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Col. Psycho

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About Col. Psycho

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  1. Col. Psycho

    Questions on unified zombie mod

    tell me, this is a bit off topic, but where can i find some co-op missions relating to this mod? im in need of a few for a game tonight. :o (my first ofp online game in 9 months!)
  2. reet stuff. im downloading the pack later. can someone tell me exactly what are the bugs? and what addons will i need? some people say BAS and others say you dont need it? wtf is going on? D: i have BAS and Sucheys marines, is that it?
  3. Col. Psycho

    Hyk modern u.s. infantry pack released

    oh yea, and all i need now are UKF marine commandos / sas / sbs / recce units in Desert DPM and woodland DPM. then i'll be 100% satisfied..... (although the wolf 110's would also be cool aswel.. :o) at the moment, the UKF DPM pack, and the Hyk US Infantry pack are probably the best around. thats just my opinion, though.
  4. Col. Psycho

    Hyk modern u.s. infantry pack released

    they're awsome. i was playing ofp today and didnt know which forces to use, so i went through a trial and error phaise, and this addon won. some pointers: could you maybe either lower the backpacks, remove them or add a game logic item that allows us to remove the backpacks? in the sucheys marine pack, the way the backpacks look in that, are awsome. but to be honest, backpacks arent really that fun in OFP. its making me not want to use the SF dudes, except the CQB dude. :/ and i agree with the menu thing, too many things in the menu becomes a drag. dont put it in the menu area please D: overall, 8/10. would be 10, but the backpacks... oi... :/ nice one though.
  5. Col. Psycho

    Questions on unified zombie mod

    Hi there, i only recently realised i had an account here, so i decided to post my questions as i just started using this addon, which i might add, is bloody good. i havent had time to read through the ENTIRE thread, and its a bit hard, considering im on dialup and only on once (maybe twice) a week. so, can someone help me here, without telling me to go back into and look through the thread? please? here's my questions: 1) in my mission, i'd like to make some zombies respawn while others dont, how would i do this? (maybe 2 in 5 zombies respawn, for instance.) 2) is there a command to make my zombie's stronger, as in take more pain? i dont want to fuss around with too many code to get it working. so, in the current zombie / ofp versions, is there a simple script i can type to change the damage variables? 3) zombies dont attack immediatly. somtimes they just stand and face in the opposite direction for up to 15 seconds before they react. if im playing with AI, my AI will kill them within 5 - 8 seconds. (depending on how many zombies are around, of course.) Is there some way to make them "instantly" alert? so the moment they start / spawn they are already hunting thier victims down? just wondering. can someone answer these questions ASAP? at the moment im on dialup and can only connect once on a weekend D: thanks.
  6. Col. Psycho

    Unified zombie pack release imminent

    ah another thing: can somebody make a couple of really good multiplayer co-op missions? maybe a remake of skye-virus, without the lag? if possible, please do so. D: and if its been done, can someone link me to as many co-ops and SP missions as possible? :o edit: not to waste another post; The random respawn thing: okay, take a group of 10 zombies. Within that group, 6 will die completely, but the other 4, will respawn. Not so they are invincible, but so they respawn a limited number of times. i.e: each zombie, will respawn 5 times, before they will finally die. When you say the super-tough zombies are easy to do, do you mean i should do it myself, or that you will consider adding super-tough zombies into the next release? im really hoping you mean the latter, because as easy as it may be to some, others (like myself) find it a bit difficult to make super strong zombies without the use of extra scripts etc. so if its not too much work, can you either include a new zombie subsection with stronger tougher ones, or maybe a gamelogic that turns the zombies into tougher ones? please? D:?
  7. Col. Psycho

    Unified zombie pack release imminent

    Hey there. im so excited, that i havent gone through what others have suggested, so im going to post what i reckon will make the mod better.... 1) Stronger zombies, im talking a whole new category of zombies, so we still have the regular ones, but also strong zombies. Strong zombies should take a minimum of 10 shots to the chest or 3 shots to the head in order to die. they should be slightly faster, and more deadly. So, in the OFP mission editor, if we could have a ZOMBIES and then ZOMBIES - STRONG category, with the two types in thier respective places, that would be so hardkore. 2) randomly-respawning zombies. maybe this can be under a new type of zmbies aswel.. basically, a regular zombie, that can respawn u couple of times, maybe not more than 5 times? this will give it the whole "IT JUST WONT DIE FOR GOD SAKES!" feel. if this is possible, please include it! D:! 3) zombies with tactics - as in, they can outflank you, when they here shots they crawl, basically, regular OFP soldier - like AI, without the guns. it could make for interesting fighting. 4) zombies without limbs! and weapons for zombies! - i think a whole lot of zombies that have "weapons" aka thier own limbs, which they use as clubs. FDF mod has made the animation for a beating-stick, maybe you can ask for thier animation? also, it would be funny to take a zombie limb and beat up other zombies with it. 5) Territorial zombies - this goes back to the whole soldier tactics thing. maybe you can script the zombies, so they dont all come running from the other side of the map to kill you? zombies should only come after you when they see or smell you (which they cant, so its see) like a regular person / soldier does, in OFP. thanks for listening to my ideas, all of the above im pretty sure is possible within the limits of the OFP engine. btw, im making a mission at the moment, i hope it comes out well. should be finished by the end of the month. oh, here are some "crazy" ideas: 1) flipper-zombies. - Zombies that can flip your car onto its roof or punch your car to one side, sort of like a "super-zombie" type thing. I was thinking of calling it a "brute". it would be bigger and meaner looking than a regular zombie (somewhere between Sylvester Stallone muscle and The Hulk in size and strength.) this would be awsome, but i doubt its possible. 2) limbs - im talking arms, legs, torsos, hands - if you could script it so a hand, or an arm, or leg, could crawl toward you and kick / strangle / beat you to death. that would be awsome. heh thats all i can think of in short notice. now, i need some help: 1) in my mission, i'd like to make some zombies respawn while others dont, how would i do this? (maybe 2 in 5 zombies respawn, for instance.) 2) is there a command to make my zombie's stronger, as in take more pain? i dont want to fuss around with too many code to get it working. so, in the current zombie / ofp versions, is there a simple script i can type to change the damage variables? 3) zombies dont attack immediatly. somtimes they just stand and face in the opposite direction for up to 15 seconds before they react. if im playing with AI, my AI will kill them within 5 - 8 seconds. (depending on how many zombies are around, of course.) Is there some way to make them "instantly" alert? so the moment they start / spawn they are already hunting thier victims down? just wondering. can someone answer these questions ASAP? at the moment im on dialup and can only connect once on a weekend D: thanks.
  8. Col. Psycho

    Rts-3 1.4 released

    i dont know if this has been mentioned before, but why not use those barracken base addons for the base buildings? just edit them to have different colours, or just use brown for one side and green for the other. also, what are the chances of the HTTV, Suchey's marines, AKM74's russians and Sebastian's Dune buggies being put into the game? they are all pretty hardcore and would fit nicely into the game. at least i think so, :P enough of the input, time for the thanks: thanks for the RTS series, they have all been fun, and i do believe its one of the most fun modes of OFP ive ever played.
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