mission folder  (rather than the default, which is buried in the standard ARMA files).

    ie.

    #include "cfgMissionParams_subclasses.inc"

    ...and now it works! I'll probably just tidy it up and put these params in the description.ext file.

    However, it's messed up my 'Custom' Difficulty. Any thoughts on how to get my custom difficulty options working again please?


    edit..
    Solved. It was something to do with the server start comand and the order of the commands - oddly.

    Custom difficulty now working and tidied it up into the description.ext and in the Profile.
     


  2. Anyone able to assist with a mission editing problem I'm having please? Not sure if it's because I don't have enough people on the server (when testing), or it's something else.

     

    Basically, the "reset sector voting" option looks to be 'disabled'. I've checked the init file in Eden and it shows that it should be allowed. However, running the mission (in the parameters and when the mission has loaded in the LOG in the map screen) it shows that reset sector voting is Disabled. The option to vote to reset the sector on the in-game strategy menu is not present..

     

    No idea what's going on with it. I've enough CP, the option is just not there! Testing mission on a dedicated server.

     

    In the mission.sqm, the property="ModuleWLInit_F_VotingResetEnabled"; looks to be set to value=1;

    (If that's the attribute I'm after?)

     

    Any thoughts please?

     


  3. 4 hours ago, pierremgi said:

    Really, dude?
    I checked my code in a Warlords mission. Did you?

    Deleting what? spaces at the end of lines? It's utterly ridiculous! Your first comment was garbling for nuts a common issue easily removable when detected (see the link I added just above and remark the error sent in debug console of N F: nothing to do with end of line but a split command by invisible character).

    Your second comment doesn't help but add more confusion, and a useless work.

    Yes, I did do it in the editor. No, I did not suggest deleting 'spaces at the end of lines' (plural).

    I was trying to help - and stated what I tried and what worked for me. No need for you to be a dick about it. OK!


  4. 21 minutes ago, N F said:

    Seems like if i copy the whole code it adds spaces after every ; at the end on each line. Is that an issue? But even after deleting those it doesnt work yet. But thank you i keep that in mind. Ill try to write all the code without copying, maybe that will help? 

    Or try pasting it into notepad first - rather than directly from the webpage?
    I tried it and had to delete whatever was at the end of the last line - then it worked. Whatever was there before, the editor didn't like it.


  5. 17 hours ago, N F said:

    It says Invalid number in Expression.

    Maybe im doing it wrong 😞 Or does it not know what airport number the ai airport helper is? I am sorry, i dont want to waste your time

     

    Believe it or not, there's probably a space at the end.. Go to the last line of the code and delete anything after the semicolon, then delete and re-add the semi-colon  - just to be sure.

    • Confused 1

  6. Well, obviously the newer 13900k CPU would run faster, but I suggest you just give it a try with what you have. Get it up and running, monitor performance and only then (if it doesn't work well) spend some cash on an upgrade.

    Whilst ARMA does rely heavily on a single core, it is actually partially multi-threaded (some things are offloaded to different cores). I think the recommendation is you give it 4 cores.

     

     

    • Thanks 1

  7. It's been this way for a while now, but no fix? When attacking enemy base in Malden2035, there is like a small zone (within both Opfor/Blufor bases) where you can't damage the enemy (maybe 20m square around center of the zone).
    Very frustrating. Bullets/Shells seem to go nowhere when fired at anything in the zone..


  8. Hey all

     

    Quick query about modding this mission.
    managed to get everything working - just a small query about the respawn.


    For some reason, when the respawn 'countdown' normally appears, it does not show on the screen. Repawn works fine otherwise (after the 'hidden' countdown timer is complete).

    Any idea how to fix this please?

     

    #H


  9. On 11/26/2021 at 1:45 AM, Valken said:

    I just want this function to do basic 3den mission edits in 2035. Play it out then decide to go terrain period or not... Would be cool to figure it out.

    Apparently it's not possible and they've no plans to allow this for the maps..

     

    I've requested a Steam refund (as I've not much time played and this is a deal breaker for me).

    If they ever fix this, I may re-purchase. This integration issue should be simple to resolve, but if they don't want to, that's up to them!

    • Like 1

  10. Been trying - but, so far, many of the files seem to request each other.
    I 'hope' that the devs can give us a workaround soon - if not in the current version, then in following versions.

    This is a bit of  a deal breaker for me..

     

    (I've managed to get it to load and have the normal Arma3 interface. Few moans about missing files, but I can open the PF terrains in the Editor. Can't join MP games using the Cam_Lao map though)


  11. Hey all

    I've recently purchased Prairie Fire DLC and wonder how to use the terrain/map in the editor without actually loading the DLC mod?
    'Contact' DLC has the Livonia map (and I assume any necessary resources) available to use/edit in Arma3 - even without loading the DLC.

     

    Can the same be done for Prairie Fire please? Failing that, is there a way to load the map/resources without the rest of the mod?

     

    Cheers

     

    #H

     

     


  12. On 2/11/2021 at 8:29 PM, gokitty1199 said:

    a little more input to this. i also have a 6800xt with a 5900x and ever since i replaced my old gtx 970 with the new 6800xt my YAAB benchmarks have dropped 10fps on average.

    with stock cpu clocks and ram speed at 3600mhz cl16-19-19-39 with the 6800xt i was getting 70-73fps (i am using CMA). the same setting with the gtx 970 was getting 80-84fps average.

     

    with the gtx 970 and cpu clocked to 4.6ghz all core this bumped up to 88-91fps average. the same setting with the 6800xt was still getting 70-73fps.

      

    with the 6800xt and cpu clocked to 4.5ghz (made some adjustments since last test) and ram overclocked to 3600mhz cl14-14-14-28 there was still 0 gain.

     

    overclocking my cpu and ram with the 6800xt in it yielded 0 improvement in arma where as it made a MASSIVE improvement with the gtx 970. it seems theres something going on with the rx 6000's and arma and i have yet to figure out what since their release is causing this issue because i should be pushing over 90fps average in that benchmark now with the cpu and ram overclock i have setup now but im still stuck at 70-73. so far there is only about a 2fps difference (margin of error) between 1080p and 2160p in that benchmark with this setup with standard settings

    It's long been known that Nvidia performed better than AMD in Arma3 (plently of articles online about it).

    I replaced my old RX480 with a GTX 1080 because of this (at least in part).

     

    To be honest, I only noticed the performance increase in YAAB, not actually in-game.

    I'd be very surprised they'll be willing (or able) to do anything about this.

     

     


  13. On 2/2/2021 at 11:52 AM, Zipet said:

    im also getting low fps no matter what settings i change. all from low to very high dont change my fps at all. just the same lame 25-30 fps makeing SP campaign a pain to do. i know its sp mission etc. but also happens in multiplayer and been an issue since beta for me. despite hardware upgrade from back then to now. just the same old fps cap at 30 -.- no change with Zero mods or alot still 30 fps cap.. Yes Vsync is off at all times..

    I7-9700k (stock)

    RTX 2080 (stock)
    3800Mhz 16gb ram
    500gb SSD (only arma 3 and mods are installed there atm)
    Win 10
    ASUS ROG STRIX Z370-H GAMING (bios updated to support my current cpu)

    What resolution?

    You should really consider overclocking that CPU. ARMA3 is CPU (and memory) bound, so every 100MHz helps.

    I have my 8700k at 5GHz on all cores and get decent framerates (about twice yours) - at 3440x1440 - on 'very high' preset.

    30 FPS - you must have your view distance at insane distances. Use the presets - High, Very High - and dont touch view distances/object etc.

    I would experiment with individual settings on Ultra (rather than using the full preset).

     

    • Like 1
    • Thanks 1

  14. On 12/6/2020 at 5:43 AM, Gunter Severloh said:

    Hey guys, asking for a friend who gets some micro stuttering on one of my missions even though i dont,

    his specs are the following:

     

    i7 4770k overclocked to 4ghz

    Ram DDr3 1600mhz

    Gpu Nvidia 1080

     

    I had my old 3770k running at a stable 4.7GHz. I'd say the 4770k could go a good bit higher. I'd also consider delidding it to lower the temperature.

    My previous board didn't have an NVMe adapter on board, but I was able to get a PCIE NVME adapter (relatively cheap) and - with a suitable NVMe drive  (Samsung Evo in my case) - was getting up to 3000MB/sec (read) on that. A big improvement over SSD.

    Yep, RAM overclocking is definitely worthwhile. I overclocked mine to 2400 (or so, can't remember) and noticed an improvement.

     

    The biggest gain is from upgrading to a DDR4 based platform though (I went to a 8700k a couple of years back, which I have at 5GHz all cores).

    I needed to as I'm running a 3440x1440 monitor - it needs the extra grunt.

     

    #H

    • Like 2

  15. Just a few pointers to playing Warlords - Malden 2035...

    Some also apply to other maps, but you can figure it out.  🙂

     

    1.. Always carry AT.

    Always, always carry an Anti Tank weapon. Doesn't matter what it is as long as you carry it. If you're a sniper, at least carry an explosive charge.

     

    2.. Map strategy.

    I've seen so many BluFor teams going for Military island and forgetting about the shortest route to their base. By the time Blufor has Military Island, Opfor can already be attacking Arudy - and it's only 2 hops to Blufor base from there (and game over).

     

    As Blufor, you've either got to go for the direct route to OpFor's base OR ensure you have enough captured sectors on the shortest route to Opfor's base befpore going for Mil Island. At least capture Arudy before heading to Mil Island and WATCH OPFOR..

    I blame a poor map layout for this one. Blufor's base should be on or near the South coast. It also doesn't help that Opfor have their own airfield within a few hops and Blufor have nothing except Mil Island's choppers.

     

    As Opfor, don't go for Mil Base first as it's too easy to get pinned down by APCs. Radio Tower first, so you have enough cash (and a good position to fire from). Radio tower is a good location to get both Mil Base and Airport from. Whooosh Boom..

     

    It's 'mostly' a daft idea to choose a sector for attack that you've already previously captured and can simply drive to capture it instead. Exceptions are if you've no choice or it's very important to get it quickly.

     

    3.. Use the Arsenal when you can afford it.

    Use the arsenal to customise your loadout and camo.

    When you die, use the menu option to recover your last loadout (from base or any captured town) as soon as you respawn. This will save you having to repurchase your equipment.
    Oh and if you go back to where you died, rearm from your body - if it's safe.

     

    4.. Don't use tanks too early (unless you're just up against the AI and disable/repair a Gorgon/Mora etc).

    Tanks (and especially APCs) are simply too easy to kill in this game. Save your cash when in contact with human opposition - until your team is ahead.

    Use AT to take out any enemy that is daft enough to buy it early game. Of course, if the AI buys some Armor and leaves it sitting there, feel free!  😉

    Watch out for Snipers and AT campers on the top of mountains. Thermal vision helps with that..

     

    The exception to early purchases, IMHO, are the HMG Hunter/Ifrit. They're relatively cheap, FAST and maneuverable and can quickly take towns. Yes, they're vulnerable to all AT, but stay off the main roads (in contested sectors - and use trees for cover) and your survivability will improve.

     

    5.. Choppers are too easy to kill.

    I've lost count of my chopper kills - even ones I've killed after I've died.

    Save your money (unless you know what you're doing). Planes have better survivability - but only Opfor gets them (at least early game).

    If Opfor is raping you with planes, wait near their airport for the inevitable rearm and Boom..

    I'll let you work out what NOT to do when flying a chopper..  😉

     

    6..  Defend the choke points.

    'Arudy' (not really a choke point) and especially 'St Louis' are Blufor and Opfor's most important towns (with the current daft layout anyway). Defend them!

    If Opfor defends St Louis (and keeps doing so), Blufor simply can't win.

    Blufor doesn't have a sector that protects their base, and connected sectors, in this way. The closest is Arudy, but Opfor can bypass it and get to BluFor base via the South coast.

     

    7.. Use defenses, mines etc.

    Automated defenses - whilst a bit less useful since you can no longer put them inside buildings - can still help defend sectors. MG tripods (make sure you assign an AI) do too..

     

    8.. Know how to play Arma3 and read the Warlords guide..

    Should go without saying but it helps if you know how to play AND know the controls and rules of Warlords.

    You should know how to control AI and order them around (they can even capture sectors for you) and especially how to get them to crew for you. The single player campaign should help.

    Know where you can purchase vehicles from (any captured sector); you don't need to purchase and drive all the way from your base.

    Also, use 'fast travel', it will save you a lot of walking. It can even get you out of bother, assuming the enemy isn't too close to stop it.

     

    I'm sure there are plenty more, but there are off the top of my head!  🙂


  16. On 11/19/2020 at 9:36 PM, Beagle said:

    You can not hear a supersonic missile before impact. Und light vehgicles do not give a missiel warning... it also does not trigger if the missile is Homing on a laser designator or is manually guided.

    I am well aware of that. I also know the difference between when I get shot with something and when the vehicle ''disappears' and I die.

    This seems to be only in Warlords. I haven't experienced it in KOTH.

     


  17. Definitely wasn't shot at. Wasn't anywhere near any enemies - and there are usually indications that you've been shot or shot at (bullet noises, shellfire etc).

     

    So it looks like a bug or the afforementioned hack.. possibly.


  18. Not sure if this is a Warlords only issue, but it's happening a lot recently that I can be driving around in whatever vehicle and all of a sudden - Dead.. No explosion, no bullets - not under fire.

    I am not sure if the vehicle disappears or not but it's happened in vehicles I own (and have purchased) and vehicles that may have been purchased by the AI...

     

    I've heard (in game) that others are experiencing the same issue but didn't know whether this was a Warlords issue or wider Arma3...

     

     


  19. On 1/24/2020 at 10:56 PM, empleat100 said:

    I don't understand this game. Why did you make photorealistic graphics, while engine of this game is bottlenecking gpu and game runs very poorly. It is like trying implement battlefield 4 graphics into game, which uses engine from doom 1. I didn't find any benchmarks for geforce 2070 super. Only one video from vanilla campaign, which showed like 70 fps on ultra. But nothing demanding was happening. I don't understand this, these benchmark are usually made when nothing is happening so it shows a lot of fps, but reality differs. 

     

    I have currently intel i7 3770k 4.1 ghz and geforce 780, 1600 mhz ram 16gb. And i have like 13 fps in arma contact. While i reduced details drastically, almost to lowest !!! It had no effect at all. I can't aim during fights, it is like playing doom on keyboard. I will be getting new pc, geforce 2070 super and waiting on new intel cpu and highspeed ram. But doubt it will help much. I don't think it will run on more than 30 fps honestly. This is so annoying, content without performance isn't playable. What is worse, movement in this game is buggy and yet with combination of low fps, it is hard to move around. Or make a shot. Btw there is forced negative acceleration into game, which mess up your muscle memory.. What is the point of such graphics, if you will never play even on half of it. And not even mentioning stupid ai, they see your through fog, or grass everywhere. I just lean from door (at night), to look around and they instant see me from 100 m away through grass and bushes and trees. I know this is a multiplayer game mainly. Single player in this game is pure garbo !!! Ai is god awful... Can't find how to use equipment, or can't change controls. I don't have numpad on my keyboard geez... Don't know where to go. This isn't really single player game... Just saying... This whole game doesn't make much of a sense...

     

    So anyway, i am really interested how game will run on new computer, but i don't have much hopes...

     

     

    Elephant in the room here being the resolution - which noone has mentioned.

    What resolution are you running at? Try reducing it.

     

    Also, the gfx card is quite old.

     

    That CPU can get a lot more than 4.1.. Look into Overclocking it - I had mine (same chip) running stable at 4.7GHz (though I delidded it). You get a very good speed boost over stock.

    Consider overclocking the RAM or try to get some DDR2400 RAM. It will make a difference.

     

    However, don't spend too much on improving your current PC.

     

    If you have the cash, an upgrade to a newer platform will give you the best returns.

    This game is all about CPU (and fast RAM).

    Graphics cards; not so much, though NVidia seems to be a better choice for ArmA.

     

     


  20. On 6/21/2020 at 2:44 AM, Sophecles said:

    You said it yourself, tone down, which doesn't mean remove completely. I'm alright with this and will re-suggest what I mentioned a couple weeks ago, that there should be a much longer cool-downs for vehicle rearming (like 20 - 30 min), and that will solve 90% of any kind of vehicle spamming... rhino, nephrons, kajman, etc. In fact it'l actually make flying more fun for pilots, who will need to think more strategically rather than rapid-fire HE spam, as well as for ground... who get bombed less lol.

    Would be good for a 30 min cooldown - but will we see it? Doubt it.

     

    They'd have to change the way rearmament trucks etc work (maybe there should also be a CP cost)..


  21. Others are saying the same thing - and I bet, given the choice, a majority of players would support toning down the dominance of airpower in Warlords.

     

    When they increase the power of ground based SAM's, it might improve - something that is massively underpowered in the game. I've said before that pilots SHOULD be shit scared of ground based missiles but they aren't because they can take the vehicles out so easily..

    If you want to sit in planes and one click kill everything made of metal - whilst players are actually working as a team on the ground and taking the objectives, fair enough; but there should be other Warlords game-modes (or options) so we at least have a choice.


  22. Seriously? You think warlords is about being able to fly planes rather than helping your team capture linked sectors?

    I think they'll adapt. Hopefully they're realise it's a team game - and not just about geting more kills than everyone else.

     

    It's a minority that regularly uses planes in Warlords anyway; and others (myself included) stay away from the larger Warlords maps DUE TO PLANE SPAM (you simply can't use vehicles for long before they're destroyed by some wannabe TopGun from 2km+ away).

     

    Warlords is on a downward spiral anyway - due, in part, of the lack of new official missions and fixes/updates.


  23. 18 hours ago, Rindoresu said:

    OOOF, so friggin tru. I've been saying this on reddit for like 1 year and a half now, only to be downvoted to fuck (I was a bit edgy back then and said stupid shit) anyway. Im not gonna take sides. I don't even want balancing right now on warlords. But Captain Dawson is completely right and the game right now never ends in the Endgame. As I just pointed out in a discussion thread I made on the workshop forums, Warlords has a serious issue in which the match becomes a complete drag. Early game is too long, Late game never ends if the defending team (be it opfor or blufor) spams infantry with AT and Automatic turrets to "defend the area" (or how I call it, deny the enemy the possibility to capture it). Its disgusting and makes the game a complete drag for both the attacking team and the defending team (AKA, the faction with more CP and the faction with less CP and/or assets). As I've mentioned in my discussion, I suggest making Capture Zones a lot smaller (like the size of a building (Like in the OFPS mod (which is based on the Bectis mod from ArmA  2, in which capture points are actually bunkers) (I recommend you guys check their server out), maxing planes to 2-5 planes per faction at a time (or making airstrikes like Hostilian and Captain Dawson suggests, and other improvements

    https://steamcommunity.com/workshop/filedetails/discussion/462357997/2440336391121768734/ (post is awaiting approval so maybe it wont show up yet, though this post is a TLDR of what I said there and actually I added here some things of my previous reddit complaints).

    Yep. It's been a problem for as long as I can remember. CapainDawson was replying to me on this..

     

    As Warlords is something of a framework, I'd say it would be fairly easy to introduce this to Warlords missions. Just remove the purchase of planes. Leave Heli's and add the airstrike scripts with a CP cost.

    Problem is, we need servers to be able to do this. Many people ignore everything other than official BIS servers.

     

    I don't suppose BIS could donate one or two of their official servers to the community, so we can try out custom missions - Warlords tweaks etc.

     

    The easier option, without any modifications required, is just to play on smaller maps.. That's what I do.  🙂

    Altis Warlords is just too damn big - and I prefer to finish a game in one session.

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