Casto
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Everything posted by Casto
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Jan. 11 2002,19:13)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> LOL (laughing Out Loud) i Told her/him to fuck his FAQ, not her self or her mom or her dad ect.<span id='postcolor'> *shrugs* argue the point all you like, it's not going to get you anywhere.<span id='postcolor'> so what's next
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">(no camCreate, too far above me at present date )<span id='postcolor'> i use too think like that 2 weeks ago and now i can almost call myself an expert. it's not as hard, just try snYpirs tutorial here. And with in a hour you can make scripted cutscenes. trust me.
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in all the example missions of a vehicles cam, i see this importend command "[bla,bla[12,2,3],true] exec "cam.sqs"" in a trigger. Is it possible to put this command in a script??? and how??
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ok
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Fuck your FAQ <span id='postcolor'> Anymore of that and you can post somewhere else. 1. You don't speak to a lady like that. 2. You don't speak like that to someone offering you help. 3. You don't speak like that to someone who puts in their own time and effort to provide a great resource to help out the community. 4. You don't speak like that to anyone on these forums, period.<span id='postcolor'> LOL (laughing Out Loud) i Told her/him to fuck his FAQ, not her self or her mom or her dad ect.
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ok place the normal waitpoints (move) around something (base,town,ect.) and the place your last waitpoint on the player or ai and make it a cycle waitpoint.
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what maybe would be a good idee is a mp game with 64 peepz on each side. the one group defends the island the other is trying to take it. but then again that would cuase a supreem LAG, and it would take about 12 hourse to complete that mission.
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Fuck your FAQ
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pupies sweeeeeeeeeeeet !!!!!!!!!!!!
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i finnaly know what the antichrist is. it's kinda sick, but cool in movies.
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#1: I want my ai soldier not to move during a fire fight, no ducking, no walking just fireing. #2: I want a ai soldier to fire a law rocket on when the command say so (having some probs with that) and not before, for a nice cutscene. #3: I need a script for a flare to pop up on a specifec time and place. #4: I need a script for a smoke grenade to pop up on a specifec time and place. Any help is usefull, thanx.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rob @ Jan. 07 2002,20:03)</td></tr><tr><td id="QUOTE">totally disables the units ai so he a sitting duck.. you could also try unitname setbehaviour "careless" so that he does care wether your firing a gun neare his face.<span id='postcolor'> but i need him to fire back.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Jan. 07 2002,18:12)</td></tr><tr><td id="QUOTE">#1 Use the command unitname disableAI "Move".<span id='postcolor'> ok and then they wont duck anymore and dont walk??
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i think a 10 isn't realistic, but that is just me .
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.....but wanna know what's comming up.
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great now we can make soldiers on pogo sticks.
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I'm making a normandie mission (ya i know a little lame,but it's classic.) any way the soldiers wont get out of there boats. what can i do about this? or is this just a 1.4 bug and it can't be fixed until the new patch?? plzz help.
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thanx ,but im a little further than that. well... i can only make cutscene's yet.
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ok, so where should i start, what do you suggest.
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Rob where did you learn this, i want to know stuff like that to. I want to make nuke's and big explosion(my own explosion)ect. where can i find tutorials for that???
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darn does anybody else know??
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well, but can it be fixed by scripting or commands like unassigne?
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I dont know if you can but you can try to use the "knowabout" command
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#4: with this "~" Example: _cam camsettarget soldier 1 _cam camsetrelpos [10,10,10] ~3 _cam camsettarget soldier 2 _cam camsetrelpos [10,10,10] _cam camcommit 0 now it will wait for 3 sec before going to another scene.