bospor
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Everything posted by bospor
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I have tried couple of things last night and couldn't figure it out. Please help. Was trying to spawn a person on marker. In the guide, there were 3 examples. One example where you spawn a member of your squad on the same spot as a player, it worked very well. But I could not figure out how to spawn on the marker (2nd example in the guide). I did copy/paste everything, but it would not work. Perhaps I am not naming a marker properly, I don't know. What I am trying to do is spawn a hostage that I need to rescue. Presumably he is locked in the small motel and when I take out his guards, he needs to "come out". So I had made a trigger when Independent is not present (the guards), on activation of the trigger the hostage needs to appear by one of the motels doors and be part of my squad. Could you guys please help me figure this one out?
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wld427, any news on Su-24?
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All this talk about how "BIS will do it better in the next version" reminds too much of the time when we all waited for Arma. Well, I for one was dissapointed in Arma. Probably not because of what Arma was, but what we all told ourselves to expect. In my opinion the game was only about 50% ready. Whatever BIS is saying what they will do better, they say it to sell a product, which is understandable. When I hear from you guys that the broken car got finaly re-designed, I'll get the game.
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It is probably a good idea to make an official expansion from this project in Arma2. I would gladly pay $50 or whatever for the expansion that the community had created. But there is a flip side to that coin. Many of the addonmakers love the fact that they are doing it for free. So, this should be decided between BIS and the project creators. Whatever we, common users, say here doesn't really mater. But I agree with Wipman that all these nice addons are totaly get ruined by the stupid AI of Arma. I almost want to say pearls on the swine. This game engine needs to be overhauled. Adding nice features to a broken car, doesn't make it a new model. Until I hear that the AI in Arma2 has been fixed, I am not paying these crooks in BIS another dime. So it would be a shame for the CWR guys to spend so much time creating a mod, but in the end, it is all just new a "new paint for a broken car".
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If there is such mod that can add balance and nice effects to addons, why not use it? Do it. Does XEH have counter-measures for ships by any chances?
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Mighty Google says this about the Mig-23 : BVP-30-26M CHAFF/FLARE DECOY DISPENSORS: Payload: 30 of each type So project RACS is about right, but Scars boats are better used with Mando missiles. I also noticed that Scars boats are poor performers in AA defense. He probably would update them with time. Use RACS Type 21 boat, it is much more effective in AA defense.
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About the Mirages. They seem to hesitate to engage in head-on fight. For that reason I prefer using stock BIS Harriers as an adversary. AI in Harriers seem to be more agressive in head-on fights. IS it just me or you fellas noticed that also?
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wld427, are you guys still working on Su-24 or was it dropped from the project? Any plans to do more Russian aircrafts? Seems you are the only ones releasing planes for the east side. Can I suggest Mig-31? There was a nice addon from Timamas in OFP.
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OK, had a closer look at the MIGs. Great work guys, thanks again! There are some issues with the weapons though. The Mig-23 cannon is a bit too powerfull. Take it down about 50% and it should be great ( even though right now is so freaking fun to just blow the M1 with one burst! ). However the rest of the ordanance is too weak. Both guided AT missiles for Mig-21 and 23 almost never hit the target. Mig-21's FAB100 seems more powerfull than Mig-23's FAB500L. After droping both of the FAB500L's on the top of the tank, the tank was still alive, badly damaged, but allive. I doubt that if any tank gets hit with that freaking bomb the people inside would make it. If you could increase the damage by 150% one FAB500L can take out a tank.
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OMG! Thank you guys, thank you very much!
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Wld427, I have seen some videos on Youtube about the upcoming Mig-23/27 addon. I also noticed Su-24 there. Are you working on that addon too? If yes, if I remember correctly the Su-24 was from Footmunch from OFP. In that addon he forgot to add a cannon for Su-24. Will you be able to add it for Arma release?
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Sorry Vilas, I don't know what that means for sure. I can guess that you are showing me the config of the BIS and that you have one just like it. But when I was using your SVD with the night scope, I had to move the reticle to the right of the target about one more click ( those little lines that go to the right and left of the central chevron). I was firing at about 500 meters, maybe that makes a difference. Sorry, I don't mean to be so anal, I just really like your pack, but these little optics problems are killing the experience. Before yours, I liked the one from Robert Hammer, but his optics had by far worth problems, so I deleted that pack. I don't want to "loose" yours also. So, if there is a way to fix it, please do. One more thing. I know that it is tough to use artillery in Arma. Do you have any suggestions how to use your Pions for non-direct firing? Love those bad mothers! The explosion is kick ass! Somebody probably mentioned that already, so I would concure with them, but the BMP-1 gun is way too underpowered. With heat rounds it can't even damage a car bad enough, the driver still keeps on driving. That is as weak as a hand grenade. It would probably be safe to double the puch for it. Also, is it possible to make the AP round a default for the BMP-1? When AI goes to battle, it uses HEAT. When encountering the Striker or M113, it is just useless in the game. Love that model, want to use it more, but it is too weak for missions versus BIS or community addons. I have been making missions with your addons this past weekend, so I have lots of feedback, as you can tell. Don't mean to sound negative, I just want your addons to be in my missions and missions of other guys. Thanks for all your effort!
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Its not the ay they look that bothers me, the bullet hits on the left side of the reticle (first I noticed it with the night scope on SVD). This doesn't happen with BIS, so it must be the addon.
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Now we have this awesome little monster, does anyone know how to paradrop it? Or at least spawn it in the air with a chute?
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Vilas, I have been meaning to mention that in the Spetsnaz crates there are no extra VSS magazines. I can add them myself probably, but there are guys out there who might not know how to do that. If you have plans toupdate it, please don't forget those. Also I noticed that the scopes on SVD and VSS are inacurate. The bullet hits to the left of the reticle. Forgot one more thing. I think that Volga is too slow, even on the road.
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The 76mm gun seems a bit too powerfull. Almost as powerfull as 128mm of the T-72.
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Ye, lets just concentrate on those Migs for now... Can't wait to see them!
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Is it possible to incorporate "Hold altitude" option for Arma planes? It sure would come handy when using guided bombs. This way you can set an altitude and don't worry about the plane controls for a time while you are bombing someone. Than just concentrate on TV guiding the bomb while flying over the target. Any chance of seeing deployable parachute while landing the plane?
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Quote from Wiki: On August 14, 1941, the vanguard of the German 8th Panzer Division approached Krasnogvardeysk (Gatchina) near Leningrad (St Petersburg), and the only Soviet force available at the time to attempt to stop the German advance was five well-disguised KV-1 tanks, dug in within a grove at the edge of a swamp. KV-1 tank no. 864 was commanded by the leader of this small force, Lieutenant Zinoviy Kolobanov. German tank vanguard attack plan and positions of three soviet KV-1 tanks Soviet newspaper article of 1941German forces attacked Krasnogvardeysk from three directions. Near Noviy Uchkhoz settlement the geography favoured the Soviet defenders as the only road in the region passed the swamp, and the defenders commanded this choke point from their hidden position. Lieutenant Kolobanov had carefully studied the situation and readied his detachment the day before. Each KV-1 tank carried twice the normal amount of ammunition, two-thirds being armour-piercing rounds. Kolobanov ordered his other commanders to hold their fire and await orders. He did not want to reveal the total force, so only one exposed tank at a time would engage the enemy. On August 14, the German 8th Panzer Division's vanguard ventured directly into the well-prepared Soviet ambush, with Kolobanov's tank knocking out the lead German tank with its first shot. The Germans falsely assumed that their lead tank had hit an anti-tank mine, and failed to realize that they had been ambushed. The German column stopped, giving Kolobanov the opportunity to destroy the second tank. Only then did the Germans realize they were under attack, but they failed to find the source of the shots. While the German tanks were firing blindly, Kolobanov knocked out the trailing German tank, thus boxing in the entire column. Although the Germans correctly guessed the direction of fire, they could only spot Lieutenant Kolobanov's tank, and now attempted to engage an unseen enemy. German tanks moving off the road bogged down in the surrounding soft ground, becoming easy targets. 22 German tanks and 2 towed artillery pieces fell victim to Kolobanov's No. 864 before it ran out of ammunition. Kolobanov ordered in another KV-1, and 21 more German tanks were destroyed before the half-hour battle ended. A total of 43 German tanks were destroyed by just five Soviet KV-1s (two more remained in reserve). After the battle, the crew of No. 864 counted a total of 135 hits on their tank, none of which had penetrated the KV-1's armour. Lieutenant Kolobanov was awarded the Order of Lenin, while his driver Usov was awarded the Order of the Red Banner. Later on, former Captain Zinoviy Kolobanov was again decorated by Soviet authorities, despite having been been convicted and downgraded after the Winter War for "fraternizing with the enemy." After the end of World War II, Lieutenant Kolobanov served in the Soviet occupation zone in Eastern Germany, where he was convicted again when a subordinate escaped to the British occupation zone, and was transferred to the reserves. The battle for Krasnogvardeysk was covered up by Soviet propaganda. A monument dedicated to this battle was installed in the village of Noviy Uchkhoz in 1980, at the place where Kolobanov's KV-1 was dug in, due solely to the demands of the villagers. Unfortunately it was impossible to find a KV-1 tank, so an IS-2 heavy tank was installed there instead.[1] The Soviet victory was the result of a well-planned ambush in advantageous ground and of technical superiority. Most of the German tanks in this battle were Panzer IIs, armed with 20 mm guns, and a few Panzer IIIs armed with 37 mm KwK 36 L/46.5 guns. The German tank guns had neither the range nor the power of the 76 mm main gun of a KV-1, and the narrower track width of the German tanks caused them to become trapped in the swampy ground.
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Quick question. Mig-27 had an option of seeing the ground through TV. Is it possible to include an option like the BIS KA-50 has where you can see what is under you when attacking the ground?
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Wow! Thank you so much for doing this addon guys! What a pleasant Christmas gift! And yes, if you can make Mig-27 also, that would be super.
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Did anyone see any news on what type of air defense we can expect in the game? In the previous Arma the air defense was an insult to the world's air defense industry Shilka and Vulcans are the last line of defense, not the main one. Can we expect missile air defense in Arma2? I sure hope so. I understand that it also brings up the issue of flares for air units. The developers have to rig the game engine so that air defense units use radars at long ranges, engage the air threat BEFORE they get close enough to destroy the air defense, and be able to move too. Without these basic principles there is no point of making the air defense units in Arma2. Give the addonmakers an engine that they can use and fill up the holes in the game (no doubt there would be some)
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I am glad that someone at least takes his time and writes a very detailed petition. Perhaps not all the points are important to some of us, but the more suggestions or ideas we share, the easier it is for the developers to get the general mood of expectations. I agree that it is too Hollywoodish to see cars burst in flames every time they are destroyed. Shaking of the screen... not important to me at all. I would definately prefer playability over themostbeautifulfucking graphics in the world. Who cares how the game looks if it sucks! That TAB-fire system is getting old and boring, time for something more realistic. Magazine reloading can't be performed while moving ... WTF? Where did that idea come from??? This one is one of my perks... I HATE TANK CREWMAN THAT JUMP OUT OF THE BURNING TANK OR APC AND KILL EVERYONE WITH THEIR SUPER ACURATE FIRE FROM M4's or AK-74U's. WTF! They suppose to be a little wounded and somewhat "distressed" by being inside the recently destroyed vehicle. PLEASE PLEASE PLEASE make the helicopters hold the ground and try engaging the enemy from the safe distance! They keep chasing some tank nomatter what when all the AA systems are engaging and easily destroying it. I am sure we all have something to say on the subject of realism in A2. It is important. If BIS decides to call the game "Most realistic military simulator", we do expect it to be realistic. That's all. So please don't critisise people who expect realism from the "Most realistic military simulation" on the market.
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Off course there is no point duplicating the real stats of the modern AA systems in this game (though I admit it would be great), but they can create something in that scale. If the map is 30 km range, make the medium-range AA system cover something like 10 km and the short-range AA 5 km. The planes can attack somewhere in 7-8 km range and the gunships in the 4-5 km range. That would make pilots take evasive manuevers and hide in the low altitude or mountain terain (just like in real life). It is not THAT impossible to include in this game.
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I also hope to see working ejection system on Ka-52, correct me if I am wrong, but this is the only gunship that has such system. In my opinion all other choppers in A2 should not allow the pilots to just eject. That would be very realistic and make the game less BF2 like and more simulator like.