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Hostilian

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Everything posted by Hostilian

  1. Hey all I've recently purchased Prairie Fire DLC and wonder how to use the terrain/map in the editor without actually loading the DLC mod? 'Contact' DLC has the Livonia map (and I assume any necessary resources) available to use/edit in Arma3 - even without loading the DLC. Can the same be done for Prairie Fire please? Failing that, is there a way to load the map/resources without the rest of the mod? Cheers #H
  2. Hostilian

    Warlords

    OK. Figured it out. It's disabled by default and you've to add/change a couple of files. Added a line to the description.ext (points to the copy of the file in the root of the mission folder) #include "cfgMissionParams.inc" Added these two files from the official missions folder to my mission folder. cfgMissionParams.inc and cfgMissionParams_subclasses.inc Modified the cfgMissionParams_subclasses.inc file to just have the few classes I needed (class BIS_WLVotingResetEnabled - I changed the default to "1"). Modified the cfgmissionparams.inc file to point to the newly modified cfgMissionParams_subclasses.inc in the root of the mission folder (rather than the default, which is buried in the standard ARMA files). ie. #include "cfgMissionParams_subclasses.inc" ...and now it works! I'll probably just tidy it up and put these params in the description.ext file. However, it's messed up my 'Custom' Difficulty. Any thoughts on how to get my custom difficulty options working again please? edit.. Solved. It was something to do with the server start comand and the order of the commands - oddly. Custom difficulty now working and tidied it up into the description.ext and in the Profile.
  3. Hostilian

    Warlords

    Anyone able to assist with a mission editing problem I'm having please? Not sure if it's because I don't have enough people on the server (when testing), or it's something else. Basically, the "reset sector voting" option looks to be 'disabled'. I've checked the init file in Eden and it shows that it should be allowed. However, running the mission (in the parameters and when the mission has loaded in the LOG in the map screen) it shows that reset sector voting is Disabled. The option to vote to reset the sector on the in-game strategy menu is not present.. No idea what's going on with it. I've enough CP, the option is just not there! Testing mission on a dedicated server. In the mission.sqm, the property="ModuleWLInit_F_VotingResetEnabled"; looks to be set to value=1; (If that's the attribute I'm after?) Any thoughts please?
  4. Hostilian

    Warlords

    Yes, I did do it in the editor. No, I did not suggest deleting 'spaces at the end of lines' (plural). I was trying to help - and stated what I tried and what worked for me. No need for you to be a dick about it. OK!
  5. Hostilian

    Warlords

    Or try pasting it into notepad first - rather than directly from the webpage? I tried it and had to delete whatever was at the end of the last line - then it worked. Whatever was there before, the editor didn't like it.
  6. Hostilian

    Warlords

    Believe it or not, there's probably a space at the end.. Go to the last line of the code and delete anything after the semicolon, then delete and re-add the semi-colon - just to be sure.
  7. Anyone any experience running Arma3 server on the above type of platform? Say Ryzen 5700g and in a VM? Probably Windows server. Any recommendations or performance issues to be aware of? Many thanks!
  8. Well, obviously the newer 13900k CPU would run faster, but I suggest you just give it a try with what you have. Get it up and running, monitor performance and only then (if it doesn't work well) spend some cash on an upgrade. Whilst ARMA does rely heavily on a single core, it is actually partially multi-threaded (some things are offloaded to different cores). I think the recommendation is you give it 4 cores.
  9. Hostilian

    Warlords

    It's been this way for a while now, but no fix? When attacking enemy base in Malden2035, there is like a small zone (within both Opfor/Blufor bases) where you can't damage the enemy (maybe 20m square around center of the zone). Very frustrating. Bullets/Shells seem to go nowhere when fired at anything in the zone..
  10. Hostilian

    I grew "old" playing the series

    I still remember running around a forest on 'Everon' (OFP) being searched for by a Russian Hind. The noise alone, above me, gave me the f***ing chills. Think that was one of the original campaign missions.
  11. Hostilian

    Warlords

    Hey all Quick query about modding this mission. managed to get everything working - just a small query about the respawn. For some reason, when the respawn 'countdown' normally appears, it does not show on the screen. Repawn works fine otherwise (after the 'hidden' countdown timer is complete). Any idea how to fix this please? #H
  12. Hostilian

    SOG Prairie Fire Map (without loading DLC)

    Apparently it's not possible and they've no plans to allow this for the maps.. I've requested a Steam refund (as I've not much time played and this is a deal breaker for me). If they ever fix this, I may re-purchase. This integration issue should be simple to resolve, but if they don't want to, that's up to them!
  13. Hostilian

    SOG Prairie Fire Map (without loading DLC)

    Been trying - but, so far, many of the files seem to request each other. I 'hope' that the devs can give us a workaround soon - if not in the current version, then in following versions. This is a bit of a deal breaker for me.. (I've managed to get it to load and have the normal Arma3 interface. Few moans about missing files, but I can open the PF terrains in the Editor. Can't join MP games using the Cam_Lao map though)
  14. It's long been known that Nvidia performed better than AMD in Arma3 (plently of articles online about it). I replaced my old RX480 with a GTX 1080 because of this (at least in part). To be honest, I only noticed the performance increase in YAAB, not actually in-game. I'd be very surprised they'll be willing (or able) to do anything about this.
  15. What resolution? You should really consider overclocking that CPU. ARMA3 is CPU (and memory) bound, so every 100MHz helps. I have my 8700k at 5GHz on all cores and get decent framerates (about twice yours) - at 3440x1440 - on 'very high' preset. 30 FPS - you must have your view distance at insane distances. Use the presets - High, Very High - and dont touch view distances/object etc. I would experiment with individual settings on Ultra (rather than using the full preset).
  16. I had my old 3770k running at a stable 4.7GHz. I'd say the 4770k could go a good bit higher. I'd also consider delidding it to lower the temperature. My previous board didn't have an NVMe adapter on board, but I was able to get a PCIE NVME adapter (relatively cheap) and - with a suitable NVMe drive (Samsung Evo in my case) - was getting up to 3000MB/sec (read) on that. A big improvement over SSD. Yep, RAM overclocking is definitely worthwhile. I overclocked mine to 2400 (or so, can't remember) and noticed an improvement. The biggest gain is from upgrading to a DDR4 based platform though (I went to a 8700k a couple of years back, which I have at 5GHz all cores). I needed to as I'm running a 3440x1440 monitor - it needs the extra grunt. #H
  17. Just a few pointers to playing Warlords - Malden 2035... Some also apply to other maps, but you can figure it out. 🙂 1.. Always carry AT. Always, always carry an Anti Tank weapon. Doesn't matter what it is as long as you carry it. If you're a sniper, at least carry an explosive charge. 2.. Map strategy. I've seen so many BluFor teams going for Military island and forgetting about the shortest route to their base. By the time Blufor has Military Island, Opfor can already be attacking Arudy - and it's only 2 hops to Blufor base from there (and game over). As Blufor, you've either got to go for the direct route to OpFor's base OR ensure you have enough captured sectors on the shortest route to Opfor's base befpore going for Mil Island. At least capture Arudy before heading to Mil Island and WATCH OPFOR.. I blame a poor map layout for this one. Blufor's base should be on or near the South coast. It also doesn't help that Opfor have their own airfield within a few hops and Blufor have nothing except Mil Island's choppers. As Opfor, don't go for Mil Base first as it's too easy to get pinned down by APCs. Radio Tower first, so you have enough cash (and a good position to fire from). Radio tower is a good location to get both Mil Base and Airport from. Whooosh Boom.. It's 'mostly' a daft idea to choose a sector for attack that you've already previously captured and can simply drive to capture it instead. Exceptions are if you've no choice or it's very important to get it quickly. 3.. Use the Arsenal when you can afford it. Use the arsenal to customise your loadout and camo. When you die, use the menu option to recover your last loadout (from base or any captured town) as soon as you respawn. This will save you having to repurchase your equipment. Oh and if you go back to where you died, rearm from your body - if it's safe. 4.. Don't use tanks too early (unless you're just up against the AI and disable/repair a Gorgon/Mora etc). Tanks (and especially APCs) are simply too easy to kill in this game. Save your cash when in contact with human opposition - until your team is ahead. Use AT to take out any enemy that is daft enough to buy it early game. Of course, if the AI buys some Armor and leaves it sitting there, feel free! 😉 Watch out for Snipers and AT campers on the top of mountains. Thermal vision helps with that.. The exception to early purchases, IMHO, are the HMG Hunter/Ifrit. They're relatively cheap, FAST and maneuverable and can quickly take towns. Yes, they're vulnerable to all AT, but stay off the main roads (in contested sectors - and use trees for cover) and your survivability will improve. 5.. Choppers are too easy to kill. I've lost count of my chopper kills - even ones I've killed after I've died. Save your money (unless you know what you're doing). Planes have better survivability - but only Opfor gets them (at least early game). If Opfor is raping you with planes, wait near their airport for the inevitable rearm and Boom.. I'll let you work out what NOT to do when flying a chopper.. 😉 6.. Defend the choke points. 'Arudy' (not really a choke point) and especially 'St Louis' are Blufor and Opfor's most important towns (with the current daft layout anyway). Defend them! If Opfor defends St Louis (and keeps doing so), Blufor simply can't win. Blufor doesn't have a sector that protects their base, and connected sectors, in this way. The closest is Arudy, but Opfor can bypass it and get to BluFor base via the South coast. 7.. Use defenses, mines etc. Automated defenses - whilst a bit less useful since you can no longer put them inside buildings - can still help defend sectors. MG tripods (make sure you assign an AI) do too.. 8.. Know how to play Arma3 and read the Warlords guide.. Should go without saying but it helps if you know how to play AND know the controls and rules of Warlords. You should know how to control AI and order them around (they can even capture sectors for you) and especially how to get them to crew for you. The single player campaign should help. Know where you can purchase vehicles from (any captured sector); you don't need to purchase and drive all the way from your base. Also, use 'fast travel', it will save you a lot of walking. It can even get you out of bother, assuming the enemy isn't too close to stop it. I'm sure there are plenty more, but there are off the top of my head! 🙂
  18. Hostilian

    Warlords

    I am well aware of that. I also know the difference between when I get shot with something and when the vehicle ''disappears' and I die. This seems to be only in Warlords. I haven't experienced it in KOTH.
  19. Hostilian

    Warlords

    Definitely wasn't shot at. Wasn't anywhere near any enemies - and there are usually indications that you've been shot or shot at (bullet noises, shellfire etc). So it looks like a bug or the afforementioned hack.. possibly.
  20. Hostilian

    Warlords

    Not sure if this is a Warlords only issue, but it's happening a lot recently that I can be driving around in whatever vehicle and all of a sudden - Dead.. No explosion, no bullets - not under fire. I am not sure if the vehicle disappears or not but it's happened in vehicles I own (and have purchased) and vehicles that may have been purchased by the AI... I've heard (in game) that others are experiencing the same issue but didn't know whether this was a Warlords issue or wider Arma3...
  21. Hostilian

    you need supercomputer to play this game

    Elephant in the room here being the resolution - which noone has mentioned. What resolution are you running at? Try reducing it. Also, the gfx card is quite old. That CPU can get a lot more than 4.1.. Look into Overclocking it - I had mine (same chip) running stable at 4.7GHz (though I delidded it). You get a very good speed boost over stock. Consider overclocking the RAM or try to get some DDR2400 RAM. It will make a difference. However, don't spend too much on improving your current PC. If you have the cash, an upgrade to a newer platform will give you the best returns. This game is all about CPU (and fast RAM). Graphics cards; not so much, though NVidia seems to be a better choice for ArmA.
  22. Hostilian

    Warlords

    Would be good for a 30 min cooldown - but will we see it? Doubt it. They'd have to change the way rearmament trucks etc work (maybe there should also be a CP cost)..
  23. Hostilian

    Warlords

    Others are saying the same thing - and I bet, given the choice, a majority of players would support toning down the dominance of airpower in Warlords. When they increase the power of ground based SAM's, it might improve - something that is massively underpowered in the game. I've said before that pilots SHOULD be shit scared of ground based missiles but they aren't because they can take the vehicles out so easily.. If you want to sit in planes and one click kill everything made of metal - whilst players are actually working as a team on the ground and taking the objectives, fair enough; but there should be other Warlords game-modes (or options) so we at least have a choice.
  24. Hostilian

    Warlords

    Seriously? You think warlords is about being able to fly planes rather than helping your team capture linked sectors? I think they'll adapt. Hopefully they're realise it's a team game - and not just about geting more kills than everyone else. It's a minority that regularly uses planes in Warlords anyway; and others (myself included) stay away from the larger Warlords maps DUE TO PLANE SPAM (you simply can't use vehicles for long before they're destroyed by some wannabe TopGun from 2km+ away). Warlords is on a downward spiral anyway - due, in part, of the lack of new official missions and fixes/updates.
  25. Hostilian

    Warlords

    Yep. It's been a problem for as long as I can remember. CapainDawson was replying to me on this.. As Warlords is something of a framework, I'd say it would be fairly easy to introduce this to Warlords missions. Just remove the purchase of planes. Leave Heli's and add the airstrike scripts with a CP cost. Problem is, we need servers to be able to do this. Many people ignore everything other than official BIS servers. I don't suppose BIS could donate one or two of their official servers to the community, so we can try out custom missions - Warlords tweaks etc. The easier option, without any modifications required, is just to play on smaller maps.. That's what I do. 🙂 Altis Warlords is just too damn big - and I prefer to finish a game in one session.
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