C4P741N
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Everything posted by C4P741N
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I removed these (*) and replaced it with your suggestion oyman it still explodes but the fireball is gone, it still kick up dirt too. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">* Â hit=2000; Â indirectHit=1000; Â indirectHitRange=5; Â minRange=15; Â minRangeProbab=0.250000; Â midRange=50; Â midRangeProbab=0.750000; Â maxRange=75; Â maxRangeProbab=0.500000; Cap.
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I've got it in as a throwable object with 2 problems.  It doesn't glow  It still explodes and disappears. Cap.
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MrZig, could you please send me that (as is). I have a config ready to go but need the rest (p3d/texs). I may or may not be successful Cap.
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chad I saw these vids on OGN and they are the best OFP/Music vids I've seen. Good work. Cap.
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...ahahahahahahahahahahaha... Cap.
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no, there is no need to re-create what is already great. That and the fact that if we waited til you'd finished a campaign then kittens would be on the endangered list. Cap.
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-nomap to the rescue again!
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OMFG! If it wasn't for the command bar and action menu I'd swear I was looking at HALO. Amazing work MC!. Just wondering, now that your making videos, if you could make a vid of the pelican? Cap.
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Here's the APC textures from AVP2... Marine APC Damaged APC Weyland Yutani APC APC Internals Cap.
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How are you at importing models then? becuase I have every vehicle/character/weapon model out of AVP2 that I'd love to see in OFP. Cap
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Holy crap man! whose G36 is THIS! Also I agree with your 48hr policy. Â Cap.
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Couldn't agree more. edit: And where the hell is DarkSchakal and his imported Troopers?.
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I know Combat! is working on the Hemtts, but who is doing the 5T'? Is there a discussion thread I missed? Cap.
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Delta Drop Addon: Mungari Island       BAS Deltas       BAS/Silent Pro Desert Pavehawk Cap.
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I thought Iraq taught us to drop 1500 bombs on the first day and 200,000 troops on the second. Good work xezon, I'd thought this was possible for a long time but beyond my skills. Cap.
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You need the PUKF Bayonet scripts for his blades and spear. <off-topic> PROTOTYPE 001 one of the mods in going to jump on you for the size of that sig-pic. Cap.
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all the features on the M113 that make it cool don't work in 1.46, don't wwanna upgrade, stick to the BIS M113. I agree. It should be illegal to speak about v1.46 now.
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Sounds like you've got it all under control Master_Chief... As the Master Chief should I guess.
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I just did the same about a week ago, it was just 400mb worth of addons that were never used, but the planes are excellent.
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Very Important Announcement from BAS
C4P741N replied to Tigershark_BAS's topic in ADDONS & MODS: DISCUSSION
I would like to thank each and every BAS member for your contribution to the OFP community. The Tonali Mercs and updated Pavehawks will be a much appreciated final gift. Thanks BAS, Hope to see you in OFP2. Captain. -
Excellent work Combat! Team. The only glitch I've noticed is in the drivers pilot view, things appear/disappear through the windows. I don't use Y2K3 or EECP so I haven't had the lower ramp or ammunition problems. Again, Excellent work Combat! Team. (sorry, can't stress this enough!) Cap.
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I think it has more to do with the fact that data3d.pbo is edited rather than the actual models involved... I could be wrong. Cap.
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I haven't read all the replies here but I hope it helps. Below is the most recent version of Llauma's skymod it contains: Llauma's Sky/ocean, Hit_Sqd_Maximus' stars/moon, INQ NVG model/Tex, WGL NVG optics/compass. Using this installer I now don't get the .p3d errors I used too. Download it HERE Captain
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unedited... Addons: Sigma's US Tanks        DKMM T12        Desert Everon