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BadBenson

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Everything posted by BadBenson

  1. that's the elemental question in every game based forum that's filled up with unsatisfied male losers...it's the testosteron driven competition covered in "rational" discussions...the modern man's actualization of maleness...sad but true
  2. BadBenson

    S.T.A.L.K.E.R. Weapons in Arma

    "eloquently"? there's a time and a place for that. but believe me it wasn't now and here. people need to realize how pointless all that shitting on other people's stuff is...it just stinks not more and not less. and as long as u get the point...it's all good. that's what it's all about in communication. today's kids (me myself) get everything pumped up there asses. it's all a matter of respect...sounds like in a gangster movie...but still true ANSWER: if it doesn't look right ingame it'll be tweaked...
  3. that sums it up pretty well! u guys need to realize that only the fact that u are allowed to post everything u want doesn't make it more meaningful. EVERYBODY NEEDS TO GET OVER THE FACT THAT PEOPLE ARE USING THEIR SPARE TIME TO CREATE THIS STUFF. so compared to what addon makers are doing your opinion is F***** worthless. it's just like a stinky demotivating fart they smell...and once it flies away in the wind they just think WTF was that?! so the "request" is as worthless as the oh so heroic standing in for the right of opteryx. still there's a right to say all this...but does it all really make sense in a universal way?! PEOPLE!!! just enjoy the stuff those creative guys are creating for ya and try to annoy them as less as u can. very nice though Opteryx...
  4. BadBenson

    S.T.A.L.K.E.R. Weapons in Arma

    nope sorry...just working on a an afghan map but there are also already 2 versions of the mirage in arma. an ofp port and one from racs project. all the stalker weapons will be ported. so the spas 12 is included i think your comment is pretty lame. u seem to suggest that my goal is the progress of creating weapons with zero effort itself. which would mean i import them just to impress. what's your friggin problem?! does it really offend you people if someone makes somethin that non original?!  about them being not imported well: i said it was just a test and i'm getting help from others to get them well ingame. i just don't get what that attitude some people are showing here is about. i mean what the f is wrong? if u don't like the idea then f the hell off of this thread. i hope my "very original afghan map" pleases the communities whiners  expectations so the damn negative comments will stop!!! if i wasn't that drunk i wouldn't even have answered. but f****** hell. i just don't f care what u think. if u don't want it don't download it. i just don't get the purpose of those comments...nobody forces u to like it + i never wanted any credit for that it's just u dumb whiners who have nothing better to do but expressing all their negativity here...on a f board for a f game. think about it for a second and you'll realize how f LAME U ARE B****. that's all so pls everybody who thinks that this is a worthless project: STFU nobody cares about u grateless sucker's opinion. u guys should be thankful for every addon u get for F***** FREE!!! damnit i'm so f****** pissed
  5. BadBenson

    S.T.A.L.K.E.R. Weapons in Arma

    yeah sure...just wanted to make that clear. the main work of getting the stuff ingame won't be mine anyways. i just provide the models as p3ds. my main project is still the afghanistan map which is coming along pretty nice at the moe. i'd never have started a whole new weapon project cuz i simply don't have the time. just put this in the same category like col. well's alien stuff if u feel better then. i personally don't care if everything is perfectly accurate.
  6. BadBenson

    S.T.A.L.K.E.R. Weapons in Arma

    again...this is not about realism in terms of perfect reproduction of real weapons. i just like the looks of the models. stalker for me was a big disappointment but i always liked its realistic ( ) textures and models (except the characters). i don't wanna compete with any of u guys who already made these weapons. i also don't wanna degrade arma or something. i just made this public because i need help to make these feel as real (not accurate) as they look + i thought there might me always a demand for good looking weapons.
  7. BadBenson

    S.T.A.L.K.E.R. Weapons in Arma

    hey guys...some more pics of the weapons. i actually converted the wrong lod of the gun in the first screen i posted. now i have it with more polies and a larger texture which is because these now are the 1st-person lods from stalker not the 3rd-person lods like before. but just look for yourselves. i know those textures still aren't of the highest resolution but i just like their style. the weapons really look as if they've been actually used. also if there's someone who knows how to get good normalmap out of a bumpmap pls pm me. would be a shame to not use the existing ones from stalker. btw.: thx to the upgrade system of stalker it's possible to make different versions of each gun. for example with silencer or grenade launcher. or different scopes. all fits perfect aleady L85 more detailed model of the gun i showed before gorza colt1911 Spas12 fn2000 sig550 i named them after the model names so don't kill me if there something wrong...ain't got no clue about guns
  8. BadBenson

    S.T.A.L.K.E.R. Weapons in Arma

    it's not all about those 2 guns. this is just to show that they look good ingame. the optics is probably on the wrong side cuz i imported and exported it twice. seems like it has been mirrored. once again. the plan is not to release specific weapons that noone did before. i just wanna port all the stalker weapons to arma and release them as a pack. i know the textures aren't very hi-res but i really like how they're done. they look old and used. so pls no complaining about details of the guns. i'm just gonna scale them and port them over. here's the list of stalker http://www.oblivion-lost.net/index.p....weapons here for clear sky the addon assault rifles http://stalker.onlinewelten.com/content,79,sturmgewehre.html pistols http://stalker.onlinewelten.com/content,70,pistolen.html shotguns http://stalker.onlinewelten.com/content,73,schrotgewehre.html and so on...
  9. BadBenson

    S.T.A.L.K.E.R. Weapons in Arma

    of course! as i said this is just a sloppy ingame job. yeah and since those models and textures are just lovely it would be a shame to release them with a noob-ass-config. those need a realistic recoil and good sounds to fit the quality of the models. edit: as my first post says the idea is to PORT stalker-models to arma. these are the original stalker weapons. nothing change except a dirty PS-NVidia-NormalMap. i personally wouldn't change anything. it depends more on how u put them ingame.
  10. wow nice details. u got it exactly looking like painted metal...couldn't u just unbin the rvmat or is it corrupt?!
  11. sorry if this has been asked before... but how do i make custom planes perform the airstrikes instead of the harrier? Edit: sorry...didn't see it...cuz i obviously didn't look carefully enough u might already know...but this is SUPERBAD!!!
  12. hey guys...thx for the kind comments. here are some more screens. i'm still playing around with the huts. so don't expect that to be the final result. 1 2 3 4 5
  13. hey guys...some impressions of my afghanistan map. the mud objects are obviously under construction so excuse the quick sloppy UV-job. that's because i have to rework the meshes first... pics 1 2 3 4 5 6 7
  14. thx for pointing that out Bravo6. i'll test more to see if there are any problems. and even if it looks a lil bit like that i'm not gonna build a big labyrinth of mud walls. there are always holes to pass them so there will be no unnecessary ways to go (hopefully...atleast for human players ). if i set them up right in O2 they shouldn't be any different than BIS fences. and about adding paths to walls: i'm not sure if this makes any sense at all. but then again i'm gonna make some special tests to find the best solution. PS.: if any texture artist or someone experienced with the Arma texturesystem reads this and has some free time...i appreciate any kind of help in terms of texturing. MSN: felipeH@freenet.de
  15. just make your point pls. what exactly happens there. i don't wanna discuss i just wanna know . if u mean missing AI paths then well i'm gonna include that as good as i can (never done it before). other then that i can just say that i had incredible experiences using FFN. once there was enemy contact through a hole in the mudwall. as the enemy began to shoot everybody was suddenly moving sidewards to the wall away from the hole. so the AI (atleast when using FFN) seems to notice and use the walls. so pls explain what u mean.
  16. BadBenson

    JOHNS KINGTIGER (ALPHA)

    true... if the look of the screen comes from the model's and texture's quality more then from the render this WOULD be cool if i could dl it...without risk
  17. don't know what u mean...with FFN or other AI enhancements they actually USE them. and without they might ignore them but u can't say "don't like" cuz this would mean they're effected in a negative way by them. so what's your point? since i'm using real data there already are some valley paths (for ambushes ) i'll stick to. about the factories: well i'll stick to what i see in the reference i use. and i can tell u that there isn't something like a factory out there in that farmland. it's like agriculture from 100 years ago. but i plan to add a lil city. gonna have to cheat a bit since there is none on my satellite footage. we'll see. lemme first get the basics done...
  18. yeah that's exactly were the idea for an afghanistan map with both farmland and stoney desert came from there're also videos of dutch troops fighting in the oruzgan/uruzgan province which is where the data i use is from.
  19. i already showed some poppyplants i made for this map. so it'll include poppyfields...of course...we're talking about afghanistan
  20. i don't get the logic. but anyways...all i saw on fotos were heaps of straw and cut wheat
  21. haha...there aren't any roundballers. it's just one kind of hut i saw on reference pics. the buildings are all very basic for now. just the walls. i'm gonna add details so it doesn't look like bunches if straw anymore
  22. it is. as i said before my pc is not THAT good. Â if i knew what roundballers are i'd maybe get what u mean.
  23. k guys...since i now work with real data i had to start from scratch. that's why the progress on my Afghanistan map was going slow. those are some pics of the current stage. it's all still WIP but constructive critizism is always appreciated. right now i'm still working on the general concept on how the farmland will look like. that means that i'm gonna practise on the shown area until i'm happy with the result and then afterwards will fill up the rest of the map in that way. so i in the end i hope it'll be still detailed despite the amount of space to be filled. pics 1 2 3 4 5 6 7 8 9
  24. what's the size of your satmap?! and if it's 12800 or more, how many GB ram do u have. cuz i'm struggling with my sat for a month now cuz my pc can't handle 12800x12800 vewy well . i'm just intrested. looking good though. although it would be nice to see projects with more vegetation. would be intresting for me how others handle real world data of woody areas (shadows and so on)...cuz that's what i'm doing rightz now  edit: whoops u were faster
  25. BadBenson

    31st Normandy mod -WW2

    i think this would be the only real problem. here in germany some symbols are forbidden so neonazis can be forced by law to remove them from whatever they're on. just don't make it too obvious in your promo pics for german sites. and since it is a non commercial mod there's no instance checking for symbols like that. so there's no extra version needed. BTW: do you plan to make a flamethrower?
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