Jump to content

Commander-598

Member
  • Content Count

    376
  • Joined

  • Last visited

  • Medals

Posts posted by Commander-598


  1. thing is tho that all the buildings would have to have new  textures because of the snow or else they wouldnt look right. so then they would have new names and they would have to be included in the island pbo.

    then the people would be able to load it

    I don't think anyone's ever modified buildings for snow islands.

    Anybody ever think of this line of code in the CPP:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">requiredVersion = 1.90;

    and or

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">requiredAddons[]={"BIS_Resistance"};

    DUH!


  2. The 7.62x39mm doesn't have that good a performance.

    Quote[/b] ]Well, I have mixed feelings about toning down the recoil again. Maybe if it's possible to slightly reduce recoil for assault rifles chambered in 5.56 or a similar calibre, it would be okay, but I really would miss the current weapon handling feeling.

    On the other hand, I still think that the finmod weapons are too low on damage. Thanks to the openess of the finmod .cpp, I was able to fiddle around a bit with the damage values. I changed it so that 7.62x51 and 7.62x54 rounds cause a damage of 11.3, while 5.56x45 and the soviet equivalent used in the ak74 cause a damage of 11.2. I then decided that 7.62x39 should do 11.1 and sidearms should do between 10 and 10.4.

    Now you might be thinking why the rifle values are so close to each other. Well, I was trying to get to the point where death is caused with either one or two rounds. A damage of 11.1 will mostly kill in 2 shots, but has a fair chance to kill with 1 round sometimes. With the 11.2 damage, you will have an even chance of either 1 shot or 2 shot kills. With 11.3 again, you will have mostly kill with one hit, but still often have to hit a second time in order to score a kill.

    I for one think that those values are perfectly balanced. In standard OFP they would be overkill, due to the way too good accuracy of the weapons. But with Finmods accuracy ruleset, the increased damage works out nicely and really adds to the realism feeling. It's hard to hit, but if you hit, the target will notice this. Machineguns finnally have a real pupose and can manage to mow down whole infantry squads if and suppress human players, as they know they will most likely die when hit. In standard OFP the damage of 8 is a joke and I have yet to see someone duck because of an m60 or pk.

    I would really like these values to be used with the next release of finmod. I for one think that they are very believable.

    Sounds good to me.


  3. I can hardly hit anything with bursts either. Anyway, its still to high.

    I've seen Marines with M16s on the rifle range, and you can hardly see ANY recoil.(That somewhat neat shoulder moving effect, it was barely visible.)

    I know well what the recoil of 7.62x39mm rounds is noticable. But that isn't really my point.

    I just loaded three soldiers from West(XMS), East(Ak74), and an FDF Soldier(RK 62). I placed each the same distanc and the same spot from that hill on the Desert Island and fired one magazine from each.

    Doing this test, I noticed that each weapon hit in the same spot, and therefore had the SAME recoil settings. And the whole point of this argument is that they are ALL(Assault Rifles) set too high.

    When you fire a full-auto M14 or an HK G3, you see effects like that.


  4. And $500 for an M16?Dang, I'm gettin ripped of for an AR15 for $1200. crazy_o.gif

    Doesn't make much sense does it...

    A fully working M16 is $500-$600, but Semi-Auto AR-15s that are identicle in every other way, cost $1000+


  5. Haven't tried it yet but this SP demo mod gives the Germans grenades. I think it also sharpens up the AI a bit. Not sure.

    It gives everyone grenades, and they use them. It also modifies the German soldier's "bravery" setting in files like "axis_wehrmacht_soldier_kar98k.gsc" found in the aitypes directory of the pak0 pk3 file. This makes the Germans more dangerous, as they do more shooting and less hiding. It seems they found a way to make the AI fear for its life.


  6. The Parachuters are just 2D objects that drift to the bottom of the skybox. You can't really tell though unless you get close.

    At the beginning when you cross the field, reinforcements spawn from where you started the game(In a trench).

    The respawn place changes as you progress. Like just after the first Flakpanzer when your trading shots with a group around the second one, they respawn just above the two MG42s.

    According to some previews, in other maps they can respawn from the air(Paradrop), I seem to recall something about Germans respawning from trucks. Stalingrad will obviously have respawns.

    Quote[/b] ]By looking at the Red Square video, it is.

    I couldn't tell much about it... If they do, i'll put that down as pure laziness about not wanting to make a single new animation, or slightly changing an exhisting one.


  7. Unless your a well known Billionaire, or a secretive Columbian Drug Lord, your going to have a hard time buying either. Isn't the M1's pricetag somewhere in the millions? Most of our fighters are up there as well. Besides, I don't think Lockeed or General Dynamics they would sell them to just anyone.

    Quote[/b] ]what's to stop me from building/owning my own nuclear bomb

    Radiation poisoning? Having a highly dangerous chemical/mineral without proper licensing?($10 bucks says they have a license for it.) Price of uranium?

    Besides, thats taking it into the very extremes.

    Prices

    F16 D/C-$26.9 million

    M1 Abrams-$4.3 Million I bet DU Sabots cost at least $100 a round.


  8. Well, I was never told that shooting someone is a bad thing, until I already had it figured out(Age seven).

    I'm 15. I have two large caliber rifles nearly within arms reach. I have ammunition for both within arms reach. I can use these weapons without parental supervision, if I need to.(Coyote comes looking for a free meal, or something like that. Not counting hunting season.)

    I'm competent enough to not go and shoot at passing cars.

    I can think of what was going through their heads. They were shooting at the back of eighteen wheelers not thinking it would cause any dammage and didn't stop to think about the .22LRs ricochets which veered off and killed someone.

    Very stupid people.

×