C4P741N
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Posts posted by C4P741N
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Hmmmm... Im having problems removing those black borders ? can anyone help me ? Âplayer exec "camera.sqs"; showcinemaborders false
You sir are a legend! I have wondered about this for a while, thanks Wilco
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I just sent your site an email about this and the facepack I put together.
Facepack with 14 faces by Liquid_snake and Sgt. Stryker. Thanks for the mirror.
Captain
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Thanks for the replies, this is my second attempt at modding. I will try and answer questions and comments in the order they came.
@colossus
Quote[/b] ]Looks like they have Urban camo.The camo is simply the default woodland and Force Recon, recoloured and brighter.
@m21man
Quote[/b] ]Of course, they need some Winter RNI to fight againstI'm workin on it Â
@Inq
Quote[/b] ]i think it looks better if only the uniforms have new camoI've already done this but haven't done blood textures yet, if people prefer it I will finish it. although it looks like you've done as much as I have.
@Sgt. Stryker
Quote[/b] ]They go quite nice with my snow skimask packI know Â
can you still not d/load them? perhaps someone could provide a mirror.
@all regarding camo
see response to colossus
Captain
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Just a quick question: how do I put "camera.sqs" in a trigger...I keep getting errors, so I must be getting the syntax wrong...place an object(anything) and name it. Then in the On activation field type:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">objname exec "camera.sqs"
works every time for me. I use radio triggers to activate it when I need it.
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With Suchey's permission I am releasing the Winter USMC troops I have made. These are new units listed in the editor under WEST->USMCMARPAT->(W) USMC xxxxxxxx.
Pics...
Download...
here 5.5mb
file is on an australian server, unsure if this is good or bad
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Here is a pbo with 6 liquid_snake faces for all the lazy peopleor HERE is a pbo with 14 faces by Liquid_snake & Sgt. Stryker.
Excellent work
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Why do I even bother.Because it's there!
And because there are those of us who appreciate the work that the BAS Team has put into OFP. I salute each and every one of you.
curses OFP salute anim.
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I hope one of these is up to the standard you are looking for...
http://www.compit.com.au/captain/rangers.jpg
http://www.compit.com.au/captain/rangers1.jpg
http://www.compit.com.au/captain/rangers2.jpg
http://www.compit.com.au/captain/rangers3.jpg
Captain
edit: URL Spacing
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Quote[/b] ]Custom OFP Faces by SuChEy SkInZIn order to utilize this custom face in OFP unzip the downloaded file to your OFP user directory...
for example, my in game name is Suchey so I would unzip the face to:
C:\Program Files\Codemasters\OperationFlashpoint\Users\Suchey
You should replace my nickname with whatever name you use in game in the above example.
Before it will show up you must also do the following:
rename the jpg file that you just unzipped to face.jpg
enter OFP, click on your name in the upper left corner of the screen
select edit from the resulting menu
in the list of faces on the right hand corner of the sceenr select 'custom'
...your face should now be available in game!
Find more at www.digitalgrenade.com
Excellent work on these faces Liquid_Snake, facemask.jpg is top notch.
Hope the above info helps someone.
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thirtyg, what grass is that in your pics? I've used i44 grass in a few shots but they don't have that detail. Â
USMC in the trees...
Sunset BTR-80 (100k-ish)
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Just a quick question; when using the <this exec "camera.sqs> and you get the camera... is there any way to get rid of the crosshair?Press 'L'
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Incoming...
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Thanks Acecombat I found that I didn't have to disable BAS' effects I just had to add a default BIS unit and the ECP_addunits trigger. I always forget that .
Much nicer
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random pic off my HDD.
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In ECPsettings.sqs I have set the chopper dust to Vektorbosons as default but all BAS Blackhawks, Pavehawks and Littlebirds still use BAS dust. Does anyone know how to prevent this? BAS make awsome addons but IMO thier rotor dust blows.
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Just wondering if someone has a config with Earls weapons for these units? If it's already been done it would save me the time of doing it myself. A PM would be most welcome.
Thanks in advance.
Captain
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Lost Bird
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To the last couple of pages... Amazing.
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...when things are no longer on fire, they are inflame true.
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Although not up to Acecombat & thirtyg standards, I thought this unedited pic of mine looked good.
Hope it's worthy
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There's an outside???
who released that addon?
Is it ECP compatible?
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Awsome! I can't wait to fly that dropship. Have you thought about using the BAS cargo script for transporting the APC?
Winter usmc
in ADDONS & MODS: COMPLETE
Posted
Yeah sorry about that, my bad .
classnames are identical to default woodland & F/Recon units except for one letter... w
Class Names
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">SUCHwusmcrifle
SUCHwusmcgren
SUCHwusmcmedic
SUCHwusmcauto
SUCHwpatrol
SUCHwftldr
SUCHwrecon
SUCHwrecon1
SUCHwrecon2
SUCHwrecon3
SUCHwusmcJAV
SUCHwusmcsmaw
Captain