C4P741N
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Everything posted by C4P741N
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I downloaded this island when it came out and it's great, but I recently installed the Hi-Res CWC Islands by SpaceAlex and Fatwombats ground textures and it resulted in THIS. any ideas on how to fix it without removing anything? Â Cap.
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This would be excellent if you could add and subtract carts as you wished, like have a couple of troop carrying carts and and ammo one. or one like this... I'd like to see it somehow made into islands so cities could have pre-built train stations.
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I hate duplicate items in my editor lists.
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Why are the default BIS armoured units (M113/M60/M1A1/Vulcan) listed with these vehicles?
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I put all addons into mod folders leaving addons and res/addons as they are after install. I have 9 mod folders with 453 files totalling 2.4GB and I never have errors.
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This is a good idea, I know nothing about minelaying equiptment, but it sounds fun to me Cap.
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May 4th and around may 30th at midnight you can get some pretty good moon shots. Cap.
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LOL, this was the first thing I tested too because I added WGL mods compass face and NVG optics and these work fine. INQ's textures are installed but not the model. BIS NVG's with INQ's textures looks really bad. Â
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On a completely different subject, I was just wondering if Pukf or any other talented config/scripter would please bind the bayonet scripts to teacups animated dog? so we can finally have a working attack dog. Cap.
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UCE's Middle Eastern Resistance and alot of his other units have already been JAM'd by Gazmen... UCE/JAM Pack But I agree the PFLP troops and HK packs could use JAMing Captain
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Addons: Marine Assault Pack        Mapfact Building        Unified Anims Pack Cap.
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DAMN! I missed the original pic! I want to be offended!.
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Bas addons - latest versions
C4P741N replied to MarcusJClifford's topic in ADDONS & MODS: DISCUSSION
Tonal... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">70,934,528 BAS_O.pbo 71,950,336 BAS_I1.pbo 9,089,024 BAS_I2.pbo -
But I don't want copies of the same thing running in OFP if they conflict or not. Could you list any/all .pbo's we can now discard?
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Cap.
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I believe you only need to do this to either data.pbo not both depending on which you run. I only did HWTL data.pbo and it works fine for me.
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No correction is required because although the model and it's textures are INQ's I've used the optics of the WGL NV Goggles. edit: thanks to INQ and WGL.
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make the server Y2K3 compatable and ill be there I think I missed a part of the conversation, I thought we were refering to missions available for d/load. edit: Added Pic, I like the War Gaming Leagues nightvision optics
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oh well, questions answered and I leave it in your capable hands Master_Chief. Looking forward to a release. Cap.
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I'll gladly host missions if needed. Captain
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MC, could you please release these vehicles with ofp default men as driver/pilot?. I would use these with all kinds of units and would hate to have to wait for infantry units to use them. The screenshotslook excellent, can't wait. Â edit: Another thought on Pelican control could be similar to the FLK Harriers VTOL system.
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I believe this is because Keg's installer only replaces textures in data.pbo, the stars are actually a 3d model, you need to manually Unpbo data3d.pbo and replace them there. @llauma or anyone who knows... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">'Bad file format in p3d file.' If both server and client are running the same files will this error still occur? Captain
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nope, both links (pics) take me to the first page of these forums.
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What the name of this add-on or mode. I don't quite understand the the question but the units are either I44 or WW2EC, and the plane is the C-47. mode? Cap.