BeerHunter
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Posts posted by BeerHunter
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I don't know.
Created a scenario in the editor and assaulted the town with 3 companions. Found 4 AI I had palnted in the town had moved and were lying prone behind a stone wall waiting in ambush for us to walk past them.
Told my unit to Hold Fire as I wanted to get into an advetageous firing position and was able to creep up behind them , issued the command Fire at Will and they wer obliterated.
Pretty damn good AI if you ask me.
Only time I've had a chopper crash was when it ran out of way points and instructions. If you make the last way point a WAIT it will fly off there and do just that.
Driving .. well that's another matter altogether but then again , after driving around this town for so long , they don't seem all that bad either.:p
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what the hell are color groups? I didn't encounter any of that in the game. Is it an editor feature or something?It's something you have to do in game..assign to groups.
If you have a large number of units in your group (say 20 riflemen) , assigning them to "teams" (colored groups) allows you to split the group up (say into 4 groups of 5) and direct each team individually rather than each unit.
You can have 1 group go left , 1 group go right , 1 group advance and 1 group stay back as a reserve unit.
Basically just about any command you can issue to an individual unit can be issued to groups. That way you only have to micro manage 4 units instead of either the entire squad or 20 individuals.
Now I'm trying to sort out the High Command issues. :rolleyes:
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Try toggling TRackIR off to see where your actualy viewing.
Could also try centering the software with it's hot key.
Another thought , is the TrackIR linked to your viewing in the "Controls" section?
TBH I tried the TrackIR 5 software with my TrackIR 4 and wasn't impressed. Went back to the TrackIR 4 software. Not as pretty but I find easier to use.
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Thanks man! I was trying really hard to figure out how to select the damn color coded teams...Let me know if it works for you too. I didn't test the processes very thoroughly but they worked in the module I was working on.
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First I couldn’t find anyway of deleting my original thread “Problem using colord groups in editor†nor could I change the title to reflect the fact I solved the problem.
After spending the better part of an evening trying to figure out how to select a colour group then issue a command to them I resolved the issue.
According to the “manualâ€:
(a) Using “Shift†and the “F†number of a member of the group you want and it selects that colour group. WORKS. (Quit a stretch for the fingers though or a two handed task.)
or
(b) With the “Command†cursor, hold the “Shift†and left click on any member of the team. DOESN’T WORK. Actually seems to DESELECT the colour team you wanted to select.
Undocumented:
Using the “Command†cursor, you can then use the “Complex Commands†(9,9 then the colour of the group you want) then issue orders to that group only.
(This may seem awkward compared to the first working method and it is but, if you’re trying to format a VAC program as I am, it GREATLY simplifies the coding of the input file. Also does away with it being a 2 handed or finger stretching exercise).:p
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As I said , I'm NOT looking for a detailed "How to Build a Module". I can figure that out easily.
What I want to know is , for example , when you want to place a Command Module on the map , what are all those selections you have and what do they do?
If I want to select a squad and load them into a vehicle , exactly how do I do it in Command Mode (which the pamphlet says you can do)? The context menu only seems to have a Move To option after selecting a group.
I don't know and without a specific "how to"' I can only guess all evening what the programmers were thinking procedurally , if I were that patient.
Yes you can easily make up something similar to ArmA1 (drop a squad in here , some AI enemies here , triggers , way points , throw in some scripting etc.) using the editor but haven't run across anything yet that incorporates any of the more advanced features of ArmA2 (ie Command , Artillery etc. modules).
And that's what the documentation needs to address.
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And such a shame because so far from what I’ve seen some of the newer features could really enhance game play if they worked like they were supposed to.
I’ve often “defended†BIS because the game ran virtually flawlessly on my aged system but there seems to be so many things “broken†that worked just fine in ArmA1 but not in ArmA2 for some odd reason.
The straw that broke the camels back for me was a recent attempt at creating a simple scenario. I couldn’t get the High Command interface to do what I wanted (simply load a squad into a LAV) and so , with no reference or tutorial information available, gave up on it.
Went to a massive group of men and machines and tried to colour group to control them but even this doesn’t seem to work as smoothly and intuitively as it did in ArmA1. (I posted in the trouble shooting forum . Won’t link to it because of cross posting. Already been panned by W0lle once for that :p).
I’m sadly frustrated at not being able to perform even the simplest of tasks because of what appear to be broken commands and procedures and poorly documented features. At least with ArmA1 I have Dr. Murrays manual and loads of info, articles and utilities over at Armaholics.
Suppose I could always simply DL someone else’s scenario to play but damn, I wanted to make up my own and it just doesn’t seem to be working out that way for me. Maybe educating myself first on a more stable platform with the type of reference materials I need to enable me to progress would be the way to go since just about everything from ArmA1 is applicable in ArmA2 anyway. Then , hopefully in a few months ArmA2 will be patched up and most problems resolved so then I can come back to it.
Till then..tata W0lle , Placebo et al. Kinda feel like I got to know you somehow.
:( ;)We'll meet again, don't know where, don't know when,But I know we'll meet again, some sunny day.
Keep smiling through, just like you always do,
'Til the blue skies drive the dark clouds far away.
Good luck BIS and lets get this damn thing up and running properly ASAP ok??.
PS W0lle , I wouldn't want to pay for the training but I'd sure pay for the loose leaf binder the CAF got :)
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I'll have to check the others out, I've been having problems with Shoot. I have to give the commands twice and there's a couple of seconds lag. Not optimal. :(Don't know what Shoot uses to drive itself but VAC uses the built in MS voice recognition and it seems the more you use it the better it gets.
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Found this in a search :
Color group assignment is just like ArmA1 except it's hidden behind the default context-sensitive command menu.1. Move
2. Target
3. Engage
4. Mount
5. Status
6. Action
7. Combat Mode
8. Formation
9. Team
To assign members you select them. Press 9 to bring up the Team menu or select it from the Context Quick Menu, and then select 1-5 for which color you want. To access them later you have several options, you can press 9>9>1-5 to select the color teams, use the Context Quick Menu to select Team>Team>Team Red-White, or you can use Shift+F3 where that would select the entire color group to which #3 belongs
Tried it and as far as assigning to various color groupings , that's all I can do.
As soon as I try to select a color group then issue a command using the Complex Menu rather than the Context Menu it ends up simply assigning everyone selected to the color group selected.
Am I doing something wrong???
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Wondering why there isn't a winter season c/w snow.
I'm almost positive that the area depicted in ArmA2 has snowy winters (mid Europe near Czechoslovakia ?
Is it a programming/engine restriction what with all the foot marks and tire/track residuals or something that was simply overlooked.
Being form Northern Alberta I kinda miss the crunching snow underfoot and sliding / getting stuck when you're trying to drive somewhere. :p
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To do what? How could voice recognition work in a FPS?Works by using your voice commands to send the appropriate key stroke(s) to the game.
ie if you want your squad to form a line but hold their fire..
KEYS (and these aren't the correct ones , just ones I made up as I dont have my keyboard reference handy)..
` 7 , 4 , ~ , 6 ,8
or speak;
"Squad" "line up" "hold fire" .
But I'm using VAC and love it.
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(attn mods: Know about so called "cross posting" but don't feel this falls into that category as I want to offer it as a Suggestions rather than a General comment. If it does fall into "cross posting" my apologies).
To me the absolute most frustrating part of this game is trying to figure out how to play the damn thing. The "Boot Camp" tutorials are virtually useless as the scripting doesn't provide any feed back and it wont advance until you finish whatever it is your supposed to be doing. Sometimes it appears that the script has even stops running (scripting error , sloppy coding or terribly restrictive scripting language I don't know).
I would suggest that BIS seriously look at providing some sort of "user manual" for the game. This doesn't have to be an in depth tutorial on editing and modding but at least detail some of the damn features in the game and how to implement/use them.
For example , according to the OFFICIAL BIS manual (High Command):
"The Interact option.....You may use it to load or unload infantry from vehicles" but no details as to how. Tried for an hour (searching and trying various methods) and gave up in frusdtration , only to find out it's bugged anyway.
My god , even the in game "complex commands" aren't detailed , only categorized.
And did you know that in ArmA2 1.01 and above there is a built in command reference in the the game.I sure didn't until I stumbled on someone pointing it out.
What are all those options about when you put a command module in your game? Sure would be nice to know what effect they are going to have on your module.
Surely to god he programmers must know what they want to achieve and how they are going to go about doing it so why can't these documents be summarized into a non-technical , easy to read format then assembled into a manual? How difficult would it be to assign these tasks to some of the existing clerical staff or hire a student to compose? (now this of course is assuming that the code is well documented which it should be if you're going to try and debug it).Hell it could even be made a down loadable PDF file so that it can easily be edited and updated.
I realize that the game has so much potential and the manual would be a huge undertaking but then again , I'd also be willing to bet that the Canadian Armed Forces , when they bought VBS2 , got more than a brief "start the computer then run the game" tutorial so the information is out there SOMEWHERE. Slogging through the various forums , sites , Wiki pages etc. IS NOT the way to inform the user and a crap poor excuse for a manual. These should be for in depth research into various features , not basic "how to load your troops into a vehicle".
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According to the OFFICIAL BIS manual (Pge .46 High Command):
"The Interact option.....You may use it to load or unload infantry from vehicles"
but I've just spent over an hour searching and trying everything to accomplish this simple little task..to no avail.
My god , why couldn't they detail some of these apparent simple little tasks at least. Not asking for a scripting manual , just something that allows you to at least play the game to it's potential. :confused: :mad:
How do you do this??
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Don't tell ME we dont need some decent documentation!!
According to the OFFICIAL BIS manual (High Command):
"The Interact option.....You may use it to load or unload infantry from vehicles"
but I've just spent over an hour searching and trying everything to accomplish this simple little task..to no avail.
The damn tutorial they give you to play isn;t much help because if you screw up there's NO tips as to what you did wrong and it won't advance until you complete some task. Virtually useless IMO.
My god , why couldn't they detail some of these apparent simple little tasks at least. Not asking for a scripting manual , just something that allows you to at least play the game to it's potential. :confused: :mad:
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-generateshaders Use unknown. (Possibly for use with Buldozer)
-download Use unknown. (Possibly set auto download of missing Mod pbo's from
server.)
-disableProgramDrawing Use unknown. (Possibly for use with Buldozer)
-useProgramDrawing Use unknown. (Possibly for use with Buldozer)
-gamertag= Use unknown.
Yep - thats really helpful ain't it..if BIS doesn't know what there for how are we supposed to ?? :p
All in all though it's an informative site. Txs
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I was wondering if you can fire a script from anywhere or does it have to be attached to a particular trigger (or is that what the "Custom" in the command menus is for?).
ie What if I wanted to call an air strike/artillery from anywhere on the map on any target of my chosing rather than having to be in a predetermined location to activate a trigger. Can it be done?
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You can always check the stats during the game to find out. It's available on the map with the briefings etc. IIRC. I've never bothered looking at them because IMO a win = 100 , a loss =0
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Id there really 28 of them? No offence to those of that age group, but I find it hard to belive. I just dont see anyone over 50 getting into this...And why not??
It's not a twitch game like BF2 , CoD etc. It's more of a thinking mans game , kinda like chess (ArmA2) vs checkers (the other FPS's).
Many of us have some actual military time under our belts and you can play ArmA2 as a rank you never had a hope in hell of achieving in RL :o Coordinating an assault as a Major instead of following it in as a Private can be a lot of fun.
We didn't all get left behind in the technology boom ya know. :p
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Hmmm .. joy stick and memory leaks sound plausible.
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I have TrackIR 4 and love it. Wouldn't even try flying anymore without it (in ArmA , FSX or IL2) and I like the leaning aspect. Only wish you could raise your FOV to peek OVER items as well (ala FSX where you can raise yourself up to look over the nose of your plane)
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That's OK Beagle.. I remember the first time I fired our FN.
We were straight off weapons training that started with .22's where we were taught proper safety etiquette , breath control etc.
The damn things made a whole lot of noise and kicked like a mule and I was nervous. The Range Officer said simply hold it tight and squeeze the trigger. Guy 2 down from me was also afraid so he held it about 4" away from his shoulder when he fired. The screams of agony could be heard all the way out to Farnham.
They hauled him away and we continued. My turn.
Hugged that lil sucker into my shoulder as hard as I could , closed my eyes and pulled the trigger.
After I knew what to expect , wasn't so bad after all (unless you tried fully auto..3 rounds then the birds started to come down :p).
(BTW - those were my cadet years in Quebec , served in KOCR Reserves in Calgary).
Ahhh the good old days... :p
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Good to see so many in my age group...
Glad I'm not alone. :p
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Sounds like some kid trying to pretend he's a vet with some totally useless trivia.
Bothers me to see this type of thing because someone trying to garner the "glory" from the comfort of his little hide away is degrading to the service men who actually are on the front lines.
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I've experienced "unstoppable" movement in Arma2, though it's extremely rare and completely unreproducable but thankfully easy to fix (for me). When it does happen, it's usually after dying and reloading, where I find my character moving in a certain direction without any user input. To fix this I usually just need to press the key that would make him move this way, for example W if he was moving forward.Tried that but didn't seem to solve the problem.
Ran a spy ware , disk defrag and anti virus scan just the other day.Clean.
As I said , my ISP goes wonky every once in a while anyway so that probably has nothing to do with the problem , especially if others experience the same random movement.
Weird. :confused:
Some thoughts about ARMA2 AI, 3 months later.
in ARMA 2 & OA - GENERAL
Posted
That would be true IF you could get into the right group of players.
Trouble is finding the type of server YOU like and that's compounded by the fact that one night it may be team work next DM. Vast wasteland of nothingness out there.
And you're statement about "you get your ass kicked" leads me to believe you are one of the win at all cost players and be damned with the organization and tactical use of a squad. A tactical squad wouldn't let any player get his ass kicked as there is only a squad effort , not an individual one.
Meh. Had my fill of tards online. SP is good enough for me. Don't need to prove anything , only garner the satisfaction of completing a mission successfully.