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C4P741N

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Posts posted by C4P741N


  1. - @ Mar. 24 2004,22:42)]it'll be nice to have a Read Me file with the Class name in it.

    Yeah sorry about that, my bad crazy_o.gif .

    classnames are identical to default woodland & F/Recon units except for one letter... w

    Class Names

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">SUCHwusmcrifle

    SUCHwusmcgren

    SUCHwusmcmedic

    SUCHwusmcauto

    SUCHwpatrol

    SUCHwftldr

    SUCHwrecon

    SUCHwrecon1

    SUCHwrecon2

    SUCHwrecon3

    SUCHwusmcJAV

    SUCHwusmcsmaw

    Captain


  2. Thanks for the replies, this is my second attempt at modding. I will try and answer questions and comments in the order they came.

    @colossus

    Quote[/b] ]Looks like they have Urban camo.

    The camo is simply the default woodland and Force Recon, recoloured and brighter.

    @m21man

    Quote[/b] ]Of course, they need some Winter RNI to fight against

    I'm workin on it  tounge_o.gif

    @Inq

    Quote[/b] ]i think it looks better if only the uniforms have new camo

    I've already done this but haven't done blood textures yet, if people prefer it I will finish it. although it looks like you've done as much as I have.

    @Sgt. Stryker

    Quote[/b] ]They go quite nice with my snow skimask pack

    faces2.jpg

    I know  tounge_o.gif

    can you still not d/load them? perhaps someone could provide a mirror.

    @all regarding camo

    see response to colossus

    Captain


  3. Just a quick question: how do I put "camera.sqs" in a trigger...I keep getting errors, so I must be getting the syntax wrong...

    place an object(anything) and name it. Then in the On activation field type:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">objname exec "camera.sqs"

    works every time for me. I use radio triggers to activate it when I need it. wink_o.gif


  4. Quote[/b] ]Custom OFP Faces by SuChEy SkInZ

    In order to utilize this custom face in OFP unzip the downloaded file to your OFP user directory...

    for example, my in game name is Suchey so I would unzip the face to:

    C:\Program Files\Codemasters\OperationFlashpoint\Users\Suchey

    You should replace my nickname with whatever name you use in game in the above example.

    Before it will show up you must also do the following:

    rename the jpg file that you just unzipped to face.jpg

    enter OFP, click on your name in the upper left corner of the screen

    select edit from the resulting menu

    in the list of faces on the right hand corner of the sceenr select 'custom'

    ...your face should now be available in game!

    Find more at www.digitalgrenade.com

    Excellent work on these faces Liquid_Snake, facemask.jpg is top notch.

    Hope the above info helps someone. wink_o.gif


  5. In ECPsettings.sqs I have set the chopper dust to Vektorbosons as default but all BAS Blackhawks, Pavehawks and Littlebirds still use BAS dust. Does anyone know how to prevent this? BAS make awsome addons but IMO thier rotor dust blows. tounge_o.gifblues.gif

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