CoolCarlos2002
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Posts posted by CoolCarlos2002
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Our Mi28 has a cargo compartment with two cargo positions and new animations naturaly Â
.Great news

RHS is a very promising team
any ETA on the Havoc?
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Just saw that on TV, looks good.

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Thats the point Firestarter. You need to make addons that will work well on the 500MHz machines, yet still look the mutts nuts on the top end machines. Its tricky to do, but very achievable if you put the effort in.I suggest making Addons OFP official specs
Minimal:
P II 400
64 mb ram
16mb gfx card ram
Recommended:
Pentium III 600
128 mb ram
3d gfx 32 mb ram

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is that the BAS MH-60L or Tysieks?i modified the Flashpoint Korea MH-60k to make it look like that,
while waiting for the BAS Mh-60

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doesnt AMORE mean love in italian or spanish?

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"Where is the C-130?"
Hehe just messin, nice job, really good

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I envy you guys can fly those real helicopter Â
many people can only dream about this in their whole lives Â

We took our whole family on a helicopter ride last summer. 6 passenger Bell (needed 2 flights
). It was quite a thrill, even if I couldn't pilot and we let one of the kids sit up front each flight next to the pilot.Well when i piloted MH-60L in Somalia, that was a thrill, specially the insertion times...
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its not a suggestion its a question about something that will be in OFP 2 according to BIS
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Quote[/b] ]The E model has no doorgun in real life.The speed is debateable. I'll look into it, because I'm not sure if it's mph or kmph I'm defining.
I beg to differ on this Scorpio. All models of the CH53 have door guns...the CH53D and E can carry three 50 cal MG, one mounted on the ramp (recon missions) two in the front (one in crew door and one in left hand crew window) Could you please tell me who is misinforming you so I can educate them...lol If you need proof I have plenty of pics from WTI in AZ that my brother took...I also have plenty of video from gunshoot flights.
The Marshal =TOB= (Dragon)
ofp doesnt support more then 1 gun at a time
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I thought that if there were multiple gunners, i wondered how the targeting system would be ? right click on as much as guns there is so you have like 2 targets max if 2 guns , 3 targets if 3 guns etc..
and they would progressively be right clicked and on 4th click if 3 targets it would say "No target"
Just a thought

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@CoolCarlos2002read his signature ;) His also a member of DKM Mod team
ooooo
sorry my mistake 
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those other Commanche someone has in the makingthis "someone" is BAS... they have to work hard and for a long time, if they want to make a rah66 which is nearly as good as ours...
brsseb , and what do you mean nearly as good as ours
are you making a RAH-66? Â

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Drew searches for the perfect screenshot.
LOL Nice one !

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Not bad, but some stuff are still very beta like the MH-60K's minigun sound is a normal 50 cal and only has 500 bullets and the rotors are like spinning even not started
its pretty Beta.
but good start

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I have this gun sound and engine sound for a helicopter but how do i put them in the .cpp for the helicopter?
thx
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Whoohoow Cool 1 and nice job and those bugs... Nah i dont watch them because i have seen more buggyer things then this and this is a nice made Addon and i love it keep it going Scorp
And now you are sayign yuo fixed some stuff right? are you going to release a Fix or are you going to wait till the Roadway Bug is fixed? because if you want to fix it just akse BIS on how they did it

And now for the guys who are having problems with your cool addon:
If you got some problems with the Speed i got 2 solutions for you:
1: DE-PBO the Addon(S). open up the CPP shearch for this txt: maxSpeed=140; and edit to your needs.

2: If yuo have more problems Dont Download this nice addon and leave this Topic for what it is that is better for Scorpion and for the moderators so Download and post comments or if you dont like: Dont Download it and leave this Topic alone Â

BIS ? you mean BAS?
and its Scorpio not Scorpion


just messin with ya
Quote[/b] ]Ok so far these issues have been dealt with...-Handling
-LOD Textures fixed in the jungle version
-Gearup sound and script errors.
Some other minor things. An update will soon be up for download. If you see a bug in the update then either I didn't know about it, or most likely its an ofp bug.
Excellent news

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Wow nice pic Sanctuary

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MAKE YOUR OWN.
In fact Tysiek did release a MH-60L
otherwise great job on the CH-53 ! hope the update will be uploaded soon

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Hmm. Yes, I can confirm that there seems to be some kind of problem. It's not a general one though. Setpos:ing the vehicle works fine.There seem to be two problems:
1) The init routine is not started.
2) It thinks it's a boat.
I can probably explain number two, but after some extensive testing, I'm don't have clue about 1). Also it seems to apply to the Hermes only. Takeoffs and landings from the LSD don't show any problems. Strange Â

I'll look into it further.
Glad to hear that, would be cool if it worked, takeoff from AC and destroy the enemy ship with torpedoes
guess i'll use the LSD from now on
Cheers m8
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Could you explain a bit more? I don't quite understand what you mean.take the HMS hermes, replace the a10 with a TTV takeoff , engage target, and watch the torpedo become a line that doesnt blow

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I dont know if this has been said before but if you use a TTV that was on a getpos init the torpedos wont work, they just fall as black lines and dont do anything

Multiple guns, ok , what about targeting?
in ARMA 2 & OA - SUGGESTIONS
Posted
Or bis programmed the gunners to automaticly shoot important targets such as AA's etc...