C4P741N
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Everything posted by C4P741N
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I have only played a minimum of FDF but the quality/quantity of work is beyond reproach. I fully understand/agree with your decision to halt progress. I myself, although not part of a mod team or released anything worthy of mention, have retired from all OFP except to gloss over the forums to keep up with the news. Almost as soon as news of ArmA was released, my 4 year obsession with OFP began to fade. Hope to see you all on the frontline again at the end of the year. Good work FDF. Cap.
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3 words... Ludicrous addon requirements. Screenies look nice though. Cap.
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This is not possible as both ECP and FDF run thier own config. It would be possible to create an ECP/FDF hybrid config, but this would be LOTS of work... and I mean lots. edit: As for replacement BIS units, then that is what EECP is for, it's ECP only prettier Cap.
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Once all methods of contact have been exausted, release with credits should be acceptable. What a waste . Cap.
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aerial/satellite images as island textures?
C4P741N replied to .pablo.'s topic in ADDONS & MODS: DISCUSSION
I really want that island in the video... -
I posted this over at the OFPEC boards with no helpful results (atleast in the last 24hrs) so I thought I'd post it here too. I have started making a coop c&h vs ai mission using Tactician's Capture & Hold Tutorial as a base. I've expanded it to include 5 control points, selectable time/weather/difficulty settings, respawning destroyed/abandoned vehicles, respawn with weapons, countdown scoring system, multiple outros, ... and so on. But one thing I not sure on is how do I make AI capture the flags? How can I make these 5 flags the most important things in thier little AI lives?. This mission kind of goes nowhere without this. Cap.
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Link to the misc pack is down for me. looks excellent.
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I'd like to see newly modelled chunks of charred, burnt, bloody flesh over nothing. But I agree not to use the Y2K3 cartoon skeleton. Cap.
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Well Tactician's C&H tut IS about taking the flag but I would prefer it if the area had to be controlled (free of OPFOR) for a certain time before it becomes assigned to a side, don't know what needs to be modified yet. Would waypoints work? If OPFOR captures a zone and I take it from them how would they know to attempt to reclaim it from me. I'm working on other parts of the mission but atm all I have is a MP C&H Cap.
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On the topic of maps, I've asked this in every starwars thread but I'll ask it again, will you or one of your team be making a 'surface of the death star' island? with a trench run going n/s, e/w or both. *crosses fingers*
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I agree... kickass!
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Before you release it (speederbike) could you add a passanger seat?. It always annoyed me that it only had a driver position. Cap.
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I voted COOP but I really want Dynamic COOP campaigns with JIP.
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These machines would serve very little purpose in thier original story because they spent all thier time herding us up like cattle and killing us until they were taken down by bacteria. But who am I to tell you what to make. Cap.
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TwighLight island - post apocalyptic fun!
C4P741N replied to D.murphy man's topic in ADDONS & MODS: COMPLETE
or better yet a dynamic campaign based on the fallout series. Cap. -
FlashFx Units Replacement pack 5.0!
C4P741N replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
CPP2BIN by Amalfi Unsure if this has been said in the last few pages but this IS possible. Simply bind 'Turbo' and 'Strafe Left' to your Insert key and bind 'Turbo' and 'Strafe Right' to your PG Up key. It'll will show up red in your controls menu but that doesn't matter, I have Q and E as my lean keys. Cap. -
These animations will not be added to the ECP core as it would break multiplay functionality. When ECP is finally released it would be a 3 minute job to implement, and if you don't know how then I'll do it as I already have it running in my beta version. edit: Not to say that you can't multiplay with these, just that both server and clients would need to be running it. Cap.
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Yep, just yesterday I imported the SE version of this map into... that other game(training software )... and had some missing building textures and was hoping someone would do a better job of importing it than I did. Can't wait. Cap.
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Sweeet!
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Well that sucks... Good to hear though that at the loss of one member you've gained two. Cap.
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I've wanted this APC/Dropship in OFP for a long time, it's looking badass. A couple of things... will you be releasing addons or will we be waiting a til OFP2 is out for a full USCM mod for OFP? Are you planning on making any LV426 style islands, with barren terrain and Hadley's Hope-ish colonies/atmosphere processors? Cap.
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I thought accurate jamming of weapons was impossible in OFP due to the fact you can't add individual bullets to a soldier, only mags. So if you get a jam at round 23 of a 30 round clip a script would kick in to remove your ammo until you clear the jam when you either lose the next 23 rounds or gain 7. Both of which aren't the most realistic options. just curious. Can't wait for the release. Cap.
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I'd not looked at OFP-XBOX s/shots before but looking at this shot I notice 2 things... This is the sniper from VBS1 and either the men or vehicles have been rescaled, that Hummer looks huge. I agree they don't have the time to add new content to OFP but surely it woldn't be too hard to release replacement unit .pbos from the xbox version. Cap.
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Well that's odd, so am I! Me too