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C4P741N

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Posts posted by C4P741N


  1. I posted this in the ME&S forum before realising the was a completed thread for the topic...

    Quote[/b] ]Awsome work Silola, MCPXXL and the whole Mapfact Team. thumbs-up.gif

    I've only had a few minutes to test it out but am very impressed with the included tutorial missions, especially DAC_07_ReduceBigZone.Eden. I have a couple of questions though, I get an error message '...missing addon mfcti11' was this not included in the DAC d/load? Also how do I remove the enemy radio sidechat concerning enemy spotted etc? Sorry if this is covered in the readme I just haven't had time to go through it all yet.

    Once again, kickass work to all involved. notworthy.gif

    edit: Also, After a while i notice through the radio sidechat that individual units are being deleted, these are not corpses as it happens if I load a mission and wait, just wondering what's up with this?


  2. Awsome work Silola, MCPXXL and the whole Mapfact Team. thumbs-up.gif

    I've only had a few minutes to test it out but am very impressed with the included tutorial missions, especially DAC_07_ReduceBigZone.Eden. I have a couple of questions though, I get an error message '...missing addon mfcti11' was this not included in the DAC d/load? Also how do I remove the enemy radio sidechat concerning enemy spotted etc? Sorry if this is covered in the readme I just haven't had time to go through it all yet.


  3. You beat me to it Placebo, I was going to post this... tounge2.gif

    Quote[/b] ]4. Signatures and Avatars

    Keep avatars and signatures within forum regulations

    To keep signatures reasonably small following rules apply:

    # - total height of your signature must not exceed 150 pixels, this allows for 100 pixels of images and then 50 pixels for text/URL's if so required.

    (Below is a handy "signature ruler" to help you figure out how this rule works).

    # - total width of your signature must not exceed 600 pixels.

    # - height of any image, flash animation or any other signature single element must not exceed 100 pixels.

    # - total size of all files used in your signature must be no more than 100 KB.

    # - signature and avatar must be quiet, no sounds may be played back in them by any means.

    # - maximum size for avatars is 64x64 pixels and the file must be no larger than 100kb (102400 bytes).


  4. Just had a quick test of these tanks in the editor... superb!!!. One thing though, the circling of the tanks is not an OFP glitch, I just plonked down 4 of your T80s against 4 BIS M1A1s and played as both sides. The M1s do not exibit this circling behaviour. Playing in this fashion also showed mme that the 'B' varients armour is weak as piss, is this the case in R/L aswell? The others survive much longer.


  5. Just read the new news post (Nov 21) VBS 2 is going to have a booth at I/ITSEC. Could it be possible THAT's one of the reasons for no news on ArmA? Too many projects, not enough time dilators?

    I could be wrong but VBS2 is being produced by BIA and ArmA is being produced by BIS, two seperate groups, so the making of one shouldn't slow the making of the other. As I said I could be wrong.


  6. I'm sorry but JIP does not mean spawn as a freakin bird and wait for the match to end, you might aswell have us wait in the lobby, this is NOT 'join in progress' icon_rolleyes.gif .

    edit: Why was the ugly 'gun on back' animation from the PC version replaced with an even worse bow-legged one for Elite? what have these guys got in thier pants?


  7. I work in a retail outlet in Australia that stock almost all xbox games and OFP:E isn't even listed on our computer systems crazy_o.gif . Although the friendly staff at my local EB Games had a copy for me, they even let me trade in 5 of my old (read crap) games to get it for practically nothing. notworthy.gif


  8. Please, for the love of whatever god you bow to, Please don't allow this mod to gather dust as the Halo mod has done. All I wanted from the Halo mod was the Pelican and Warthog. In this case I really only seek the Dropship and APC (anything else would be a bonus). If work does cease please consider releasing open source betas of all WIP.

    Respectfully...

    Cap.


  9. one of the best is not yet mentioned, BAS TONAL, its a small african island with rebels and government troops and even some mercs (BAS TSF pack)

    Actually, jeffb mentioned Tonal in his initial post.

    In terms of buildings, the Tonal pack comes with BAS_O.pbo which contains all buildings/textures used on the Tonal Isles.

    Cap.


  10. Any more news on this one Silola? Can't wait to try this out with roaming patrols/MG Jeeps. The preview pdf was very informative and only added to my want for this script set. I'm unsure if I missed this in the readme or thread but does it(DAC) support mechanized infantry who will dismount to engage, then remount thier vehicle(s)? Or is that something that GLII would be needed for?

    Cap.


  11. And is it possible to switch so that the mission uses SFP units as west and east bad guys as resistance insurgents? By just changing unit type that is added in the scripts or is there something else i need to change in the scripts? or mission editor smile_o.gif

    To the best of my knowledge, not being tacrod or even a DMA member, this could be done in about 5 minutes. All you should need to change is the scripts contained in both the cce.Noe\spawn_enemy and the cce.Noe\spawn_friendly folders. Then load up cce in the editor and change the starting units to SFP4 pack... unless I've missed something.

    edit: I've done this... imported CCE to Afghan_Everon and used HYK units, COMBAT! APCs, INQ M1, BAS MH60 and JJR Rebels (plugin provided thumbs-up.gif ). But I haven't tested it much to see if I broke anything.

    Cap.


  12. What addons/mods/missions would you most like to see converted or will convert yourself into ArmA? The only things I intend to take/convert (if possible) is JAM3, DMA's CCE and Mapfacts DAC (unreleased). My OFP addon collection is a refined 1gb (compressed) of what I beleive is the flashpoint communities finest work, BAS, DKMM, CBT, RHS, ORCS, LSR and many other single authors/releases. As keen as I am to see these in ArmA I will probably just wait for new shiny toys to come after it's release. The reason for my top 3 choices is that I think standardisation of community addons from the beginning is a must and the other two are just my love of dynamic/random/unpredictable/replayble and easy to create missions.

    What will you take?

    Cap.

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