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Chris Death

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Everything posted by Chris Death

  1. Chris Death

    armed civilians

    btw - this thread abolutely belongs to addons & mods: discussion instead of here. ~S~ CD
  2. Chris Death

    Config Init events

    Yep, just thought it's good to check the other remaining ones aswell like: triggers empty/objects and init.sqs. ~S~ CD
  3. Chris Death

    Config Init events

    OK, done what i've said; I've tested in which order the init fields and the init.sqs become executed and here's the result in ascendending order: East West Resistance Civilian Gamelogic Empty Objects Init.sqs Trigger (with condition: true) ~S~ CD
  4. Chris Death

    Tail Rotor Script

    Mandoble - well the forums were down but the depot did still work lately. ~S~ CD
  5. Chris Death

    Config Init events

    That's a good point Raedor - i'm gonna check it out today when back home from work. ~S~ CD
  6. Chris Death

    Config Init events

    @Init There's another thing i noticed once when trying to create arrays with subarrays containing units or vehicles from their init fields or from init.sqs. - init fields are executed before init.sqs :well that might not be something new - init fields get executed in logical order of: first unit being placed onto the map = first init field being executed :again - nothing new - init fields of EAST units become executed before WEST unit's init fields :that was new to me and i think it is related to alphabetical order. I was always in the meaning of first unit placed (no matter which side) - first init field executed. East starts with E while West with W and thus it's later in the alphabet - i must admit i didn't test with Resistance or Civ's yet which would probably confirm my theory or smash it again. ~S~ CD
  7. Chris Death

    Config Init events

    Perhaps I could also have used: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">If !(IsNull Player) Then {RKSL_ISSERVER=True} I will check to see if this will return True, as it could just be a case of Player returning the Scalar bool error on a dedicated server? In which case it would always return false, regardless of the "not" condition. Well, that makes sense you're right UNN. ~S~ CD
  8. Chris Death

    Config Init events

    I noticed your player == player check, which you said should indicate if ded server or not. What were your results about that and did you check this one really? I ask because: comparing two equal things should always return true no matter if it is comparing valid stuff or invalid. If player returns something like: <obj-null> and you compare it to player which returns <obj-null> it should even be true on a dedicated server. I didn't look the other stuff yet, but if i get more time i will do so. ~S~ CD
  9. Chris Death

    How to make an addon

    ~S~ CD
  10. errm - wait - this don't work that way This is not a place "you order / they serve" It's more like: "hey - i got that mission where i want to do this or that but i don't have a clue how to - could someone please explain me or give me a hint where to find that" ~S~ CD
  11. Chris Death

    Voices/Radio etc.

    wow - this seems to become the new record of digging out an old post HeyHiHello you'd better run before the mods come ~S~ CD
  12. Chris Death

    Retextured guerillas released!

    hmm - so you never heard about ofp.info yet. edge's retextured guerillas ~S~ CD
  13. Chris Death

    problem with hungry script

    Well, i've already posted you an answer in your thread you made at ofpec. w1hunger never increases, since it will instantly run the first check only over and over again. More detailed answer here. I don't want to repeat meself ~S~ CD
  14. Chris Death

    Air Force (Is there one?)

    Guys, calm down both sides. Militia Sniper's question in this thread is a legitime one but i seems to has become misunderstood because of his lots of other threads asking for these and those addons. I must admit i noticed them too but 'this' topic here seems really make some sense since it could become a serious project for someone in the future (may it be for ofp or even for ArmA). I don't see any reason, why there shouldn't be an island affilated air force for the former resistance. e.g: Mapfact's Nogova or Ironsights Nogova 2004 could be a base for this idea - islands infrastructure has grown, why shouldn't they get an air force too. ~S~ CD
  15. Chris Death

    EU pack?

    Well, i don't get your initial post then. Summary: -You searched for an EU pack but you didn't find it. -Therefore you would like to request mods to work on European units to donate them. -So that you can create the EU pack. Well, the units i told you exist and you are aware about their existence. You want mix forces with equipement, but do you now want new units to be made for that ignoring the already existing ones or what? And do you think any mod will feel the need to work on units for somebody else releasing an EU pack? My advice: take what is already here, get in contact with them author's and try it that way, so that you can at least have a realistic goal for your pack in near future. ~S~ CD
  16. Chris Death

    EU pack?

    hmm- we got UKF, French, BWMod, Finn's, Swede's, Czech's, Dutch, even Belgium forces iirc, not to forget Danish', Portugesian, Polish, Spanish', Italian and who knows whatever else - forces already. What was it again, what you are requesting the mods to work on? Just do your homework and start searching on places like e.g: ofp.info or maybe even here. ~S~ CD
  17. Chris Death

    my tonal supplements

    Coordinating and combining work are two different things. ~S~ CD
  18. Chris Death

    men do not want to move in the forest

    Yes, there is some problem, when objects are too close to eachother even with pathlods inbetween. I dunno the exact distance needed to make them pass through though. ~S~ CD
  19. Chris Death

    How to make an addon

    Man, you want start a mod right now (at least i've read somewhere here) and you want a paa editing program. Convert the paa/pac into tga and then you can edit with e.g: photoshop. ~S~ CD
  20. Chris Death

    Arabia-BETA

    And when we're already at nitpicking Rebl Man, they're not "in" the mosque, but "outside" of it. Great island olemissrebel - looking forward to the next version. ~S~ CD
  21. Chris Death

    Addon problem error thingie

    errm - so in what differs my link from all Simmons, besides the text? Inquisitor's page site ~S~ CD
  22. Chris Death

    Addon problem error thingie

    Then you didn't look carefully. When clicking on addons it's the last two downloads there. Desert Pilot West and Desert Pilot East (or Ost) ~S~ CD
  23. Chris Death

    KAMIKAZE

    Did you ever consider to use the flyinheight command to change the pitch/bank? You know - when a plane is flying high and you order it to fly low it will put it's nose down aswell. ~S~ CD
  24. Chris Death

    Addon problem error thingie

    What a good tip somebloke That's like searching for US or BIS at ofp.info. Better go directly to inquisitor's site ~S~ CD
  25. Chris Death

    Addon problem error thingie

    And so it will be with Desert MI24 and Desert MI17. Just ran today into same thing. ~S~ CD
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