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Casto

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Everything posted by Casto

  1. common i know there are guys who can solf this problem.
  2. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Jan. 18 2002,18:08)</td></tr><tr><td id="QUOTE">try naming the vehicle "asdf" (or something). Then name the game logic "a" or whatever U want. Make a trigger that will activate whenever U want the Game Logic to start following the Vehicle. In the triggers On Activation field type a1=true (or something). Then create a new trigger with a1 as condition, mark repeatedly, in the On Activation field type: "a" setpos [(getpos "asdf" select 0),(getpos "asdf select 1),(getpos "asdf" select 2)]; a1=false Then in the On Deactivation field type A1=true. This will make it loop so the Game Logiv will be where Ur vehicles is all the time, its not perfect but I hope its good enough. I think this should work cuz I made an inflamed fireplace follow a AI 10 meters over his head just for fun this way and it worked (except istead of (getpos "asdf select 2) i type 10. Hope it works and make sure U try it be4 U thank me. <span id='postcolor'> it say : type string, exspect object. something is wrong
  3. Casto

    general addon on next patch?

    i want a new island .
  4. Casto

    MUSIC.....

    try fillin in this : class CfgMusic { tracks[] = {title}; class title { name = "title"; sound[] = {\Music\title.ogg, db+10, 1.0}; }; }; So no "" by the music\title.ogg thing, ,make spaces, and you mist one closing };. it should work now if not i dont know who to do it.
  5. try this : soldiername Dowatch soldiername
  6. But i need the gamelogic to always folow like a vehiclecam (loop) so i can use the vehiclecam and target to a game logic, I need this to keep the camera still, and not loke anotherway when the vehicle take's a turn on the road.
  7. Casto

    First Development Tool in February!

    im going to make a soldier on a pogostick
  8. Casto

    Conquest

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Player count- Both sides will have 52 soldiers at their disposal. These men are split up over 6 squads. There's 1 Command & Control squad existing of 1 General and 1 Field Assistant. The other 5 squads each have 10 soldiers of various classes. As you may have noticed, this will be extremely tough for MP, but we will try to get it going as steady as possible<span id='postcolor'> boy o boy this sounds promising (belovend) when will it be ready.
  9. this is in my description class CfgSounds { sounds[] = { Eagel6 }; class eagel6 { name = ""; sound[] = {"eagel6.ogg", db-40, 1.0}; titles[] = { 0, $STRM_voicesample }; }; }; then in a cutscene i put this command pilot2 say "Eagel6" i have also tryed "eagel6.ogg" but the first time i do a preview he gives a error that he can't find the sound file and the second time (with out chanching any thing) it give no error at all but still doesnt play the sound. plzz help.
  10. i vote for scripting. I just love making cutscene's and i would love to know more about scripting.
  11. well how can i do that wich program do i need, or is there a tutorial for it.
  12. the mp3 converting isn't in it. if im wrong plz tell me the step number where it is.
  13. well where can i find the campaigne i editor format. cuas the on of ofpediting center is down a long time. So where can i find it plzzz add link.
  14. yes, the first cutscene, you know "BIS presents....."
  15. Casto

    Help plz

    well first of all you can't. cuase you got 1 officer , 2 pilots, and 11 soldiers that is 1+2+11=14(learnt that on school;)) , and a team can only alow 12 member. BTW could you be little more specific cuas i dont realy know what your trying to say.
  16. nooooooooooooooooooooooooooooooooooooooooooooooooooo ah well could you then just give me the intro of that campaign  Thanx. BTW do you know what the adress is of Devil's site.
  17. I prefere a new island cuase i know al the part of enveron, malden en kolvvyouknowwhat. A new island or 2 or more would ROCK !!!
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