-
Content Count
422 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by crassus
-
-
Beautiful bird, guys. Â
Great work.Hoping for:
loud on the outside, relatively quiet in the cockpit Â

animated landing gear: tires roll, nose gear turns Â

-
Great work, guys!

Certainly a contender for Top Five if there were ever such a contest.

-

Oh oh oh! HALO over the ocean, chute deploys, then just before hitting the water, jumper cuts away from shoot, then CoC diver or Itweas' Swimmer kicks in..... Â
Really puts the SE and A in SEAL. -
Looks great. Nice job.

-
Neph, these are simply outstanding!

The feature I'm most impressed with are the NVGs. On paper I have, or rather had
the same features planned: put on/take off and turn on/off anims, and the sound file is a nice bonus. Well, I can scratch that off the to-do list. I love that you were able to avoid the "Take off NV Goggles" action that was added when using SJB's (?) NVGs, great as they were....
I guess you have your .pbos "at Eased", I wanted see how you did it. If you don't mind asking, I'm guessing a night vision RSRC/CUTSRC is executed when the player selects "Turn on..." in the menu?
Great job!






-
I can only imagine the headache the scripting may be for getting them into a testudo.

-
-
CoC Divers are just drooling at all the targets being built.
Also prepping a large torpedo loadout. 
Keep up the good work.

-
You have been PT-ing, right? More than 3 miles?
-
Anyone run into this: I've uninstalled a lot of game demos and a couple of big apps because the AA installer keeps telling me I've X number of gigs on my C: drive, "not enough" to even begin installing AA, yet I've more than enough!

I've gone so far as to sit through another download of AA, just to make sure my original copy wasn't corrupted.

-
Good luck.

-
Schwwweeeeeet. Will there be new modelled pilots, or just the default BIS ones? Or Laser's, modified for fixed-wing?
-
Hey, great work, Drabina. The radar structure

looks great!
I see something though, I would change, only because it begs the question: How did the boxes get back there in the first place, i.e. there's no room for lifting vehicles:

I'm referring to the containers at the rear of the building. The area between it and the other structure may accomadate the containers, but.....how did your workers get them back there?
Perhaps I'm just picking nits. It's all great work you're doing.
-
Thx a lot guyz
... after a second look on the pic i got an idea
@Martin: would it be possible to make something like
a +farmer helo with side pipes (2m on each side) to spray something like *toxics on the field?
i don't know the right word - in german it's *Schädlingsbekämpfung* ... can you imagine what i mean?
for the *spray whats coming out of the pipes - im thinking
at the script for airshow smoke on planes ... or something like this

Pesticide? Insecticide?
I'm sorry, Martin, not to be pushy, but perhaps you didn't see my suggestion? Usually I get a "bugger off, lad, it's not do-able."

-
Parvus, you are an "ARRRRRRRR TEEEEEEEEEEESSSSSSTTTTT"

-

Outstanding work as always, Martin.
I'm wondering if you would go a bit further with the animated doors, going the DKM route (the first instance I saw of if anyway) and not allow the player to exit the helo unless the door is opened? In other words, pilot closes door while inside, vehicle is locked, and an action to "Get out" is added (using addAction). Selecting get out would run a script first opening the door, then "unassignVehicle" or whatever the command is to debark the player-pilot.
(Sorry for the long-winded suggestion.)
-
Not sure if the following are strictly limitations or merely features that were always possible:
Custom landing gear anims: Colonel Klink
Engine start-up and shut-down sequence, as well as
Get Out only after opening the cockpit door: DKM
-
OUTSTANDING JOB, guys.
You all did a first rate job!






-
Has or can anyone get into contact with the utility's author, SandroDeParma? I'm hoping I can get that missing soldiers.zip. Hopefully, it'll be compatible with my version of max (6).
I posted a request on OFP.info, but no one's biting, esp. the moderators/guys running ofp.info.


-
At the AC-130:I know next to nothing about scripting, but shouldn't you be able to script an orbit to keep it on station?
Just to echo Rikki Tikki's suggestion, would an "enhanced" orbit script work?
I see this as an AI-only add-on. The player would click on the map designating the target area, and the gunship would orbit that area, following a lot of "...goto <x,y,>..." orders. Perhaps using one or more Game Logics setPos at specific points to describe a circle and at specific time intervals to enable and maintain the appropriate bank to the left.
-
I guess that is one for a poll.
The swimming I'm referring to is the scripting as found in Itweas' Shinobi Ninja; the diving from CoC's Diver....
I think the public may be in favor of it, as an upgrade/patch, since this new feature would delay the release.
(And I don't want to be responsible for that.
) -
You can see the surprise object below
Got it?
Mmmm, let's see.
My Drill Instructor: "Stack, Arms!"
That's an excellent touch.

Broken record: Can your soldiers swim and dive?
(Oh oh.
Did I just give 'em a reason to delay the release date?
) -
Are you considering incorporating Itweas' Ninja swimming scripting into your soldiers?
I think it's high time that any new soldiers produced be swim "qualified." For some of your SpecOps soldiers please consider, if you've not already, Chain of Command's Diver scripting.
If your able, combine the two, so that it's possible for the soldiers to swim below the surface (using CoC Diver scripting) yet still need to surface for air and still continue swimming (Itweas' Swimming).
Also, someone had written a script to allow AI divers to follow the player/leader while in the water.
-
I would have thought any vestiges of the Japanese Empire, in this case the "Rising Sun" flag, would be in disuse, even forbidden.


RKSL Studios
in ADDONS & MODS: DISCUSSION
Posted
Actually, both are possible. The "rotating" tires I've seen on WW2 fighters (I will research who came up with it. I'm guessing it some "animated" texturing trick....). I'm sure some of our WW2 buffs can confirm that.
As for the nose gear, Frenchpoint's Jaguars, all three variants, have nose gear that turns, in synch with the rudder. (Oddly, their Mirage don't have that function.)