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C4P741N

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Posts posted by C4P741N


  1. Nice! wow_o.gif . I'd like to see a mod that replaces all of OFP's default silhouette style optics, for ones like these.

    edit: I agree on not showing any camo, it'd suck playing with desert units only to have woodland camo in optics view. crazy_o.gif

    Cap.


  2. I find the zombie scripts to be a bit bugged, so with permission, when PUKF releases an update of the  DPM pack I'd like to see thier bayonet script modified for an attack dog. PUKF have already stated they will not release the scipts until the update. I've mentioned this a couple of times and I'll stop now, I just want an attack dog. tounge_o.gif

    Captain


  3. The shading on the tarps is part of the texture and not part of OFP's lighting, they'll have the same shading regardless of time of day. I prefer vehicles to have working shadows but IMO it's not a must!, except in combat photography.

    Cap.


  4. The shading on the tarps is part of the texture and not part of OFP's lighting, they'll have the same shading regardless of time of day. I prefer vehicles to have working shadows but IMO it's not a must!, except in combat photography.

    Cap.


  5. But... is this a BAS addon?  why would I need it for these missions if it's not?

    It's not a BAS addon, it was originally made by 'Joe Lemonade' and was donated to BAS for use with the TSF. I'm not sure what it's dependencies are but it's a required addon.

    Cap.


  6. I have (almost) unlimited, ad-free hosting space/bandwidth. I'd be glad to host the images for the comp. As long as that didn't prevent me from entering. PM me if needed.

    Captain.


  7. BAS gave up the SEALs for this. wink_o.gif   Come on this sucks.  I'd rather have the SEALs.  

    Don't get me wrong the addon is ok but... Its no match for the SEALs.

    So long. sad_o.gif

    I hope they (mods) ban your noob arse Maniac smile_o.gif

    Great work BAS. See you, (I hope) in OFP2!

    Captain.


  8. Already done, they're in the editor under Empty--Zig Objects--Something. Add this to the Init of each (to those who don't know tounge_o.gif ).

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this inflame true

    or classnames-

    ZIG_GlowStickObjectG (green - static)

    ZIG_GlowStickObjectB (blue - static)

    ZIG_GlowStickObjectR (red - static)

    Cap.


  9. I could probably make it as a standalone addon, but to my (limited) knowledge, there is no way of making it visible to those only wearing NVGs. That being the case what would be the point of having a standalone version?.

    Cap.


  10. Desert Hummers

    Woodland Hummers

    I agree BUZZARD. This is the majority of HMMWV's I currently have on my PC, all driver/gunner/cargo anims work, there is no muzzleflash bug, etc. Why the hell are people bitching about a lack of hummers?. Sure these could be remade to a BAS/Marfy standard but for all playing purposes they are bug free. Even with no shadows I could use these until OFP2 arrives and wouldn't think "man I could sure use another 10 hummers."

    Get over it.

    Cap.

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