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Cloughy

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Everything posted by Cloughy

  1. I seem to be Invincible in Coop 1.05. I am running 1.05 ger patched version, my mate is running UK 1.04 patched to 1.05. The AI cannot kill me after i die once, until i get in a vehicle then i am killable in the veh or out of it. Running 1.05 dedi server on the arma_server.exe. Its the same mission as the first couple of times we ran the server, no probs then. I made the mission, and there isnt any allowdamage false for the leader of group1. Anyone else had probs? Cheers GC
  2. Cloughy

    Pls help with my script

    The idea is, that _i will get incremented if the unit is in the trig and alive, if a unit is dead, then it will loop, that it why i count the units in the group and the trig again at the top of the script. so it can adjust the values, _i should end up == to the max no of alive lads in the grp. @Victor, Could you provide an example please? Cheers GC
  3. Cloughy

    Pls help with my script

    Havnt tried that, but forgot to mention that there is 30 lads in my group, spread across 3 Helos. the script runs when i get out of my helo, then the script should wait until all the lads that have survived, are in the LZ trigger. I had it working fine before, but tried to stop it messing up when i got out and some of the lads were dead, but hadnt been reported KIA yet. Cheers GC
  4. Cloughy

    JIP not starting init.sqs

    If you want a script to run regardless of when a player joins, create a trigger set its inti to true, then exec the script in the activation part. Any trigger that fires during the game, is fired on a client when they join. Cheers GC
  5. Cloughy

    Dedicated server bug?

    As mentioned above, its a locality prob. Your Dedicated server doesnt have a  player object, thats why your triggers are firing. No Player == !alive player. Also when one person(player) dies on one comp, it should only fire the triggers on that paticular comp, not on everybodys. maybe try using !Alive Player and !local server, that should make them fire on client comps, and not server. PS. When you play/host, the server has a player object, thats why it works that way. Hope it helps Cheers GC
  6. Search for some of my prev posts. I got this question answered, with the difference i wanted to know who was in trigger. You just need to reverse it. Cheers GC
  7. You need to add one clip, and one grenade before you add the Grenade launcher, that way they, the mag is loaded when the game is run. Cheers GC
  8. I can add and remove weapons, but was wondering if anyone knew the correct name for the M67 U.S Frag Grenade, i can only find 'HandGrenade' for my script. But it seems to add the commie one, not the M67. I just had another look and found 'HandGrenadeTimed', is this it? Cheers GC
  9. After assigning a group, say Team Green to f1,f2,f3, how do i quickly select this group, rather than using the ` key, which either selects everyone or the ones still following you. Cheers GC.
  10. I fixed this error, i just removed the addons out of the section in the mission.sqm and reopened it in the editor and re exported it. Still dont help ppl who dont edit the maps though. Cheers GC
  11. I get the same issue. I did have German 1.02 installed, uninstalled and then installed UK version. Deleted the Arma Folder in between. Still get the error. Also deleted my config files in my docs incase these were causing it. My mate, who is using a clean install UK version, on vista can load the same mission files in the editor and export and the mission works on dedi 1.04. Any help please.
  12. I have used it as you have said, but i havnt used a Gamelogic called server. I was using a gamelogic, to try and stop the intro after the game has started, but never called it server. i will try that, cheers GC
  13. Does this work on Dedicated server, 1.02. I am using this script with my intro.sqs. and the intro still happens on JIP. After the wait time. Cheers GC
  14. Cloughy

    Hunter Killer Script

    Might be a stupid question. But, why dont you just use a guard waypoint? When i use them with Full speed, Open Fire, Engage at will, the commies go to you last contact with the enemy. Eventually track you down, or if its a long contact, they may have time to catch you. Edit:- Just seen your last post. The guard works great with snipers, cause they will take pot shots at you from a distance. Cheers GC
  15. I am looking for a script that creates smoke, (no fire or fire sounds needed, so dont suggest the fire underground thing.) I want to make a downed BH, UH60_Wreck smoke whilst its on the ground. There was a smoke.sqs i used in ofp, but it dont work in Arma, a missing p3d or whatever they are. I want to create the smoke in the middle of the object, so it looks like the engine is smoking. Cheers GC
  16. I have done a quick search and come up with nothing. Fairly noob question, but i never really used it in ofp, cause it didnt work when the unit was on careless,how do i make my helos which are on careless turn their lights off? Cheers GC
  17. Cheers for that. All i need to do now is move all my trigger executions of the vehicleCam script (from ofp), to a script. Seems if a trigger has triggered once, then it is set to true when players connect later. Cheers GC
  18. Cheers mate, i will try it later. Cheers GC
  19. How did you finally get this working. I have tried with a trigger set to gamelogic not present, that makes intro = 1; then set it to pubvar. then at the end of a intro, the Gamelogic is moved into the trig area, therefore anyone connecting later, the intro start trig would be false, i also set the intro var back to 0 when i move the gamelogic. Any help would be great, as i have a 2 1/2 min intro, which i dont want to see when i spawn into the middle of a fire fight. Cheers GC
  20. Cause i noticed it when i was beta testing a map i made. And if the answer was no, then i had to be doing somert wrong in my mission. Cheers GC
  21. I have 3 bh in my coop mission, all full fule at the start and all fly the same route. I knoticed that one of them gets shot up on the way, sometimes loose some lads on the way,(RIP). But when the all land at the lz, the one who has been shot, the pilot gets out and walks away, i hopped in tho his helo to see if it was fcked, and it was about 2/3 full of armour, then i noticed, no fuel. Does the new penetration system allow for fuel leeks? Cheers GC
  22. It would be good if there was a suicidal behaviour for the waypoints, the careless one keeps em moving, but they still dont seem to want to attack. So the suicidal would make them not care about enemy fire, stay on the road or whatever and keep going guns blazing. So like combat, but without the saftery measures, ie crouching, or swerving off the road. Its just a thought, or is there a script already out there that will make em do this. Cheers GC
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