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bigpickle

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Everything posted by bigpickle

  1. bigpickle

    Audio Tweaking (dev branch)

    Changelog & 340 mps is the speed of sound..
  2. bigpickle

    Audio Tweaking (dev branch)

    340 meters per second, they mean they have set it to the right speed is all.
  3. bigpickle

    List Of Files To Copy Directly

    I'm sure that's true but :p, its like suggesting a community mod to fix a bis bug, BIS tools need to be working correctly.
  4. bigpickle

    List Of Files To Copy Directly

    Nice one mate, updated main post, I also forgot *.cpp of all things :confused: If any sees anything else that should be there post up and ill add them to the list of extensions.
  5. Does this effect SweetFX? since running this tweak SweetFX has stopped working on my pc, dont know if its just coincidence but its not just arma its stopped working on.
  6. bigpickle

    Minigun firerate

    This is why multipliers are used.
  7. bigpickle

    Blastcore: Phoenix 2

    Cool news man, could I be so bold as to politely request that bullet impacts be larger and the dust from them last longer, it would make them easier to spot at distance and they'd look awesomely realistic. Thanks for all the hard work with BC mate, arma is just not the same without it.
  8. Hi, If I wanted to make a cfg patch to make the bullet impact particle effect larger, what pbo contains the required config? and what are the bullet impacts class(es) called? I have tried what i thought were the particle effects but when I changed them nothing changed in game.
  9. cool i can see quite a difference in distance stuff there. Post your rig specs mate Bit low isn't it? :p Yeah I just tested and I don't think there's a conflict, kinda hard to tell though when it comes to just particles. What would be cool if the bullet hit effects ie dirt smoke puff could be made bigger.
  10. re-asking this ^ Because I cant tell much difference im not sure if it would be working or not
  11. TBH I see no real difference :( http://youtu.be/qXlLLp20D04
  12. This thread is like; legendary froze epicness in a cryogenic container and gave Das an alarm clock! Good on ya Das, cant wait to try this out, incidentally blastcore will overwrite this yeah? Ie its stock maxed out or blastcore?
  13. bigpickle

    Blastcore: Phoenix 2

    I personally would like to see a full on, over kill edition! :pet13: Mega particle amounts that melt my pc
  14. bigpickle

    Helicopter Feedback (Dev branch)

    You can open the pbo's or go config browser to find convergence of weapons
  15. bigpickle

    Soldier protection (dev branch)

    OK you all know best.
  16. I mis-read and thought it meant he didn't know, but also maybe i don't know how my registry works or how my OS works and it isn't your place to tell me that i shouldn't be reading or commenting this thread. I was respectful, you were a rude.
  17. bigpickle

    Soldier protection (dev branch)

    Don't write your own opinion into what I have written and call it my logic ;) The CBA I wore, Kestrel & Osprey are not designed to stop bullets, they are designed to stop shrapnel, The ceramic plates inserted into Kestrel or Osprey CBA are supposed stop a round if square on..... maybe..., luckily I never had to put it to the test but it does happen sometimes, but counter to that there are enough fatalities from people getting shot through that ceramic plate especially from multiple rounds for me to feel confident in what my instructors taught me, "you don't want to put that shit to the test". Naturally curiosity gets the better of bored soldiers so at a range we once attached a plate from kestrel to a target and it spit the whole plate in two. :(
  18. bigpickle

    Soldier protection (dev branch)

    Your wrong. Standard issue CBA will not stop a round unless it hit the plate, in most cases that does not happen, when it does people are very lucky. Get away from the movie way of thinking that people get hit in arms legs body head only, people get shot in not so unusual places especially when moving/running, armpits, insides of thighs and groin areas are very common. Also take note that being hit by a ricochet will still kill but has a higher chance of being stopped by amour, with lesser trained armies fighting rebels etc who are not aiming as a higher trained solider would are more likely to cause ricochets by poor aim. I use this example as a general stereo type to describe that particular situation occurring (obviously soldiers within lesser trained armies still have great degree's of professionalism).
  19. bigpickle

    Audio Tweaking (dev branch)

    Has something changed, the sound scape sounds even worse than before, muffled almost, sounds cutting out etc
  20. If you play online you will see it EVERY match
  21. Whilst I really want more frames etc, I think that you shouldn't post stuff up when your share others worries about the possibilities of untoward results, especially when you don't know how to undo what your suggesting for people to do without more messing around that could potentially cause more problems.
  22. bigpickle

    The Recoil Fix Mod [Alpha]

    any news about this OP, the scope sway got worse :( I hate the interpretations were lack of knowledge or experience is the problem.
  23. Its not a game cache problem sparkZ, its been there since weather was first implemented. It could however be something to do with high/ultra settings.
  24. bigpickle

    PhysX Discussion (dev branch)

    When placing empty vehicles onto the map in the editor, the vehicles will slowly tilt left and right like they are floating on an ocean.
  25. Holy cow, never realized this till now, vote on all bugs.
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