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ConanOfOz

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Posts posted by ConanOfOz


  1. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow @ Feb. 05 2002,16:19)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Unless of course, you can give it a script command. Such as having a radio trigger that will give it the land command.<span id='postcolor'>

    ...such as :  unitname land "land"

    "land" makes the chopper land and turn off engines. You can change "land" with "get out" and "get in"

    unitname land "get in"

    'get in' makes the chopper land, keep the engine on and wait a while for boarding troops. 'get out' is ofcourse the opposite wink.gif<span id='postcolor'>

    Dude, I gotta know how to do this...!!!

    In Tribes, if you didn't script things, everything was just TOO SLOW...

    What's the file, how is it done, whatever, with OF?


  2. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rogue2020 @ Feb. 07 2002,03:25)</td></tr><tr><td id="QUOTE">Shit the AI can walk through walls without a problem.....I tell people to go into a house and all of a sudden you see em walk through the wall without a problem....even seen guys lay down and stick half way out the wall killing people....<span id='postcolor'>

    ...Or the reverse... One of your guys gets trapped in a wall -- hooked up in the graphics. Usually happens when they are jumping out of a vehicle while close to the wall.

    If you are playing a mission that requires all your guys to reach a final extraction point, then your screwed; unless you are happy about taking the points loss and shooting your own man.


  3. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Feb. 03 2002,07:31)</td></tr><tr><td id="QUOTE">Zovirl made a great command guide, it's HERE

    On Avon Lady's FAQ<span id='postcolor'>

    Found...and a whole lot of other interesting reading too...

    Thanks...


  4. What is it with the AI pilot? Sometimes he's as thick as two short planks. Well, that's frustration showing, but my major desire is to find out how to make him land where I want him to. Without telling him to disembark, that is, cause that's the only way I can get him down.

    You see, in Red Dawn I like to play gunner, and much earlier in Hind Attack I get a little lazy once I've hijacked a chopper and just go for the ride, telling the "boys" what to shoot at.

    Now, sometimes, telling the pilot to "move" somewhere works fine; he'll fly to about where I said, then hover. But sometimes, he gets carried away and shoots through the waypoint I gave him, then charges off on some vector of his own (apparently) random choosing.

    In that last instance, I suspect he is going after targets even though I didn't tell him to. Whatever the case, the are times when I want him to land whithout having him disembark.

    Now, I've read the original manual several times, and I've been through most of the Red Hammer strategy guide, but I can't find anywhere where you can tell the pilot to "Land this puppy".

    There are other (possibly related) instances where the AI just doesn't seem to make sense. Like telling your squad to "Hold Fire", then designating targets, then "Engage" which is supposed to make them move to attack range but not fire, and yet sometimes they do anyway.

    confused.gif Well, in general, I'd like to see a treatise on how to control the AI in OF, but specifically, I'd like better control of the AI pilot.

    Any help out there?


  5. Lot of discussion about what should do how much damage, how big the actual round is, etc.

    When I read that a .22mm is bigger than a .50 round, I realise that we must be talking two different 'units of measurement' here.

    Someone able to give me a concise explanation of what the relationship between mm and caliber(?) is...


  6. Lot of discussion about what should do how much damage, how big the actual round is, etc.

    When I read that a .22mm is bigger than a .50 round, I realise that we must be talking two different 'units of measurement' here.

    Someone able to give me a concise explanation of what the relationship between mm and caliber(?) is...

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