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Cpt. FrostBite

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Everything posted by Cpt. FrostBite

  1. Cpt. FrostBite

    Tonal update?

    Dude, that looks awesome!! Â An old BAS member at work is always interesting, but this in particular is REALLY interesting. Â An african bush is also much better than a jungle setting, since there is not really a good way of doing a jungle in OFP anyway (at least not without completely smashing the FPS). And an african bush is in IMO a much better setting for some nice field battles. I'm really looking forward to this. Keep up the good work ebud!
  2. Cpt. FrostBite

    Well I'm In A Great Mood...

    bullseye  There will indeed be four MG's on top, of which one will be in the remote weapon station, which will also be the only one which will actually fire. And yes, I do plan on releasing this vehicle. I hope to finish it in a few weeks, but I can't make any promises, since I still have to learn to do some textures and stuff. I'm now in the proces of making my texturing my own roadwheels, since later Achzarit's had the old T55 wheels replaced with centurion roadwheels. Texturing wheels is a bitch, since the shadows ect in the texture has to be exactly the same for all 360 degrees or you'll get strange things when you start driving. And the interiour and LOD's still needs to be done. But after the first LOD the other LOD's are easier, since I always create a basic shape which is not too much poly's so I can use it in every LOD (copy paste). I still need to ask permission though, sine I'm using the tracks of PSC's BTR-T (actually I used the BTR-T model as a base, especially for scale ect, but right now there's basicly nothing left of the original model except for the tracks).
  3. Cpt. FrostBite

    Well I'm In A Great Mood...

    Damn, and I'm just texturing my first addon (well, the first addon that I'm creating textures for myself that is). until Arma is released it's not too late to create some addons. And I have too much time on my hands, since it's vacation, but the weather it shite
  4. Cpt. FrostBite

    SJB Weapons Pack Released

    My Glock 17 came with two 15-round 9x19mm mags and I got two more identical ones after-market. Â Edit: Â By the way, I am in the States. Â And sorry for the off-topic. Than it's 15 instead of 17. Doesn't matter. The point was that it's because of gun-laws that lower capacity magazines excist for the normal guns. I don't really understand those laws anyway. 10 instead of 12 round for the USP45 and 15 instead of 17 for the glock. Will it really make a difference? I don't think so
  5. Cpt. FrostBite

    FFUR 2006 2.0 Total conversion pack

    and they should not include the M16A4, but the M16A3. The USMC replaced the M16A2 with the M16A4 (with single-burst trigger group) and the army replaced some M16A2's with the M16A3 (with fullauto trigger group).
  6. Cpt. FrostBite

    FFUR 2006 2.0 Total conversion pack

    The silenced rounds drop quicker than the normal rounds, so they are calibrated to hit dead-on at 300m in a larger arc. So at target below 300m you have to aim lower to hit. And the enemy can hear you since a silenced M4 still fires supersonic rounds that can be heard up to 200-300m. The unsilenced rifle can be heard at ranges beyond 1km.
  7. Cpt. FrostBite

    SJB Weapons Pack Released

    The limited capacity magazine is the magazine which can only take 10rnd, but of course it has the same length as the standard mag, otherwise you wouldn't be able to insert it. But since the US laws are strict only the limited capacity magazines can be legally sold to civilans in the US. I couldn't find anything on the glock, but this what HKpro has to say about it on the USP45;
  8. Cpt. FrostBite

    SJB Weapons Pack Released

    http://en.wikipedia.org/wiki/GLOCK_19 Propably some kind of extender thing for the 10 round mags though. The 10 rounds have to do with US laws. I believe it's not allowed to have a semi-automatic pistol with more than 10 round in the magazine in the US (as a civilian). I'm not an american, but I read something about this once.
  9. Cpt. FrostBite

    FFUR 2006 2.0 Total conversion pack

    Because the gunner proxy was not added to the fire-geometry LOD in O2. It's actually a very easy 'fix' if you know how to work with O2. It would also be nice if the cargo-doors on the Mi-24 would automaticly open when you hover low above the ground (activated by the same trigger as the landing gear for example). May be it's just me, but that would look very cool to me.
  10. Cpt. FrostBite

    FN SCAR and SHRIKE 5.56

    Personal life always comes first! We'll sure as hell miss you down here, but right now I just hope you can get your personal life back on tracks again. We'll remember you and I'm sure one day we'll see you again. For now thanks for the great work on your addons and the time you put into this community to keep the OFP world alive. Best wishes, Ivo Jacobs aka Cpt. FrostBite
  11. Cpt. FrostBite

    SJB Weapons Pack Released

    not 20+ pbo's but 20+ p3d files (or even many many more than that). The problem is that weapon-models do not support hidden selections like vehicles and soldier models do. So while you van create 20+ soldiers with a single model, it's impossible to do so with weapons. This will change in game 2 and hopefully it will already change in Armed Assault (among all the other engine limitations). If you have no idea what you're talking about and have no clue about modeling for OFP than please don't talk like this, since your post isen't the friendliest I've seen.
  12. Cpt. FrostBite

    SJB Weapons Pack Released

    And Dutch rifles... and if I recall, more than a few rifles in service with the UKSF. The ACOG is looking pretty badass though. Damn, but that C-7A2 looks nice. The Dutch indeed use the C7/C7A1/C8/C8A1, but not the C7A2/C8A2. So we don't have the collapsable buttstock and green furniture on the C7. The Danish forces also use the Diemaco rifles. The British SF's (SAS/SBS) use the Diemace SFW.
  13. Cpt. FrostBite

    SJB Weapons Pack Released

    No. You'll have to change the config. But this is not the topic for such discussions. But I think this will do the trick; Look up this in the config of the SJB weapon pack; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{ class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierWMG: SoldierWB{}; class SoldierWG: SoldierWB{}; class SoldierWSniper: SoldierWB{}; add this line underneath it; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class LSR_ranger : SoldierWB and change every following line that looks like this; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class SJB_TOS_M4_Soldier: SoldierWB to this; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class SJB_TOS_M4_Soldier: LSR_ranger This should change the soldiers to default LSR Rangers. I think you can find out the rest rest by yourself.
  14. Cpt. FrostBite

    SJB Weapons Pack Released

    I of course haven't seen the result, so you'll just have to try it out and see if you think it's acceptable or not. It's your call.
  15. Cpt. FrostBite

    SJB Weapons Pack Released

    maybe extend the tube of the stock that wouldnt be so weird for instance someone with long arms maybe The problem is that the right hand must be around the pistolgrip and that the left hadn will be positioned in front of the muzzlebreak. The only way you can use this as the primary weapon is whan you use the silenced version.
  16. Cpt. FrostBite

    SJB Weapons Pack Released

    Nice MP7. I use the orignal model by Snipa Masta in Half-Life 2 and Counter-Strike:Source. Great model.
  17. Cpt. FrostBite

    SJB Weapons Pack Released

    yeah, really constructive post @Jackel; Painting lines over your weapons can very easily be done with photoshop. So it wouldn't require any fantastic texture-skills. Even I can do so and I know jack shit about texture-making. Even basic photoshop tools give a verynice spray-painted on effect that's almost perfect already. Perhaps something you can consider for a future update or whatever (don't want to delay the current update).
  18. Cpt. FrostBite

    SJB Weapons Pack Released

    The thing is that the weapon is camouflaged in a woodland camouflage pattern. SF operaters don't have such a fine paintjob on their weapons, they just spray some lines in a contrasting colour over their weapon to break up the general shape of the weapon. The colour used would be green or earth for woodland. In desert terrain you can see (generally speaking) two paintjobs; one with just desert yellow stripes over the weapon and one with the entire weapon painted desert yellow with dark earth stripes over it. I once did such a paintjob for a winter weapon; http://img.photobucket.com/albums....s01.jpg But the camouflage weapons in your pack are good enough. You don't have to change them. The above was just to comment on the above messages. I don't want to delay the pack even more and I do like the current camouflaged weapons, so just keep it as they are.
  19. Cpt. FrostBite

    International SF Pack

    I sure hope there is still some progress
  20. Cpt. FrostBite

    FFUR - Huge Release !!

    I'm also interested in those french troops. The OFRP troops are still great, but are getting dated (textures especially). We could use some better ones Really looking forward to the update of FFUR2006 btw! Keep up the good work!
  21. Cpt. FrostBite

    LCWF MOD

    Koreans are small guys
  22. Cpt. FrostBite

    LCWF MOD

    Koreans are small guys
  23. Cpt. FrostBite

    SJB Weapons Pack Released

    Good point! But the fast majority of C7A2's (if not all) are upgraded versions of the C7A1, so the lower reciever could still be the same (unless it needs to be changed when you want an C8 stock (I don't know if that requires a completely new lower)
  24. Cpt. FrostBite

    FN SCAR and SHRIKE 5.56

    That gun looks so f*cking hot it should be painted red
  25. Cpt. FrostBite

    M468 Pack

    Not really. The 5.56 is light enough to start tumblin inside the body on it's own (without the need of hitting something). It will also very often break into pieces, causing a "lead-storm" wound. The normal exit wound of a 5.56 round is way larger than the entry wound (which is just a nice clean little hole). However; the 5.56 has little power and is a light weight. Therefor it doensn't pack enough power to penetrate the body deep enough (or start tumbling hard enough) when fired at longer ranges. The 6.8 and 7.62(NATO) are capable of killing someone at longer ranges easier. The 7.62NATO especially is a very deadly round which doens't overpenetrate too much (causing it to be the heaviest round allowed to be used against humans by RNLMC snipers). But make no mistake; the 5.56 can kill you like any other round if you get hit at the right place. about lack of ammo; They should teach the US troops to actually hit something than No offence, but if you compare the trigger-dicipline of US and UK troops you'll see a huge diffirence. The US troops fire a lot of lead down range. Although SAWgunners and machinegunners are supposed to do this (suppresive fire) normal soldiers are not.
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